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740 lines
28 KiB
C++
740 lines
28 KiB
C++
//===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ScheduleDAG class, which is used as the common
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// base class for instruction schedulers. This encapsulates the scheduling DAG,
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// which is shared between SelectionDAG and MachineInstr scheduling.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SCHEDULEDAG_H
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#define LLVM_CODEGEN_SCHEDULEDAG_H
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/GraphTraits.h"
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#include "llvm/ADT/PointerIntPair.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/Target/TargetLowering.h"
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namespace llvm {
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class AliasAnalysis;
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class SUnit;
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class MachineConstantPool;
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class MachineFunction;
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class MachineRegisterInfo;
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class MachineInstr;
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struct MCSchedClassDesc;
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class TargetRegisterInfo;
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class ScheduleDAG;
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class SDNode;
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class TargetInstrInfo;
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class MCInstrDesc;
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class TargetMachine;
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class TargetRegisterClass;
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template<class Graph> class GraphWriter;
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/// SDep - Scheduling dependency. This represents one direction of an
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/// edge in the scheduling DAG.
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class SDep {
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public:
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/// Kind - These are the different kinds of scheduling dependencies.
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enum Kind {
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Data, ///< Regular data dependence (aka true-dependence).
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Anti, ///< A register anti-dependedence (aka WAR).
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Output, ///< A register output-dependence (aka WAW).
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Order ///< Any other ordering dependency.
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};
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// Strong dependencies must be respected by the scheduler. Artificial
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// dependencies may be removed only if they are redundant with another
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// strong depedence.
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//
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// Weak dependencies may be violated by the scheduling strategy, but only if
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// the strategy can prove it is correct to do so.
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//
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// Strong OrderKinds must occur before "Weak".
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// Weak OrderKinds must occur after "Weak".
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enum OrderKind {
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Barrier, ///< An unknown scheduling barrier.
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MayAliasMem, ///< Nonvolatile load/Store instructions that may alias.
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MustAliasMem, ///< Nonvolatile load/Store instructions that must alias.
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Artificial, ///< Arbitrary strong DAG edge (no real dependence).
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Weak, ///< Arbitrary weak DAG edge.
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Cluster ///< Weak DAG edge linking a chain of clustered instrs.
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};
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private:
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/// Dep - A pointer to the depending/depended-on SUnit, and an enum
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/// indicating the kind of the dependency.
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PointerIntPair<SUnit *, 2, Kind> Dep;
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/// Contents - A union discriminated by the dependence kind.
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union {
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/// Reg - For Data, Anti, and Output dependencies, the associated
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/// register. For Data dependencies that don't currently have a register
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/// assigned, this is set to zero.
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unsigned Reg;
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/// Order - Additional information about Order dependencies.
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unsigned OrdKind; // enum OrderKind
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} Contents;
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/// Latency - The time associated with this edge. Often this is just
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/// the value of the Latency field of the predecessor, however advanced
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/// models may provide additional information about specific edges.
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unsigned Latency;
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public:
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/// SDep - Construct a null SDep. This is only for use by container
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/// classes which require default constructors. SUnits may not
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/// have null SDep edges.
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SDep() : Dep(0, Data) {}
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/// SDep - Construct an SDep with the specified values.
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SDep(SUnit *S, Kind kind, unsigned Reg)
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: Dep(S, kind), Contents() {
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switch (kind) {
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default:
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llvm_unreachable("Reg given for non-register dependence!");
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case Anti:
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case Output:
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assert(Reg != 0 &&
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"SDep::Anti and SDep::Output must use a non-zero Reg!");
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Contents.Reg = Reg;
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Latency = 0;
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break;
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case Data:
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Contents.Reg = Reg;
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Latency = 1;
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break;
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}
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}
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SDep(SUnit *S, OrderKind kind)
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: Dep(S, Order), Contents(), Latency(0) {
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Contents.OrdKind = kind;
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}
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/// Return true if the specified SDep is equivalent except for latency.
