llvm-6502/lib/Analysis/DataStructure/DataStructure.cpp
Vikram S. Adve 355e2ca1f4 Use a separate globals graph to hold externally visible nodes.
This changes both the bottom-up and top-down propagation so that
globals and other external objects do not have to appear in every
function, but only in functions in which they are referenced or
they can be used to access something else that is referenced.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3170 91177308-0d34-0410-b5e6-96231b3b80d8
2002-07-30 22:05:22 +00:00

762 lines
28 KiB
C++

//===- DataStructure.cpp - Implement the core data structure analysis -----===//
//
// This file implements the core data structure functionality.
//
//===----------------------------------------------------------------------===//
#include "llvm/Module.h"
#include "llvm/DerivedTypes.h"
#include "Support/STLExtras.h"
#include "Support/StatisticReporter.h"
#include "Support/STLExtras.h"
#include <algorithm>
#include "llvm/Analysis/DataStructure.h"
using std::vector;
//===----------------------------------------------------------------------===//
// DSNode Implementation
//===----------------------------------------------------------------------===//
DSNode::DSNode(enum NodeTy NT, const Type *T) : Ty(T), NodeType(NT) {
// If this node has any fields, allocate them now, but leave them null.
switch (T->getPrimitiveID()) {
case Type::PointerTyID: Links.resize(1); break;
case Type::ArrayTyID: Links.resize(1); break;
case Type::StructTyID:
Links.resize(cast<StructType>(T)->getNumContainedTypes());
break;
default: break;
}
}
// DSNode copy constructor... do not copy over the referrers list!
DSNode::DSNode(const DSNode &N)
: Ty(N.Ty), Links(N.Links), Globals(N.Globals), NodeType(N.NodeType) {
}
void DSNode::removeReferrer(DSNodeHandle *H) {
// Search backwards, because we depopulate the list from the back for
// efficiency (because it's a vector).
vector<DSNodeHandle*>::reverse_iterator I =
std::find(Referrers.rbegin(), Referrers.rend(), H);
assert(I != Referrers.rend() && "Referrer not pointing to node!");
Referrers.erase(I.base()-1);
}
// addGlobal - Add an entry for a global value to the Globals list. This also
// marks the node with the 'G' flag if it does not already have it.
//
void DSNode::addGlobal(GlobalValue *GV) {
// Keep the list sorted.
vector<GlobalValue*>::iterator I =
std::lower_bound(Globals.begin(), Globals.end(), GV);
if (I == Globals.end() || *I != GV) {
assert(GV->getType()->getElementType() == Ty);
Globals.insert(I, GV);
NodeType |= GlobalNode;
}
}
// addEdgeTo - Add an edge from the current node to the specified node. This
// can cause merging of nodes in the graph.
//
void DSNode::addEdgeTo(unsigned LinkNo, DSNode *N) {
assert(LinkNo < Links.size() && "LinkNo out of range!");
if (N == 0 || Links[LinkNo] == N) return; // Nothing to do
if (Links[LinkNo] == 0) { // No merging to perform
Links[LinkNo] = N;
return;
}
// Merge the two nodes...
Links[LinkNo]->mergeWith(N);
}
// mergeWith - Merge this node into the specified node, moving all links to and
// from the argument node into the current node. The specified node may be a
// null pointer (in which case, nothing happens).
//
void DSNode::mergeWith(DSNode *N) {
if (N == 0 || N == this) return; // Noop
assert(N->Ty == Ty && N->Links.size() == Links.size() &&
"Cannot merge nodes of two different types!");
// Remove all edges pointing at N, causing them to point to 'this' instead.
while (!N->Referrers.empty())
*N->Referrers.back() = this;
// Make all of the outgoing links of N now be outgoing links of this. This
// can cause recursive merging!
//
for (unsigned i = 0, e = Links.size(); i != e; ++i) {
addEdgeTo(i, N->Links[i]);
N->Links[i] = 0; // Reduce unneccesary edges in graph. N is dead
}
// Merge the node types
NodeType |= N->NodeType;
N->NodeType = 0; // N is now a dead node.
// Merge the globals list...
if (!N->Globals.empty()) {
// Save the current globals off to the side...
vector<GlobalValue*> OldGlobals(Globals);
// Resize the globals vector to be big enough to hold both of them...
Globals.resize(Globals.size()+N->Globals.size());
// Merge the two sorted globals lists together...
std::merge(OldGlobals.begin(), OldGlobals.end(),
N->Globals.begin(), N->Globals.end(), Globals.begin());
// Erase duplicate entries from the globals list...
Globals.erase(std::unique(Globals.begin(), Globals.end()), Globals.end());
// Delete the globals from the old node...
