mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-22 07:32:48 +00:00
1c7b907325
error. We'll strategize on this when we have multiple front ends to deal with. For now llvm-ld just runs a standard set of transforms. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@16333 91177308-0d34-0410-b5e6-96231b3b80d8
293 lines
10 KiB
C++
293 lines
10 KiB
C++
//===-- Module.cpp - Implement the Module class ---------------------------===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file was developed by the LLVM research group and is distributed under
|
|
// the University of Illinois Open Source License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements the Module class for the VMCore library.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "llvm/Module.h"
|
|
#include "llvm/InstrTypes.h"
|
|
#include "llvm/Constants.h"
|
|
#include "llvm/DerivedTypes.h"
|
|
#include "llvm/ADT/STLExtras.h"
|
|
#include "llvm/Support/LeakDetector.h"
|
|
#include "SymbolTableListTraitsImpl.h"
|
|
#include <algorithm>
|
|
#include <cstdarg>
|
|
#include <iostream>
|
|
#include <map>
|
|
using namespace llvm;
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Methods to implement the globals and functions lists.
|
|
//
|
|
|
|
Function *ilist_traits<Function>::createNode() {
|
|
FunctionType *FTy =
|
|
FunctionType::get(Type::VoidTy, std::vector<const Type*>(), false);
|
|
Function *Ret = new Function(FTy, GlobalValue::ExternalLinkage);
|
|
// This should not be garbage monitored.
|
|
LeakDetector::removeGarbageObject(Ret);
|
|
return Ret;
|
|
}
|
|
GlobalVariable *ilist_traits<GlobalVariable>::createNode() {
|
|
GlobalVariable *Ret = new GlobalVariable(Type::IntTy, false,
|
|
GlobalValue::ExternalLinkage);
|
|
// This should not be garbage monitored.
|
|
LeakDetector::removeGarbageObject(Ret);
|
|
return Ret;
|
|
}
|
|
|
|
iplist<Function> &ilist_traits<Function>::getList(Module *M) {
|
|
return M->getFunctionList();
|
|
}
|
|
iplist<GlobalVariable> &ilist_traits<GlobalVariable>::getList(Module *M) {
|
|
return M->getGlobalList();
|
|
}
|
|
|
|
// Explicit instantiations of SymbolTableListTraits since some of the methods
|
|
// are not in the public header file...
|
|
template class SymbolTableListTraits<GlobalVariable, Module, Module>;
|
|
template class SymbolTableListTraits<Function, Module, Module>;
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Primitive Module methods.
|
|
//
|
|
|
|
Module::Module(const std::string &MID)
|
|
: ModuleID(MID), Endian(AnyEndianness), PtrSize(AnyPointerSize) {
|
|
FunctionList.setItemParent(this);
|
|
FunctionList.setParent(this);
|
|
GlobalList.setItemParent(this);
|
|
GlobalList.setParent(this);
|
|
SymTab = new SymbolTable();
|
|
}
|
|
|
|
Module::~Module() {
|
|
dropAllReferences();
|
|
GlobalList.clear();
|
|
GlobalList.setParent(0);
|
|
FunctionList.clear();
|
|
FunctionList.setParent(0);
|
|
LibraryList.clear();
|
|
delete SymTab;
|
|
}
|
|
|
|
// Module::dump() - Allow printing from debugger
|
|
void Module::dump() const {
|
|
print(std::cerr);
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Methods for easy access to the functions in the module.
|
|
//
|
|
|
|
// getOrInsertFunction - Look up the specified function in the module symbol
|
|
// table. If it does not exist, add a prototype for the function and return
|
|
// it. This is nice because it allows most passes to get away with not handling
|
|
// the symbol table directly for this common task.
|
|
//
|
|
Function *Module::getOrInsertFunction(const std::string &Name,
|
|
const FunctionType *Ty) {
|
|
SymbolTable &SymTab = getSymbolTable();
|
|
|
|
// See if we have a definitions for the specified function already...
|
|
if (Value *V = SymTab.lookup(PointerType::get(Ty), Name)) {
|
|
return cast<Function>(V); // Yup, got it
|
|
} else { // Nope, add one
|
|
Function *New = new Function(Ty, GlobalVariable::ExternalLinkage, Name);
|
|
FunctionList.push_back(New);
|
|
return New; // Return the new prototype...
|
|
}
|
|
}
|
|
|
|
// getOrInsertFunction - Look up the specified function in the module symbol
|
|
// table. If it does not exist, add a prototype for the function and return it.
|
|
// This version of the method takes a null terminated list of function
|
|
// arguments, which makes it easier for clients to use.
|
|
//
|
|
Function *Module::getOrInsertFunction(const std::string &Name,
|
|
const Type *RetTy, ...) {
|
|
va_list Args;
|
|
va_start(Args, RetTy);
|
|
|
|
// Build the list of argument types...
|
|
std::vector<const Type*> ArgTys;
|
|
while (const Type *ArgTy = va_arg(Args, const Type*))
|
|
ArgTys.push_back(ArgTy);
|
|
|
|
va_end(Args);
|
|
|
|
// Build the function type and chain to the other getOrInsertFunction...
|
|
return getOrInsertFunction(Name, FunctionType::get(RetTy, ArgTys, false));
|
|
}
|
|
|
|
|
|
// getFunction - Look up the specified function in the module symbol table.
|
|
// If it does not exist, return null.