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bool overlaps(const SDep &Other) const {
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if (Dep != Other.Dep) return false;
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switch (Dep.getInt()) {
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case Data:
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case Anti:
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case Output:
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return Contents.Reg == Other.Contents.Reg;
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case Order:
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return Contents.OrdKind == Other.Contents.OrdKind;
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}
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llvm_unreachable("Invalid dependency kind!");
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}
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bool operator==(const SDep &Other) const {
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return overlaps(Other) && Latency == Other.Latency;
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}
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bool operator!=(const SDep &Other) const {
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return !operator==(Other);
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}
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/// getLatency - Return the latency value for this edge, which roughly
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/// means the minimum number of cycles that must elapse between the
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/// predecessor and the successor, given that they have this edge
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/// between them.
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unsigned getLatency() const {
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return Latency;
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}
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/// setLatency - Set the latency for this edge.
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void setLatency(unsigned Lat) {
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Latency = Lat;
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}
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//// getSUnit - Return the SUnit to which this edge points.
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SUnit *getSUnit() const {
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return Dep.getPointer();
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}
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//// setSUnit - Assign the SUnit to which this edge points.
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void setSUnit(SUnit *SU) {
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Dep.setPointer(SU);
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}
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/// getKind - Return an enum value representing the kind of the dependence.
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Kind getKind() const {
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return Dep.getInt();
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}
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/// isCtrl - Shorthand for getKind() != SDep::Data.
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bool isCtrl() const {
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return getKind() != Data;
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}
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/// isNormalMemory - Test if this is an Order dependence between two
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/// memory accesses where both sides of the dependence access memory
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/// in non-volatile and fully modeled ways.
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bool isNormalMemory() const {
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return getKind() == Order && (Contents.OrdKind == MayAliasMem
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|| Contents.OrdKind == MustAliasMem);
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}
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/// isMustAlias - Test if this is an Order dependence that is marked
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/// as "must alias", meaning that the SUnits at either end of the edge
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/// have a memory dependence on a known memory location.
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bool isMustAlias() const {
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return getKind() == Order && Contents.OrdKind == MustAliasMem;
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}
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/// isWeak - Test if this a weak dependence. Weak dependencies are
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/// considered DAG edges for height computation and other heuristics, but do
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/// not force ordering. Breaking a weak edge may require the scheduler to
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/// compensate, for example by inserting a copy.
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bool isWeak() const {
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return getKind() == Order && Contents.OrdKind >= Weak;
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}
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/// isArtificial - Test if this is an Order dependence that is marked
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/// as "artificial", meaning it isn't necessary for correctness.
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bool isArtificial() const {
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return getKind() == Order && Contents.OrdKind == Artificial;
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}
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/// isCluster - Test if this is an Order dependence that is marked
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/// as "cluster", meaning it is artificial and wants to be adjacent.
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bool isCluster() const {
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return getKind() == Order && Contents.OrdKind == Cluster;
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}
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/// isAssignedRegDep - Test if this is a Data dependence that is
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/// associated with a register.
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bool isAssignedRegDep() const {
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return getKind() == Data && Contents.Reg != 0;
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}
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/// getReg - Return the register associated with this edge. This is
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/// only valid on Data, Anti, and Output edges. On Data edges, this
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/// value may be zero, meaning there is no associated register.
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unsigned getReg() const {
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assert((getKind() == Data || getKind() == Anti || getKind() == Output) &&
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"getReg called on non-register dependence edge!");
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return Contents.Reg;
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}
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/// setReg - Assign the associated register for this edge. This is
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/// only valid on Data, Anti, and Output edges. On Anti and Output
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/// edges, this value must not be zero. On Data edges, the value may
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/// be zero, which would mean that no specific register is associated
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/// with this edge.
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void setReg(unsigned Reg) {
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assert((getKind() == Data || getKind() == Anti || getKind() == Output) &&
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"setReg called on non-register dependence edge!");
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assert((getKind() != Anti || Reg != 0) &&
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"SDep::Anti edge cannot use the zero register!");
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assert((getKind() != Output || Reg != 0) &&
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"SDep::Output edge cannot use the zero register!");
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Contents.Reg = Reg;
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}
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};
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template <>
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struct isPodLike<SDep> { static const bool value = true; };
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/// SUnit - Scheduling unit. This is a node in the scheduling DAG.
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class SUnit {
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private:
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enum { BoundaryID = ~0u };
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SDNode *Node; // Representative node.
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MachineInstr *Instr; // Alternatively, a MachineInstr.
