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https://github.com/c64scene-ar/llvm-6502.git
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330aa6fd6b
to the new vector shuffle lowering code. This allows us to emit PMOVZX variants consistently for patterns where it is a viable lowering. This instruction is both fast and allows us to fold loads into it. This only hooks the new lowering up for i16 and i8 element widths, mostly so I could manage the change to the tests. I'll add the i32 one next, although it is significantly less interesting. One thing to note is that we already had some tests for these patterns but those tests had far less horrible instructions. The problem is that those tests weren't checking the strict start and end of the instruction sequence. =[ As a consequence something changed in the lowering making us generate *TERRIBLE* code for these patterns in SSE2 through SSSE3. I've consolidated all of the tests and spelled out the madness that we currently emit for these shuffles. I'm going to try to figure out what has gone wrong here. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@218102 91177308-0d34-0410-b5e6-96231b3b80d8 |
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TestRunner.sh |