llvm-6502/lib/CodeGen/TailDuplication.cpp
2009-11-26 21:38:41 +00:00

251 lines
9.0 KiB
C++

//===-- TailDuplication.cpp - Duplicate blocks into predecessors' tails ---===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass duplicates basic blocks ending in unconditional branches into
// the tails of their predecessors.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "tailduplication"
#include "llvm/Function.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/Statistic.h"
using namespace llvm;
STATISTIC(NumTailDups , "Number of tail duplicated blocks");
STATISTIC(NumInstrDups , "Additional instructions due to tail duplication");
STATISTIC(NumDeadBlocks, "Number of dead blocks removed");
// Heuristic for tail duplication.
static cl::opt<unsigned>
TailDuplicateSize("tail-dup-size",
cl::desc("Maximum instructions to consider tail duplicating"),
cl::init(2), cl::Hidden);
namespace {
/// TailDuplicatePass - Perform tail duplication.
class TailDuplicatePass : public MachineFunctionPass {
const TargetInstrInfo *TII;
MachineModuleInfo *MMI;
public:
static char ID;
explicit TailDuplicatePass() : MachineFunctionPass(&ID) {}
virtual bool runOnMachineFunction(MachineFunction &MF);
virtual const char *getPassName() const { return "Tail Duplication"; }
private:
bool TailDuplicateBlocks(MachineFunction &MF);
bool TailDuplicate(MachineBasicBlock *TailBB, MachineFunction &MF);
void RemoveDeadBlock(MachineBasicBlock *MBB);
};
char TailDuplicatePass::ID = 0;
}
FunctionPass *llvm::createTailDuplicatePass() {
return new TailDuplicatePass();
}
bool TailDuplicatePass::runOnMachineFunction(MachineFunction &MF) {
TII = MF.getTarget().getInstrInfo();
MMI = getAnalysisIfAvailable<MachineModuleInfo>();
bool MadeChange = false;
bool MadeChangeThisIteration = true;
while (MadeChangeThisIteration) {
MadeChangeThisIteration = false;
MadeChangeThisIteration |= TailDuplicateBlocks(MF);
MadeChange |= MadeChangeThisIteration;
}
return MadeChange;
}
/// TailDuplicateBlocks - Look for small blocks that are unconditionally
/// branched to and do not fall through. Tail-duplicate their instructions
/// into their predecessors to eliminate (dynamic) branches.
bool TailDuplicatePass::TailDuplicateBlocks(MachineFunction &MF) {
bool MadeChange = false;
for (MachineFunction::iterator I = ++MF.begin(), E = MF.end(); I != E; ) {
MachineBasicBlock *MBB = I++;
// Only duplicate blocks that end with unconditional branches.
if (MBB->canFallThrough())
continue;
MadeChange |= TailDuplicate(MBB, MF);
// If it is dead, remove it.
if (MBB->pred_empty()) {
NumInstrDups -= MBB->size();
RemoveDeadBlock(MBB);
MadeChange = true;
++NumDeadBlocks;
}
}
return MadeChange;
}
/// TailDuplicate - If it is profitable, duplicate TailBB's contents in each
/// of its predecessors.
bool TailDuplicatePass::TailDuplicate(MachineBasicBlock *TailBB,
MachineFunction &MF) {
// Don't try to tail-duplicate single-block loops.
if (TailBB->isSuccessor(TailBB))
return false;
// Set the limit on the number of instructions to duplicate, with a default
// of one less than the tail-merge threshold. When optimizing for size,
// duplicate only one, because one branch instruction can be eliminated to
// compensate for the duplication.
unsigned MaxDuplicateCount;
if (MF.getFunction()->hasFnAttr(Attribute::OptimizeForSize))
MaxDuplicateCount = 1;
else if (TII->isProfitableToDuplicateIndirectBranch() &&
!TailBB->empty() && TailBB->back().getDesc().isIndirectBranch())
// If the target has hardware branch prediction that can handle indirect
// branches, duplicating them can often make them predictable when there
// are common paths through the code. The limit needs to be high enough
// to allow undoing the effects of tail merging.