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public:
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SUnit *OrigNode; // If not this, the node from which
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// this node was cloned.
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// (SD scheduling only)
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const MCSchedClassDesc *SchedClass; // NULL or resolved SchedClass.
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// Preds/Succs - The SUnits before/after us in the graph.
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SmallVector<SDep, 4> Preds; // All sunit predecessors.
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SmallVector<SDep, 4> Succs; // All sunit successors.
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typedef SmallVectorImpl<SDep>::iterator pred_iterator;
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typedef SmallVectorImpl<SDep>::iterator succ_iterator;
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typedef SmallVectorImpl<SDep>::const_iterator const_pred_iterator;
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typedef SmallVectorImpl<SDep>::const_iterator const_succ_iterator;
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unsigned NodeNum; // Entry # of node in the node vector.
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unsigned NodeQueueId; // Queue id of node.
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unsigned NumPreds; // # of SDep::Data preds.
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unsigned NumSuccs; // # of SDep::Data sucss.
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unsigned NumPredsLeft; // # of preds not scheduled.
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unsigned NumSuccsLeft; // # of succs not scheduled.
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unsigned WeakPredsLeft; // # of weak preds not scheduled.
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unsigned WeakSuccsLeft; // # of weak succs not scheduled.
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unsigned short NumRegDefsLeft; // # of reg defs with no scheduled use.
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unsigned short Latency; // Node latency.
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bool isVRegCycle : 1; // May use and def the same vreg.
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bool isCall : 1; // Is a function call.
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bool isCallOp : 1; // Is a function call operand.
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bool isTwoAddress : 1; // Is a two-address instruction.
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bool isCommutable : 1; // Is a commutable instruction.
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bool hasPhysRegUses : 1; // Has physreg uses.
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bool hasPhysRegDefs : 1; // Has physreg defs that are being used.
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bool hasPhysRegClobbers : 1; // Has any physreg defs, used or not.
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bool isPending : 1; // True once pending.
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bool isAvailable : 1; // True once available.
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bool isScheduled : 1; // True once scheduled.
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bool isScheduleHigh : 1; // True if preferable to schedule high.
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bool isScheduleLow : 1; // True if preferable to schedule low.
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bool isCloned : 1; // True if this node has been cloned.
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Sched::Preference SchedulingPref; // Scheduling preference.
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private:
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bool isDepthCurrent : 1; // True if Depth is current.
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bool isHeightCurrent : 1; // True if Height is current.
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unsigned Depth; // Node depth.
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unsigned Height; // Node height.
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public:
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unsigned TopReadyCycle; // Cycle relative to start when node is ready.
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unsigned BotReadyCycle; // Cycle relative to end when node is ready.
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const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
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const TargetRegisterClass *CopySrcRC;
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/// SUnit - Construct an SUnit for pre-regalloc scheduling to represent
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/// an SDNode and any nodes flagged to it.
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SUnit(SDNode *node, unsigned nodenum)
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: Node(node), Instr(0), OrigNode(0), SchedClass(0), NodeNum(nodenum),
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NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0),
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NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0), NumRegDefsLeft(0),
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Latency(0), isVRegCycle(false), isCall(false), isCallOp(false),
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isTwoAddress(false), isCommutable(false), hasPhysRegUses(false),
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hasPhysRegDefs(false), hasPhysRegClobbers(false), isPending(false),
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isAvailable(false), isScheduled(false), isScheduleHigh(false),
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isScheduleLow(false), isCloned(false), SchedulingPref(Sched::None),
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isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
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TopReadyCycle(0), BotReadyCycle(0), CopyDstRC(NULL), CopySrcRC(NULL) {}
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/// SUnit - Construct an SUnit for post-regalloc scheduling to represent
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/// a MachineInstr.
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SUnit(MachineInstr *instr, unsigned nodenum)
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: Node(0), Instr(instr), OrigNode(0), SchedClass(0), NodeNum(nodenum),
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NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0),
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NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0), NumRegDefsLeft(0),
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Latency(0), isVRegCycle(false), isCall(false), isCallOp(false),
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isTwoAddress(false), isCommutable(false), hasPhysRegUses(false),
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hasPhysRegDefs(false), hasPhysRegClobbers(false), isPending(false),
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isAvailable(false), isScheduled(false), isScheduleHigh(false),
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isScheduleLow(false), isCloned(false), SchedulingPref(Sched::None),
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isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
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TopReadyCycle(0), BotReadyCycle(0), CopyDstRC(NULL), CopySrcRC(NULL) {}
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/// SUnit - Construct a placeholder SUnit.
