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316 lines
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HTML
316 lines
14 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>System Library</title>
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<link rel="stylesheet" href="llvm.css" type="text/css">
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</head>
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<body>
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<div class="doc_title">System Library</div>
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<div class="doc_warning">
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<p>Warning: This document is a work in progress.</p>
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</div>
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<ul>
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<li><a href="#abstract">Abstract</a></li>
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<li><a href="#requirements">System Library Requirements</a>
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<ol>
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<li><a href="#headers">Hide System Header Files</a></li>
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<li><a href="#nofunc">No Exposed Functions</a></li>
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<li><a href="#nodata">No Exposed Data</a></li>
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<li><a href="#xcptns">No Exceptions</a></li>
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<li><a href="#errors">Standard Error Codes</a></li>
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<li><a href="#overhead">Minimize Overhead</a></li>
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</ol></li>
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<li><a href="#design">System Library Design</a>
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<ol>
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<li><a href="#opaque">Use Opaque Classes</a></li>
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<li><a href="#common">Common Implementations</a></li>
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<li><a href="#multi_imps">Multiple Implementations</a></li>
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<li><a href="#lowlevel">Use Low Level Interfaces</a></li>
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<li><a href="#memalloc">No Memory Allocation</a></li>
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<li><a href="#virtuals">No Virtual Methods</a></li>
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</ol></li>
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<li><a href="#detail">System Library Details</a>
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<ol>
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<li><a href="#bug">Tracking Bugzilla Bug: 351</a></li>
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<li><a href="#refimpl">Reference Implementatation</a></li>
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</ol></li>
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</ul>
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<div class="doc_author">
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<p>Written by <a href="rspencer@x10sys.com">Reid Spencer</a></p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section"><a name="abstract">Abstract</a></div>
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<div class="doc_text">
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<p>This document describes the requirements, design, and implementation
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details of LLVM's System Library. The library is composed of the header files
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in <tt>llvm/include/llvm/System</tt> and the source files in
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<tt>llvm/lib/System</tt>. The goal of this library is to completely shield
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LLVM from the variations in operating system interfaces. By centralizing
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LLVM's use of operating system interfaces, we make it possible for the LLVM
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tool chain and runtime libraries to be more easily ported to new platforms.
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The library also unclutters the rest of LLVM from #ifdef use and special
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cases for specific operating systems.</p>
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<p>The System Library was donated to LLVM by Reid Spencer who formulated the
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original design as part of the eXtensible Programming System (XPS) which is
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based, in part, on LLVM.</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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<a name="requirements">System Library Requirements</a>
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</div>
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<div class="doc_text">
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<p>The System library's requirements are aimed at shielding LLVM from the
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variations in operating system interfaces. The following sections define the
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requirements needed to fulfill this objective.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="headers">Hide System Header Files</a></div>
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<div class="doc_text">
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<p>To be written.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="nofunc">No Exposed Functions</a></div>
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<div class="doc_text">
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<p>To be written.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="nodata">No Exposed Data</a></div>
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<div class="doc_text">
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<p>To be written.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="xcptns">No Exceptions</a></div>
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<div class="doc_text">
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<p>To be written.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="errors">Standard Error Codes</a></div>
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<div class="doc_text">
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<p>To be written.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="overhead">Minimize Overhead</a></div>
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<div class="doc_text">
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<p>To be written.</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section"><a name="design">System Library Design</a></div>
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<div class="doc_text">
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<p>In order to fulfill the requirements of the system library, strict design
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objectives must be maintained in the library as it evolves. The goal here
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is to provide interfaces to operating system concepts (files, memory maps,
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sockets, signals, locking, etc) efficiently and in such a way that the
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remainder of LLVM is completely operating system agnostic.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="opaque">Use Opaque Classes</a></div>
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<div class="doc_text">
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<p>no public data</p>
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<p>onlyprimitive typed private/protected data</p>
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<p>data size is "right" for platform, not max of all platforms</p>
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<p>each class corresponds to O/S concept</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="common">Common Implementations</a></div>
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<div class="doc_text">
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<p>To be written.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="multi_imps">Multiple Implementations</a>
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</div>
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<div class="doc_text">
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<p>To be written.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="low_level">Use Low Level Interfaces</a>
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</div>
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<div class="doc_text">
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<p>To be written.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="memalloc">No Memory Allocation</a></div>
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<div class="doc_text">
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<p>To be written.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="virtuals">No Virtual Methods</a></div>
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<div class="doc_text">
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<p>To be written.</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section"><a name="detail">System Library Details</a></div>
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<div class="doc_text">
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<p>To be written.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="bug">Bug 351</a></div>
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<div class="doc_text">
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<p>See <a href="http://llvm.cs.uiuc.edu/PR351">bug 351</a>
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for further details on the progress of this work</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="bug">Rationale For #include Hierarchy</a>
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</div>
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<div class="doc_text">
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<p>In order to provide different implementations of the lib/System interface
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for different platforms, it is necessary for the library to "sense" which
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operating system is being compiled for and conditionally compile only the
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applicabe parts of the library. While several operating system wrapper
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libraries (e.g. APR, ACE) choose to use #ifdef preprocessor statements in
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combination with autoconf variable (HAVE_* family), lib/System chooses an
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alternate strategy. <p>
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<p>To put it succinctly, the lib/System strategy has traded "#ifdef hell" for
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"#include hell". That is, a given implementation file defines one or more
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functions for a particular operating system variant. The functions defined in
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that file have no #ifdef's to disambiguate the platform since the file is only
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compiled on one kind of platform. While this leads to the same function being
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imlemented differently in different files, it is our contention that this
