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https://github.com/c64scene-ar/llvm-6502.git
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ae3a0be92e
integer and floating-point opcodes, introducing FAdd, FSub, and FMul. For now, the AsmParser, BitcodeReader, and IRBuilder all preserve backwards compatability, and the Core LLVM APIs preserve backwards compatibility for IR producers. Most front-ends won't need to change immediately. This implements the first step of the plan outlined here: http://nondot.org/sabre/LLVMNotes/IntegerOverflow.txt git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72897 91177308-0d34-0410-b5e6-96231b3b80d8
34 lines
4.4 KiB
LLVM
34 lines
4.4 KiB
LLVM
; RUN: llvm-as < %s | opt -scalarrepl | llvm-dis | not grep {call.*memcpy}
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@C.0.1248 = internal constant [128 x float] [ float -1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00 ], align 32 ; <[128 x float]*> [#uses=1]
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define float @grad4(i32 %hash, float %x, float %y, float %z, float %w) {
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entry:
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%lookupTable = alloca [128 x float], align 16 ; <[128 x float]*> [#uses=5]
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%lookupTable1 = bitcast [128 x float]* %lookupTable to i8* ; <i8*> [#uses=1]
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call void @llvm.memcpy.i32( i8* %lookupTable1, i8* bitcast ([128 x float]* @C.0.1248 to i8*), i32 512, i32 16 )
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%tmp3 = shl i32 %hash, 2 ; <i32> [#uses=1]
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%tmp5 = and i32 %tmp3, 124 ; <i32> [#uses=4]
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%tmp753 = getelementptr [128 x float]* %lookupTable, i32 0, i32 %tmp5 ; <float*> [#uses=1]
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%tmp9 = load float* %tmp753 ; <float> [#uses=1]
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%tmp11 = fmul float %tmp9, %x ; <float> [#uses=1]
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%tmp13 = fadd float %tmp11, 0.000000e+00 ; <float> [#uses=1]
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%tmp17.sum52 = or i32 %tmp5, 1 ; <i32> [#uses=1]
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%tmp1851 = getelementptr [128 x float]* %lookupTable, i32 0, i32 %tmp17.sum52 ; <float*> [#uses=1]
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%tmp19 = load float* %tmp1851 ; <float> [#uses=1]
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%tmp21 = fmul float %tmp19, %y ; <float> [#uses=1]
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%tmp23 = fadd float %tmp21, %tmp13 ; <float> [#uses=1]
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%tmp27.sum50 = or i32 %tmp5, 2 ; <i32> [#uses=1]
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%tmp2849 = getelementptr [128 x float]* %lookupTable, i32 0, i32 %tmp27.sum50 ; <float*> [#uses=1]
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%tmp29 = load float* %tmp2849 ; <float> [#uses=1]
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%tmp31 = fmul float %tmp29, %z ; <float> [#uses=1]
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%tmp33 = fadd float %tmp31, %tmp23 ; <float> [#uses=1]
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%tmp37.sum48 = or i32 %tmp5, 3 ; <i32> [#uses=1]
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%tmp3847 = getelementptr [128 x float]* %lookupTable, i32 0, i32 %tmp37.sum48 ; <float*> [#uses=1]
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%tmp39 = load float* %tmp3847 ; <float> [#uses=1]
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%tmp41 = fmul float %tmp39, %w ; <float> [#uses=1]
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%tmp43 = fadd float %tmp41, %tmp33 ; <float> [#uses=1]
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ret float %tmp43
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}
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declare void @llvm.memcpy.i32(i8*, i8*, i32, i32)
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