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SUnit()
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: Node(0), Instr(0), OrigNode(0), SchedClass(0), NodeNum(BoundaryID),
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NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0),
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NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0), NumRegDefsLeft(0),
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Latency(0), isVRegCycle(false), isCall(false), isCallOp(false),
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isTwoAddress(false), isCommutable(false), hasPhysRegUses(false),
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hasPhysRegDefs(false), hasPhysRegClobbers(false), isPending(false),
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isAvailable(false), isScheduled(false), isScheduleHigh(false),
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isScheduleLow(false), isCloned(false), SchedulingPref(Sched::None),
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isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
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TopReadyCycle(0), BotReadyCycle(0), CopyDstRC(NULL), CopySrcRC(NULL) {}
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/// \brief Boundary nodes are placeholders for the boundary of the
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/// scheduling region.
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///
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/// BoundaryNodes can have DAG edges, including Data edges, but they do not
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/// correspond to schedulable entities (e.g. instructions) and do not have a
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/// valid ID. Consequently, always check for boundary nodes before accessing
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/// an assoicative data structure keyed on node ID.
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bool isBoundaryNode() const { return NodeNum == BoundaryID; };
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/// setNode - Assign the representative SDNode for this SUnit.
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/// This may be used during pre-regalloc scheduling.
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void setNode(SDNode *N) {
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assert(!Instr && "Setting SDNode of SUnit with MachineInstr!");
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Node = N;
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}
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/// getNode - Return the representative SDNode for this SUnit.
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/// This may be used during pre-regalloc scheduling.
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SDNode *getNode() const {
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assert(!Instr && "Reading SDNode of SUnit with MachineInstr!");
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return Node;
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}
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/// isInstr - Return true if this SUnit refers to a machine instruction as
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/// opposed to an SDNode.
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bool isInstr() const { return Instr; }
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/// setInstr - Assign the instruction for the SUnit.
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/// This may be used during post-regalloc scheduling.
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void setInstr(MachineInstr *MI) {
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assert(!Node && "Setting MachineInstr of SUnit with SDNode!");
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Instr = MI;
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}
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/// getInstr - Return the representative MachineInstr for this SUnit.
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/// This may be used during post-regalloc scheduling.
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MachineInstr *getInstr() const {
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assert(!Node && "Reading MachineInstr of SUnit with SDNode!");
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return Instr;
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}
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/// addPred - This adds the specified edge as a pred of the current node if
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/// not already. It also adds the current node as a successor of the
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/// specified node.
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bool addPred(const SDep &D, bool Required = true);
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/// removePred - This removes the specified edge as a pred of the current
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/// node if it exists. It also removes the current node as a successor of
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/// the specified node.
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void removePred(const SDep &D);
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/// getDepth - Return the depth of this node, which is the length of the
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/// maximum path up to any node which has no predecessors.
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unsigned getDepth() const {
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if (!isDepthCurrent)
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const_cast<SUnit *>(this)->ComputeDepth();
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return Depth;
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}
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/// getHeight - Return the height of this node, which is the length of the
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/// maximum path down to any node which has no successors.
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unsigned getHeight() const {
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if (!isHeightCurrent)
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const_cast<SUnit *>(this)->ComputeHeight();
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return Height;
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}
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/// setDepthToAtLeast - If NewDepth is greater than this node's
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/// depth value, set it to be the new depth value. This also
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/// recursively marks successor nodes dirty.
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void setDepthToAtLeast(unsigned NewDepth);
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/// setDepthToAtLeast - If NewDepth is greater than this node's
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/// depth value, set it to be the new height value. This also
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/// recursively marks predecessor nodes dirty.
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void setHeightToAtLeast(unsigned NewHeight);
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/// setDepthDirty - Set a flag in this node to indicate that its
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/// stored Depth value will require recomputation the next time
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/// getDepth() is called.
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void setDepthDirty();
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/// setHeightDirty - Set a flag in this node to indicate that its
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/// stored Height value will require recomputation the next time
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/// getHeight() is called.
