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* The prologue is modified to read the __stack_chk_guard global and insert it onto the stack. * The epilogue is modified to read the stored guard from the stack and compare it to the original __stack_chk_guard value. If they differ, then the __stack_chk_fail() function is called. * The stack protector needs to be first on the stack (after the parameters) to catch any stack-smashing activities. Front-end support will follow after a round of beta testing. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@58673 91177308-0d34-0410-b5e6-96231b3b80d8
229 lines
7.6 KiB
C++
229 lines
7.6 KiB
C++
//===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass inserts stack protectors into functions which need them. The stack
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// protectors this uses are the type that ProPolice used. A variable with a
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// random value in it is stored onto the stack before the local variables are
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// allocated. Upon exitting the block, the stored value is checked. If it's
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// changed, then there was some sort of violation and the program aborts.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "stack-protector"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/ADT/APInt.h"
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#include "llvm/Support/CommandLine.h"
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using namespace llvm;
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// Enable stack protectors.
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static cl::opt<unsigned>
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SSPBufferSize("ssp-buffer-size", cl::init(8),
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cl::desc("The lower bound for a buffer to be considered for "
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"stack smashing protection."));
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namespace {
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class VISIBILITY_HIDDEN StackProtector : public FunctionPass {
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// Level == 0 -- Stack protectors are off.
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// Level == 1 -- Stack protectors are on only for some functions.
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// Level == 2 -- Stack protectors are on for all functions.
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int Level;
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/// FailBB - Holds the basic block to jump to when the stack protector check
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/// fails.
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BasicBlock *FailBB;
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/// StackProtFrameSlot - The place on the stack that the stack protector
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/// guard is kept.
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AllocaInst *StackProtFrameSlot;
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/// StackGuardVar - The global variable for the stack guard.
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GlobalVariable *StackGuardVar;
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Function *F;
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Module *M;
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/// InsertStackProtectorPrologue - Insert code into the entry block that
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/// stores the __stack_chk_guard variable onto the stack.
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void InsertStackProtectorPrologue();
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/// InsertStackProtectorEpilogue - Insert code before the return
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/// instructions checking the stack value that was stored in the
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/// prologue. If it isn't the same as the original value, then call a
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/// "failure" function.
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void InsertStackProtectorEpilogue();
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/// CreateFailBB - Create a basic block to jump to when the stack protector
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/// check fails.
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void CreateFailBB();
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/// RequiresStackProtector - Check whether or not this function needs a
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/// stack protector based upon the stack protector level.
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bool RequiresStackProtector();
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public:
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static char ID; // Pass identification, replacement for typeid.
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StackProtector(int lvl = 0) : FunctionPass(&ID), Level(lvl), FailBB(0) {}
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virtual bool runOnFunction(Function &Fn);
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};
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} // end anonymous namespace
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char StackProtector::ID = 0;
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static RegisterPass<StackProtector>
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X("stack-protector", "Insert stack protectors");
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FunctionPass *llvm::createStackProtectorPass(int lvl) {
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return new StackProtector(lvl);
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}
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bool StackProtector::runOnFunction(Function &Fn) {
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F = &Fn;
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M = F->getParent();
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if (!RequiresStackProtector()) return false;
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InsertStackProtectorPrologue();
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InsertStackProtectorEpilogue();
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// Cleanup.
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FailBB = 0;
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StackProtFrameSlot = 0;
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StackGuardVar = 0;
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return true;
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}
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/// InsertStackProtectorPrologue - Insert code into the entry block that stores
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/// the __stack_chk_guard variable onto the stack.
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void StackProtector::InsertStackProtectorPrologue() {
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BasicBlock &Entry = F->getEntryBlock();
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Instruction &InsertPt = Entry.front();
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const char *StackGuardStr = "__stack_chk_guard";
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StackGuardVar = M->getNamedGlobal(StackGuardStr);
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if (!StackGuardVar)
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StackGuardVar = new GlobalVariable(PointerType::getUnqual(Type::Int8Ty),
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false, GlobalValue::ExternalLinkage,
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0, StackGuardStr, M);
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StackProtFrameSlot = new AllocaInst(PointerType::getUnqual(Type::Int8Ty),
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"StackProt_Frame", &InsertPt);
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LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", true, &InsertPt);
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new StoreInst(LI, StackProtFrameSlot, true, &InsertPt);
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}
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/// InsertStackProtectorEpilogue - Insert code before the return instructions
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/// checking the stack value that was stored in the prologue. If it isn't the
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/// same as the original value, then call a "failure" function.