|
|
//
|
|
Function *Module::getFunction(const std::string &Name, const FunctionType *Ty) {
|
|
SymbolTable &SymTab = getSymbolTable();
|
|
return cast_or_null<Function>(SymTab.lookup(PointerType::get(Ty), Name));
|
|
}
|
|
|
|
|
|
/// getMainFunction - This function looks up main efficiently. This is such a
|
|
/// common case, that it is a method in Module. If main cannot be found, a
|
|
/// null pointer is returned.
|
|
///
|
|
Function *Module::getMainFunction() {
|
|
std::vector<const Type*> Params;
|
|
|
|
// int main(void)...
|
|
if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
|
|
Params, false)))
|
|
return F;
|
|
|
|
// void main(void)...
|
|
if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
|
|
Params, false)))
|
|
return F;
|
|
|
|
Params.push_back(Type::IntTy);
|
|
|
|
// int main(int argc)...
|
|
if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
|
|
Params, false)))
|
|
return F;
|
|
|
|
// void main(int argc)...
|
|
if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
|
|
Params, false)))
|
|
return F;
|
|
|
|
for (unsigned i = 0; i != 2; ++i) { // Check argv and envp
|
|
Params.push_back(PointerType::get(PointerType::get(Type::SByteTy)));
|
|
|
|
// int main(int argc, char **argv)...
|
|
if (Function *F = getFunction("main", FunctionType::get(Type::IntTy,
|
|
Params, false)))
|
|
return F;
|
|
|
|
// void main(int argc, char **argv)...
|
|
if (Function *F = getFunction("main", FunctionType::get(Type::VoidTy,
|
|
Params, false)))
|
|
return F;
|
|
}
|
|
|
|
// Ok, try to find main the hard way...
|
|
return getNamedFunction("main");
|
|
}
|
|
|
|
/// getNamedFunction - Return the first function in the module with the
|
|
/// specified name, of arbitrary type. This method returns null if a function
|
|
/// with the specified name is not found.
|
|
///
|
|
Function *Module::getNamedFunction(const std::string &Name) {
|
|
// Loop over all of the functions, looking for the function desired
|
|
Function *Found = 0;
|
|
for (iterator I = begin(), E = end(); I != E; ++I)
|
|
if (I->getName() == Name)
|
|
if (I->isExternal())
|
|
Found = I;
|
|
else
|
|
return I;
|
|
return Found; // Non-external function not found...
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Methods for easy access to the global variables in the module.
|
|
//
|
|
|
|
/// getGlobalVariable - Look up the specified global variable in the module
|
|
/// symbol table. If it does not exist, return null. Note that this only
|
|
/// returns a global variable if it does not have internal linkage. The type
|
|
/// argument should be the underlying type of the global, ie, it should not
|
|
/// have the top-level PointerType, which represents the address of the
|
|
/// global.
|
|
///
|
|
GlobalVariable *Module::getGlobalVariable(const std::string &Name,
|
|
const Type *Ty) {
|
|
if (Value *V = getSymbolTable().lookup(PointerType::get(Ty), Name)) {
|
|
GlobalVariable *Result = cast<GlobalVariable>(V);
|
|
if (!Result->hasInternalLinkage())
|
|
return Result;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Methods for easy access to the types in the module.
|
|
//
|
|
|
|
|
|
// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
|
|
// there is already an entry for this name, true is returned and the symbol
|
|
// table is not modified.
|
|
//
|
|
bool Module::addTypeName(const std::string &Name, const Type *Ty) {
|
|
SymbolTable &ST = getSymbolTable();
|
|
|
|
if (ST.lookupType(Name)) return true; // Already in symtab...
|
|
|
|
// Not in symbol table? Set the name with the Symtab as an argument so the
|
|
// type knows what to update...
|
|
ST.insert(Name, Ty);
|
|
|
|
return false;
|
|
}
|
|
|
|
/// getTypeByName - Return the type with the specified name in this module, or
|
|
/// null if there is none by that name.
|
|
const Type *Module::getTypeByName(const std::string &Name) const {
|
|
const SymbolTable &ST = getSymbolTable();
|
|
return cast_or_null<Type>(ST.lookupType(Name));
|
|
}
|
|
|
|
// getTypeName - If there is at least one entry in the symbol table for the
|
|
// specified type, return it.
|
|
//
|
|
std::string Module::getTypeName(const Type *Ty) const {
|
|
const SymbolTable &ST = getSymbolTable();
|
|
|
|
SymbolTable::type_const_iterator TI = ST.type_begin();
|
|
SymbolTable::type_const_iterator TE = ST.type_end();
|
|
if ( TI == TE ) return ""; // No names for types
|
|
|
|
while (TI != TE && TI->second != Ty)
|
|
++TI;
|
|
|
|
if (TI != TE) // Must have found an entry!
|
|
return TI->first;
|
|
return ""; // Must not have found anything...
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Other module related stuff.
|
|
//
|
|
|
|
|
|
// dropAllReferences() - This function causes all the subelementss to "let go"
|
|
// of all references that they are maintaining. This allows one to 'delete' a
|
|
// whole module at a time, even though there may be circular references... first
|
|
// all references are dropped, and all use counts go to zero. Then everything
|
|
// is deleted for real. Note that no operations are valid on an object that
|
|
// has "dropped all references", except operator delete.
|
|
//
|
|
void Module::dropAllReferences() {
|
|
for(Module::iterator I = begin(), E = end(); I != E; ++I)
|
|
I->dropAllReferences();
|
|
|
|
for(Module::giterator I = gbegin(), E = gend(); I != E; ++I)
|
|
I->dropAllReferences();
|
|
}
|
|
|