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void setHeightDirty();
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/// isPred - Test if node N is a predecessor of this node.
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bool isPred(SUnit *N) {
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for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
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if (Preds[i].getSUnit() == N)
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return true;
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return false;
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}
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/// isSucc - Test if node N is a successor of this node.
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bool isSucc(SUnit *N) {
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for (unsigned i = 0, e = (unsigned)Succs.size(); i != e; ++i)
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if (Succs[i].getSUnit() == N)
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return true;
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return false;
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}
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bool isTopReady() const {
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return NumPredsLeft == 0;
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}
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bool isBottomReady() const {
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return NumSuccsLeft == 0;
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}
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/// \brief Order this node's predecessor edges such that the critical path
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/// edge occurs first.
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void biasCriticalPath();
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void dump(const ScheduleDAG *G) const;
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void dumpAll(const ScheduleDAG *G) const;
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void print(raw_ostream &O, const ScheduleDAG *G) const;
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private:
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void ComputeDepth();
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void ComputeHeight();
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};
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|
|
|
//===--------------------------------------------------------------------===//
|
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/// SchedulingPriorityQueue - This interface is used to plug different
|
|
/// priorities computation algorithms into the list scheduler. It implements
|
|
/// the interface of a standard priority queue, where nodes are inserted in
|
|
/// arbitrary order and returned in priority order. The computation of the
|
|
/// priority and the representation of the queue are totally up to the
|
|
/// implementation to decide.
|
|
///
|
|
class SchedulingPriorityQueue {
|
|
virtual void anchor();
|
|
unsigned CurCycle;
|
|
bool HasReadyFilter;
|
|
public:
|
|
SchedulingPriorityQueue(bool rf = false):
|
|
CurCycle(0), HasReadyFilter(rf) {}
|
|
virtual ~SchedulingPriorityQueue() {}
|
|
|
|
virtual bool isBottomUp() const = 0;
|
|
|
|
virtual void initNodes(std::vector<SUnit> &SUnits) = 0;
|
|
virtual void addNode(const SUnit *SU) = 0;
|
|
virtual void updateNode(const SUnit *SU) = 0;
|
|
virtual void releaseState() = 0;
|
|
|
|
virtual bool empty() const = 0;
|
|
|
|
bool hasReadyFilter() const { return HasReadyFilter; }
|
|
|
|
virtual bool tracksRegPressure() const { return false; }
|
|
|
|
virtual bool isReady(SUnit *) const {
|
|
assert(!HasReadyFilter && "The ready filter must override isReady()");
|
|
return true;
|
|
}
|
|
virtual void push(SUnit *U) = 0;
|
|
|
|
void push_all(const std::vector<SUnit *> &Nodes) {
|
|
for (std::vector<SUnit *>::const_iterator I = Nodes.begin(),
|
|
E = Nodes.end(); I != E; ++I)
|
|
push(*I);
|
|
}
|
|
|
|
virtual SUnit *pop() = 0;
|
|
|
|
virtual void remove(SUnit *SU) = 0;
|
|
|
|
virtual void dump(ScheduleDAG *) const {}
|
|
|
|
/// scheduledNode - As each node is scheduled, this method is invoked. This
|
|
/// allows the priority function to adjust the priority of related
|
|
/// unscheduled nodes, for example.
|
|
///
|
|
virtual void scheduledNode(SUnit *) {}
|
|
|
|
virtual void unscheduledNode(SUnit *) {}
|
|
|
|
void setCurCycle(unsigned Cycle) {
|
|
CurCycle = Cycle;
|
|
}
|
|
|
|
unsigned getCurCycle() const {
|
|
return CurCycle;
|
|
}
|
|
};
|
|
|
|
class ScheduleDAG {
|
|
public:
|
|
const TargetMachine &TM; // Target processor
|
|
const TargetInstrInfo *TII; // Target instruction information
|
|
const TargetRegisterInfo *TRI; // Target processor register info
|
|
MachineFunction &MF; // Machine function
|
|
MachineRegisterInfo &MRI; // Virtual/real register map
|
|
std::vector<SUnit> SUnits; // The scheduling units.
|
|
SUnit EntrySU; // Special node for the region entry.