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leads to better maintenance and easier portability.</p>
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<p>For example, consider a function having different implementations on a
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variety of platforms. Many wrapper libraries choose to deal with the different
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implementations by using #ifdef, like this:</p>
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<pre><tt>
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void SomeFunction(void) {
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#if defined __LINUX
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// .. Linux implementation
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#elif defined __WIN32
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// .. Win32 implementation
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#elif defined __SunOS
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// .. SunOS implementation
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#else
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#warning "Don't know how to implement SomeFunction on this platform"
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#endif
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}
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</tt></pre>
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<p>The problem with this is that its very messy to read, especially as the
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number of operating systems and their variants grow. The above example is
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actually tame compared to what can happen when the implementation depends on
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specific flavors and versions of the operating system. In that case you end up
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with multiple levels of nested #if statements. This is what we mean by "#ifdef
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hell".</p>
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<p>To avoid the situation above, we've choosen to locate all functions for a
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given implementation file for a specific operating system into one place. This
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has the following advantages:<p>
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<ul>
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<li>No "#ifdef hell"</li>
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<li>When porting, the strategy is quite straight forward: copy the
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implementation file from a similar operating system to a new directory and
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re-implement them.<li>
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<li>Correctness is helped during porting because the new operating system's
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implementation is wholly contained in a separate directory. There's no
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chance to make an error in the #if statements and affect some other
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operating system's implementation.</li>
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</ul>
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<p>So, given that we have decided to use #include instead of #if to provide
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platform specific implementations, there are actually three ways we can go
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about doing this. None of them are perfect, but we believe we've chosen the
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lesser of the three evils. Given that there is a variable named $OS which
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names the platform for which we must build, here's a summary of the three
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approaches we could use to determine the correct directory:</p>
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<ol>
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<li>Provide the compiler with a -I$(OS) on the command line. This could be
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provided in only the lib/System makefile.</li>
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<li>Use autoconf to transform #include statements in the implementation
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files by using substitutions of @OS@. For example, if we had a file,
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File.cpp.in, that contained "#include <@OS@/File.cpp>" this would get
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transformed to "#include <actual/File.cpp>" where "actual" is the
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actual name of the operating system</li>
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<li>Create a link from $OBJ_DIR/platform to $SRC_DIR/$OS. This allows us to
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use a generic directory name to get the correct platform, as in #include
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<platform/File.cpp></li>
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</ol>
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<p>Let's look at the pitfalls of each approach.</p>
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<p>In approach #1, we end up with some confusion as to what gets included.
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Suppose we have lib/System/File.cpp that includes just File.cpp to get the
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platform specific part of the implementation. In this case, the include
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directive with the <> syntax will include the right file but the include
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directive with the "" syntax will recursively include the same file,
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lib/System/File.cpp. In the case of #include <File.cpp>, the -I options
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to the compiler are searched first so it works. But in the #include "File.cpp"
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case, the current directory is searched first. Furthermore, in both cases,
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neither include directive documents which File.cpp is getting included.</p>
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<p>In approach #2, we have the problem of needing to reconfigure repeatedly.
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Developer's generally hate that and we don't want lib/System to be a thorn in
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everyone's side because it will constantly need updating as operating systems
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change and as new operating systems are added. The problem occurs when a new
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implementation file is added to the library. First of all, you have to add a
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file with the .in suffix, then you have to add that file name to the list of
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configurable files in the autoconf/configure.ac file, then you have to run
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AutoRegen.sh to rebuild the configure script, then you have to run the
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configure script. This is deemed to be a pretty large hassle.</p>
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<p>In approach #3, we have the problem that not all platforms support links.
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Fortunately the autoconf macro used to create the link can compensate for
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this. If a link can't be made, the configure script will copy the correct
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directory from $BUILD_SRC_DIR to $BUILD_OBJ_DIR under the new name. The only
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problem with this is that if a copy is made, the copy doesn't get updated if
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the programmer adds or modifies files in the $BUILD_SRC_DIR. A reconfigure or
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manual copying is needed to get things to compile.<p>
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<p>The approach we have taken in lib/System is #3. Here's why:<p>
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<ul>
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<li>Approach #1 is rejected because it doesn't document what's actually
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getting included and the potential for mistakes with alternate include
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directive forms is high.</li>
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<li>Approach #2 are both viable and only really impact development when new
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files are added to the library.</li>
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<li>However, approach #2 impacts every new file on every platform all the
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time. With approach #3, only those platforms not supporting links will be
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affected. The number of platforms not supporting links is very small and
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they are generally archaic.</li>
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<li>Given the above, approach #3 seems to have the least impact.</li>
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</ul>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="refimpl">Reference Implementation</a>
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</div>
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<div class="doc_text">
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<p>The <tt>linux</tt> implementation of the system library will always be the
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reference implementation. This means that (a) the concepts defined by the
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linux must be identically replicated in the other implementations and (b) the
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linux implementation must always be complete (provide implementations for all
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concepts).</p>
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</div>
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<!-- *********************************************************************** -->
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<hr>
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<address>
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<a href="http://jigsaw.w3.org/css-validator/check/referer"><img
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src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"></a>
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src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"></a>
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<a href="mailto:rspencer@x10sys.com">Reid Spencer</a><br>
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<a href="http://llvm.cs.uiuc.edu">LLVM Compiler Infrastructure</a><br>
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Last modified: $Date$
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</address>
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</body>
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</html>
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