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https://github.com/c64scene-ar/llvm-6502.git
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11729224bf
This is a preliminary patch for fast instruction selection on PowerPC. Code generation can differ between DAG isel and fast isel. Existing tests that specify -O0 were written to expect DAG isel. Make this explicit by adding -fast-isel=false to the tests. In some cases specifying -fast-isel=false produces different code even when there isn't a fast instruction selector specified. This is because TM.Options.EnableFastISel = 1 at -O0 whether or not a FastISel object exists. Thus disabling fast isel can actually produce less conservative code. Because of this, some of the expected code generation in the -O0 tests needs to be adjusted. In particular, handling of function arguments is less conservative with -fast-isel=false (see isOnlyUsedInEntryBlock() in SelectionDAGBuilder.cpp). This results in fewer stack accesses and, in some cases, reduced stack size as uselessly loaded values are no longer stored back to spill locations in the stack. No functional change with this patch; test case adjustments only. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@183939 91177308-0d34-0410-b5e6-96231b3b80d8
98 lines
3.6 KiB
LLVM
98 lines
3.6 KiB
LLVM
; RUN: llc -O0 -mtriple=powerpc64-unknown-linux-gnu -fast-isel=false < %s | FileCheck %s
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; This verifies that single-precision floating point values that can't
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; be passed in registers are stored in the rightmost word of the parameter
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; save area slot. There are 13 architected floating-point registers, so
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; the 14th is passed in storage. The address of the 14th argument is
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; 48 (fixed size of the linkage area) + 13 * 8 (first 13 args) + 4
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; (offset to second word) = 156.
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define float @bar(float %a, float %b, float %c, float %d, float %e, float %f, float %g, float %h, float %i, float %j, float %k, float %l, float %m, float %n) nounwind {
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entry:
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%a.addr = alloca float, align 4
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%b.addr = alloca float, align 4
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%c.addr = alloca float, align 4
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%d.addr = alloca float, align 4
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%e.addr = alloca float, align 4
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%f.addr = alloca float, align 4
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%g.addr = alloca float, align 4
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%h.addr = alloca float, align 4
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%i.addr = alloca float, align 4
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%j.addr = alloca float, align 4
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%k.addr = alloca float, align 4
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%l.addr = alloca float, align 4
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%m.addr = alloca float, align 4
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%n.addr = alloca float, align 4
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store float %a, float* %a.addr, align 4
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store float %b, float* %b.addr, align 4
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store float %c, float* %c.addr, align 4
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store float %d, float* %d.addr, align 4
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store float %e, float* %e.addr, align 4
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store float %f, float* %f.addr, align 4
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store float %g, float* %g.addr, align 4
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store float %h, float* %h.addr, align 4
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store float %i, float* %i.addr, align 4
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store float %j, float* %j.addr, align 4
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store float %k, float* %k.addr, align 4
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store float %l, float* %l.addr, align 4
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store float %m, float* %m.addr, align 4
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store float %n, float* %n.addr, align 4
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%0 = load float* %n.addr, align 4
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ret float %0
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}
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; CHECK: lfs {{[0-9]+}}, 156(1)
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define float @foo() nounwind {
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entry:
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%a = alloca float, align 4
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%b = alloca float, align 4
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%c = alloca float, align 4
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%d = alloca float, align 4
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%e = alloca float, align 4
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%f = alloca float, align 4
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%g = alloca float, align 4
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%h = alloca float, align 4
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%i = alloca float, align 4
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%j = alloca float, align 4
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%k = alloca float, align 4
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%l = alloca float, align 4
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%m = alloca float, align 4
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%n = alloca float, align 4
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store float 1.000000e+00, float* %a, align 4
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store float 2.000000e+00, float* %b, align 4
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store float 3.000000e+00, float* %c, align 4
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store float 4.000000e+00, float* %d, align 4
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store float 5.000000e+00, float* %e, align 4
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store float 6.000000e+00, float* %f, align 4
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store float 7.000000e+00, float* %g, align 4
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store float 8.000000e+00, float* %h, align 4
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store float 9.000000e+00, float* %i, align 4
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store float 1.000000e+01, float* %j, align 4
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store float 1.100000e+01, float* %k, align 4
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store float 1.200000e+01, float* %l, align 4
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store float 1.300000e+01, float* %m, align 4
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store float 1.400000e+01, float* %n, align 4
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%0 = load float* %a, align 4
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%1 = load float* %b, align 4
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%2 = load float* %c, align 4
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%3 = load float* %d, align 4
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%4 = load float* %e, align 4
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%5 = load float* %f, align 4
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%6 = load float* %g, align 4
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%7 = load float* %h, align 4
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%8 = load float* %i, align 4
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%9 = load float* %j, align 4
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%10 = load float* %k, align 4
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%11 = load float* %l, align 4
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%12 = load float* %m, align 4
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%13 = load float* %n, align 4
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%call = call float @bar(float %0, float %1, float %2, float %3, float %4, float %5, float %6, float %7, float %8, float %9, float %10, float %11, float %12, float %13)
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ret float %call
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}
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; Note that stw is used instead of stfs because the value is a simple
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; constant that can be created with a load-immediate in a GPR.
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; CHECK: stw {{[0-9]+}}, 156(1)
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