MaxDuplicateCount = 20;
else
MaxDuplicateCount = TailDuplicateSize;
// Check the instructions in the block to determine whether tail-duplication
// is invalid or unlikely to be profitable.
unsigned i = 0;
bool HasCall = false;
for (MachineBasicBlock::iterator I = TailBB->begin();
I != TailBB->end(); ++I, ++i) {
// Non-duplicable things shouldn't be tail-duplicated.
if (I->getDesc().isNotDuplicable()) return false;
// Don't duplicate more than the threshold.
if (i == MaxDuplicateCount) return false;
// Remember if we saw a call.
if (I->getDesc().isCall()) HasCall = true;
}
// Heuristically, don't tail-duplicate calls if it would expand code size,
// as it's less likely to be worth the extra cost.
if (i > 1 && HasCall)
return false;
// Iterate through all the unique predecessors and tail-duplicate this
// block into them, if possible. Copying the list ahead of time also
// avoids trouble with the predecessor list reallocating.
bool Changed = false;
SmallSetVector<MachineBasicBlock *, 8> Preds(TailBB->pred_begin(),
TailBB->pred_end());
for (SmallSetVector<MachineBasicBlock *, 8>::iterator PI = Preds.begin(),
PE = Preds.end(); PI != PE; ++PI) {
MachineBasicBlock *PredBB = *PI;
assert(TailBB != PredBB &&
"Single-block loop should have been rejected earlier!");
if (PredBB->succ_size() > 1) continue;
MachineBasicBlock *PredTBB, *PredFBB;
SmallVector<MachineOperand, 4> PredCond;
if (TII->AnalyzeBranch(*PredBB, PredTBB, PredFBB, PredCond, true))
continue;
if (!PredCond.empty())
continue;
// EH edges are ignored by AnalyzeBranch.
if (PredBB->succ_size() != 1)
continue;
// Don't duplicate into a fall-through predecessor (at least for now).
if (PredBB->isLayoutSuccessor(TailBB) && PredBB->canFallThrough())
continue;
DEBUG(errs() << "\nTail-duplicating into PredBB: " << *PredBB
<< "From Succ: " << *TailBB);
// Remove PredBB's unconditional branch.
TII->RemoveBranch(*PredBB);
// Clone the contents of TailBB into PredBB.
for (MachineBasicBlock::iterator I = TailBB->begin(), E = TailBB->end();
I != E; ++I) {
MachineInstr *NewMI = MF.CloneMachineInstr(I);
PredBB->insert(PredBB->end(), NewMI);
}
NumInstrDups += TailBB->size() - 1; // subtract one for removed branch
// Update the CFG.
PredBB->removeSuccessor(PredBB->succ_begin());
assert(PredBB->succ_empty() &&
"TailDuplicate called on block with multiple successors!");
for (MachineBasicBlock::succ_iterator I = TailBB->succ_begin(),
E = TailBB->succ_end(); I != E; ++I)
PredBB->addSuccessor(*I);
Changed = true;
++NumTailDups;
}
// If TailBB was duplicated into all its predecessors except for the prior
// block, which falls through unconditionally, move the contents of this
// block into the prior block.
MachineBasicBlock &PrevBB = *prior(MachineFunction::iterator(TailBB));
MachineBasicBlock *PriorTBB = 0, *PriorFBB = 0;
SmallVector<MachineOperand, 4> PriorCond;
bool PriorUnAnalyzable =
TII->AnalyzeBranch(PrevBB, PriorTBB, PriorFBB, PriorCond, true);
// This has to check PrevBB->succ_size() because EH edges are ignored by
// AnalyzeBranch.
if (!PriorUnAnalyzable && PriorCond.empty() && !PriorTBB &&
TailBB->pred_size() == 1 && PrevBB.succ_size() == 1 &&
!TailBB->hasAddressTaken()) {
DEBUG(errs() << "\nMerging into block: " << PrevBB
<< "From MBB: " << *TailBB);
PrevBB.splice(PrevBB.end(), TailBB, TailBB->begin(), TailBB->end());
PrevBB.removeSuccessor(PrevBB.succ_begin());;
assert(PrevBB.succ_empty());
PrevBB.transferSuccessors(TailBB);
Changed = true;
}
return Changed;
}
/// RemoveDeadBlock - Remove the specified dead machine basic block from the
/// function, updating the CFG.
void TailDuplicatePass::RemoveDeadBlock(MachineBasicBlock *MBB) {
assert(MBB->pred_empty() && "MBB must be dead!");
DEBUG(errs() << "\nRemoving MBB: " << *MBB);
// Remove all successors.
while (!MBB->succ_empty())
MBB->removeSuccessor(MBB->succ_end()-1);
// If there are any labels in the basic block, unregister them from
// MachineModuleInfo.
if (MMI && !MBB->empty()) {
for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end();
I != E; ++I) {
if (I->isLabel())
// The label ID # is always operand #0, an immediate.
MMI->InvalidateLabel(I->getOperand(0).getImm());
}
}
// Remove the block.
MBB->eraseFromParent();
}