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void StackProtector::InsertStackProtectorEpilogue() {
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// Create the basic block to jump to when the guard check fails.
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CreateFailBB();
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Function::iterator I = F->begin(), E = F->end();
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std::vector<BasicBlock*> ReturnBBs;
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ReturnBBs.reserve(F->size());
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for (; I != E; ++I)
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if (isa<ReturnInst>((*I).getTerminator()))
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ReturnBBs.push_back(I);
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if (ReturnBBs.empty()) return; // Odd, but could happen. . .
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// Loop through the basic blocks that have return instructions. Convert this:
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//
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// return:
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// ...
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// ret ...
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//
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// into this:
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//
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// return:
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// ...
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// %1 = load __stack_chk_guard
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// %2 = load <stored stack guard>
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// %3 = cmp i1 %1, %2
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// br i1 %3, label %SPRet, label %CallStackCheckFailBlk
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//
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// SPRet:
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// ret ...
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//
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// CallStackCheckFailBlk:
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// call void @__stack_chk_fail()
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// unreachable
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//
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for (std::vector<BasicBlock*>::iterator
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II = ReturnBBs.begin(), IE = ReturnBBs.end(); II != IE; ++II) {
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BasicBlock *BB = *II;
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ReturnInst *RI = cast<ReturnInst>(BB->getTerminator());
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Function::iterator InsPt = BB; ++InsPt; // Insertion point for new BB.
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BasicBlock *NewBB = BasicBlock::Create("SPRet", F, InsPt);
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// Move the return instruction into the new basic block.
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RI->removeFromParent();
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NewBB->getInstList().insert(NewBB->begin(), RI);
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LoadInst *LI2 = new LoadInst(StackGuardVar, "", false, BB);
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LoadInst *LI1 = new LoadInst(StackProtFrameSlot, "", true, BB);
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ICmpInst *Cmp = new ICmpInst(CmpInst::ICMP_EQ, LI1, LI2, "", BB);
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BranchInst::Create(NewBB, FailBB, Cmp, BB);
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}
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}
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/// CreateFailBB - Create a basic block to jump to when the stack protector
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/// check fails.
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void StackProtector::CreateFailBB() {
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assert(!FailBB && "Failure basic block already created?!");
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FailBB = BasicBlock::Create("CallStackCheckFailBlk", F);
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std::vector<const Type*> Params;
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Constant *StackChkFail =
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M->getOrInsertFunction("__stack_chk_fail",
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FunctionType::get(Type::VoidTy, Params, false));
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CallInst::Create(StackChkFail, "", FailBB);
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new UnreachableInst(FailBB);
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}
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/// RequiresStackProtector - Check whether or not this function needs a stack
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/// protector based upon the stack protector level.
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bool StackProtector::RequiresStackProtector() {
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switch (Level) {
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default: return false;
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case 2: return true;
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case 1: {
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// If the size of the local variables allocated on the stack is greater than
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// SSPBufferSize, then we require a stack protector.
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uint64_t StackSize = 0;
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for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
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BasicBlock *BB = I;
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for (BasicBlock::iterator
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II = BB->begin(), IE = BB->end(); II != IE; ++II)
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if (AllocaInst *AI = dyn_cast<AllocaInst>(II))
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if (ConstantInt *CI = dyn_cast<ConstantInt>(AI->getArraySize())) {
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const APInt &Size = CI->getValue();
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StackSize += Size.getZExtValue() * 8;
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}
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}
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if (SSPBufferSize <= StackSize)
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return true;
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return false;
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}
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}
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}
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// [EOF] StackProtector.cpp
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