|
|
SUnit ExitSU; // Special node for the region exit.
|
|
|
|
#ifdef NDEBUG
|
|
static const bool StressSched = false;
|
|
#else
|
|
bool StressSched;
|
|
#endif
|
|
|
|
explicit ScheduleDAG(MachineFunction &mf);
|
|
|
|
virtual ~ScheduleDAG();
|
|
|
|
/// clearDAG - clear the DAG state (between regions).
|
|
void clearDAG();
|
|
|
|
/// getInstrDesc - Return the MCInstrDesc of this SUnit.
|
|
/// Return NULL for SDNodes without a machine opcode.
|
|
const MCInstrDesc *getInstrDesc(const SUnit *SU) const {
|
|
if (SU->isInstr()) return &SU->getInstr()->getDesc();
|
|
return getNodeDesc(SU->getNode());
|
|
}
|
|
|
|
/// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
|
|
/// using 'dot'.
|
|
///
|
|
virtual void viewGraph(const Twine &Name, const Twine &Title);
|
|
virtual void viewGraph();
|
|
|
|
virtual void dumpNode(const SUnit *SU) const = 0;
|
|
|
|
/// getGraphNodeLabel - Return a label for an SUnit node in a visualization
|
|
/// of the ScheduleDAG.
|
|
virtual std::string getGraphNodeLabel(const SUnit *SU) const = 0;
|
|
|
|
/// getDAGLabel - Return a label for the region of code covered by the DAG.
|
|
virtual std::string getDAGName() const = 0;
|
|
|
|
/// addCustomGraphFeatures - Add custom features for a visualization of
|
|
/// the ScheduleDAG.
|
|
virtual void addCustomGraphFeatures(GraphWriter<ScheduleDAG*> &) const {}
|
|
|
|
#ifndef NDEBUG
|
|
/// VerifyScheduledDAG - Verify that all SUnits were scheduled and that
|
|
/// their state is consistent. Return the number of scheduled SUnits.
|
|
unsigned VerifyScheduledDAG(bool isBottomUp);
|
|
#endif
|
|
|
|
private:
|
|
// Return the MCInstrDesc of this SDNode or NULL.
|
|
const MCInstrDesc *getNodeDesc(const SDNode *Node) const;
|
|
};
|
|
|
|
class SUnitIterator : public std::iterator<std::forward_iterator_tag,
|
|
SUnit, ptrdiff_t> {
|
|
SUnit *Node;
|
|
unsigned Operand;
|
|
|
|
SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {}
|
|
public:
|
|
bool operator==(const SUnitIterator& x) const {
|
|
return Operand == x.Operand;
|
|
}
|
|
bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
|
|
|
|
const SUnitIterator &operator=(const SUnitIterator &I) {
|
|
assert(I.Node==Node && "Cannot assign iterators to two different nodes!");
|
|
Operand = I.Operand;
|
|
return *this;
|
|
}
|
|
|
|
pointer operator*() const {
|
|
return Node->Preds[Operand].getSUnit();
|
|
}
|
|
pointer operator->() const { return operator*(); }
|
|
|
|
SUnitIterator& operator++() { // Preincrement
|
|
++Operand;
|
|
return *this;
|
|
}
|
|
SUnitIterator operator++(int) { // Postincrement
|
|
SUnitIterator tmp = *this; ++*this; return tmp;
|
|
}
|
|
|
|
static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); }
|
|
static SUnitIterator end (SUnit *N) {
|
|
return SUnitIterator(N, (unsigned)N->Preds.size());
|
|
}
|
|
|
|
unsigned getOperand() const { return Operand; }
|
|
const SUnit *getNode() const { return Node; }
|
|
/// isCtrlDep - Test if this is not an SDep::Data dependence.
