mirror of
https://github.com/c64scene-ar/llvm-6502.git
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ae3a0be92e
integer and floating-point opcodes, introducing FAdd, FSub, and FMul. For now, the AsmParser, BitcodeReader, and IRBuilder all preserve backwards compatability, and the Core LLVM APIs preserve backwards compatibility for IR producers. Most front-ends won't need to change immediately. This implements the first step of the plan outlined here: http://nondot.org/sabre/LLVMNotes/IntegerOverflow.txt git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72897 91177308-0d34-0410-b5e6-96231b3b80d8
38 lines
838 B
LLVM
38 lines
838 B
LLVM
; RUN: llvm-as < %s | llc -march=c
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@.str15 = external global [2 x i8]
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define <4 x i32> @foo(<4 x i32> %a, i32 %b) {
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%c = insertelement <4 x i32> %a, i32 1, i32 %b
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ret <4 x i32> %c
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}
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define i32 @test2(<4 x i32> %a, i32 %b) {
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%c = extractelement <4 x i32> %a, i32 1
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ret i32 %c
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}
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define <4 x float> @test3(<4 x float> %Y) {
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%Z = fadd <4 x float> %Y, %Y
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%X = shufflevector <4 x float> zeroinitializer, <4 x float> %Z, <4 x i32> < i32 0, i32 5, i32 6, i32 7 >
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ret <4 x float> %X
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}
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define void @test4() {
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%x = alloca <4 x float>
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%tmp3.i16 = getelementptr <4 x float>* %x, i32 0, i32 0
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store float 1.0, float* %tmp3.i16
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ret void
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}
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define i32* @test5({i32, i32} * %P) {
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%x = getelementptr {i32, i32} * %P, i32 0, i32 1
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ret i32* %x
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}
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define i8* @test6() {
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ret i8* getelementptr ([2 x i8]* @.str15, i32 0, i32 0)
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}
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