|
|
bool isCtrlDep() const {
|
|
return getSDep().isCtrl();
|
|
}
|
|
bool isArtificialDep() const {
|
|
return getSDep().isArtificial();
|
|
}
|
|
const SDep &getSDep() const {
|
|
return Node->Preds[Operand];
|
|
}
|
|
};
|
|
|
|
template <> struct GraphTraits<SUnit*> {
|
|
typedef SUnit NodeType;
|
|
typedef SUnitIterator ChildIteratorType;
|
|
static inline NodeType *getEntryNode(SUnit *N) { return N; }
|
|
static inline ChildIteratorType child_begin(NodeType *N) {
|
|
return SUnitIterator::begin(N);
|
|
}
|
|
static inline ChildIteratorType child_end(NodeType *N) {
|
|
return SUnitIterator::end(N);
|
|
}
|
|
};
|
|
|
|
template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> {
|
|
typedef std::vector<SUnit>::iterator nodes_iterator;
|
|
static nodes_iterator nodes_begin(ScheduleDAG *G) {
|
|
return G->SUnits.begin();
|
|
}
|
|
static nodes_iterator nodes_end(ScheduleDAG *G) {
|
|
return G->SUnits.end();
|
|
}
|
|
};
|
|
|
|
/// ScheduleDAGTopologicalSort is a class that computes a topological
|
|
/// ordering for SUnits and provides methods for dynamically updating
|
|
/// the ordering as new edges are added.
|
|
///
|
|
/// This allows a very fast implementation of IsReachable, for example.
|
|
///
|
|
class ScheduleDAGTopologicalSort {
|
|
/// SUnits - A reference to the ScheduleDAG's SUnits.
|
|
std::vector<SUnit> &SUnits;
|
|
SUnit *ExitSU;
|
|
|
|
/// Index2Node - Maps topological index to the node number.
|
|
std::vector<int> Index2Node;
|
|
/// Node2Index - Maps the node number to its topological index.
|
|
std::vector<int> Node2Index;
|
|
/// Visited - a set of nodes visited during a DFS traversal.
|
|
BitVector Visited;
|
|
|
|
/// DFS - make a DFS traversal and mark all nodes affected by the
|
|
/// edge insertion. These nodes will later get new topological indexes
|
|
/// by means of the Shift method.
|
|
void DFS(const SUnit *SU, int UpperBound, bool& HasLoop);
|
|
|
|
/// Shift - reassign topological indexes for the nodes in the DAG
|
|
/// to preserve the topological ordering.
|
|
void Shift(BitVector& Visited, int LowerBound, int UpperBound);
|
|
|
|
/// Allocate - assign the topological index to the node n.
|
|
void Allocate(int n, int index);
|
|
|
|
public:
|
|
ScheduleDAGTopologicalSort(std::vector<SUnit> &SUnits, SUnit *ExitSU);
|
|
|
|
/// InitDAGTopologicalSorting - create the initial topological
|
|
/// ordering from the DAG to be scheduled.
|
|
void InitDAGTopologicalSorting();
|
|
|
|
/// IsReachable - Checks if SU is reachable from TargetSU.
|
|
bool IsReachable(const SUnit *SU, const SUnit *TargetSU);
|
|
|
|
/// WillCreateCycle - Return true if addPred(TargetSU, SU) creates a cycle.
|
|
bool WillCreateCycle(SUnit *TargetSU, SUnit *SU);
|
|
|
|
/// AddPred - Updates the topological ordering to accommodate an edge
|
|
/// to be added from SUnit X to SUnit Y.
|
|
void AddPred(SUnit *Y, SUnit *X);
|
|
|
|
/// RemovePred - Updates the topological ordering to accommodate an
|
|
/// an edge to be removed from the specified node N from the predecessors
|
|
/// of the current node M.
|
|
void RemovePred(SUnit *M, SUnit *N);
|
|
|
|
typedef std::vector<int>::iterator iterator;
|
|
typedef std::vector<int>::const_iterator const_iterator;
|
|
iterator begin() { return Index2Node.begin(); }
|
|
const_iterator begin() const { return Index2Node.begin(); }
|
|
iterator end() { return Index2Node.end(); }
|
|
const_iterator end() const { return Index2Node.end(); }
|
|
|
|
typedef std::vector<int>::reverse_iterator reverse_iterator;
|
|
typedef std::vector<int>::const_reverse_iterator const_reverse_iterator;
|
|
reverse_iterator rbegin() { return Index2Node.rbegin(); }
|
|
const_reverse_iterator rbegin() const { return Index2Node.rbegin(); }
|
|
reverse_iterator rend() { return Index2Node.rend(); }
|
|
const_reverse_iterator rend() const { return Index2Node.rend(); }
|
|
};
|
|
}
|
|
|
|
#endif
|