N->Globals.clear();
}
}
//===----------------------------------------------------------------------===//
// DSGraph Implementation
//===----------------------------------------------------------------------===//
DSGraph::DSGraph(const DSGraph &G) : Func(G.Func), GlobalsGraph(G.GlobalsGraph){
GlobalsGraph->addReference(this);
std::map<const DSNode*, DSNode*> NodeMap; // ignored
RetNode = cloneInto(G, ValueMap, NodeMap);
}
DSGraph::~DSGraph() {
GlobalsGraph->removeReference(this);
FunctionCalls.clear();
OrigFunctionCalls.clear();
ValueMap.clear();
RetNode = 0;
#ifndef NDEBUG
// Drop all intra-node references, so that assertions don't fail...
std::for_each(Nodes.begin(), Nodes.end(),
std::mem_fun(&DSNode::dropAllReferences));
#endif
// Delete all of the nodes themselves...
std::for_each(Nodes.begin(), Nodes.end(), deleter<DSNode>);
}
// dump - Allow inspection of graph in a debugger.
void DSGraph::dump() const { print(std::cerr); }
// Helper function used to clone a function list.
// Each call really shd have an explicit representation as a separate class.
void
CopyFunctionCallsList(const std::vector<std::vector<DSNodeHandle> >& fromCalls,
std::vector<std::vector<DSNodeHandle> >& toCalls,
std::map<const DSNode*, DSNode*>& NodeMap) {
unsigned FC = toCalls.size(); // FirstCall
toCalls.reserve(FC+fromCalls.size());
for (unsigned i = 0, ei = fromCalls.size(); i != ei; ++i) {
toCalls.push_back(std::vector<DSNodeHandle>());
toCalls[FC+i].reserve(fromCalls[i].size());
for (unsigned j = 0, ej = fromCalls[i].size(); j != ej; ++j)
toCalls[FC+i].push_back(NodeMap[fromCalls[i][j]]);
}
}
// cloneInto - Clone the specified DSGraph into the current graph, returning the
// Return node of the graph. The translated ValueMap for the old function is
// filled into the OldValMap member. If StripLocals is set to true, Scalar and
// Alloca markers are removed from the graph, as the graph is being cloned into
// a calling function's graph.
//
DSNode *DSGraph::cloneInto(const DSGraph &G,
std::map<Value*, DSNodeHandle> &OldValMap,
std::map<const DSNode*, DSNode*> &OldNodeMap,
bool StripScalars, bool StripAllocas,
bool CopyCallers, bool CopyOrigCalls) {
assert(OldNodeMap.size()==0 && "Return arg. OldNodeMap shd be empty");
OldNodeMap[0] = 0; // Null pointer maps to null
unsigned FN = Nodes.size(); // First new node...
// Duplicate all of the nodes, populating the node map...
Nodes.reserve(FN+G.Nodes.size());
for (unsigned i = 0, e = G.Nodes.size(); i != e; ++i) {
DSNode *Old = G.Nodes[i], *New = new DSNode(*Old);
Nodes.push_back(New);
OldNodeMap[Old] = New;
}
// Rewrite the links in the new nodes to point into the current graph now.
for (unsigned i = FN, e = Nodes.size(); i != e; ++i)
for (unsigned j = 0, e = Nodes[i]->getNumLinks(); j != e; ++j)
Nodes[i]->setLink(j, OldNodeMap.find(Nodes[i]->getLink(j))->second);
// Remove local markers as specified
if (StripScalars || StripAllocas) {
char keepBits = ~((StripScalars? DSNode::ScalarNode : 0) |
(StripAllocas? DSNode::AllocaNode : 0));
for (unsigned i = FN, e = Nodes.size(); i != e; ++i)
Nodes[i]->NodeType &= keepBits;
}
// Copy the value map...
for (std::map<Value*, DSNodeHandle>::const_iterator I = G.ValueMap.begin(),
E = G.ValueMap.end(); I != E; ++I)
OldValMap[I->first] = OldNodeMap[I->second];
// Copy the function calls list...
CopyFunctionCallsList(G.FunctionCalls, FunctionCalls, OldNodeMap);
if (CopyOrigCalls)
CopyFunctionCallsList(G.OrigFunctionCalls, OrigFunctionCalls, OldNodeMap);
// Copy the list of unresolved callers
if (CopyCallers)
PendingCallers.insert(G.PendingCallers.begin(), G.PendingCallers.end());
// Return the returned node pointer...
return OldNodeMap[G.RetNode];
}
// cloneGlobalInto - Clone the given global node and all its target links
// (and all their llinks, recursively).
//
DSNode* DSGraph::cloneGlobalInto(const DSNode* GNode) {
if (GNode == 0 || GNode->getGlobals().size() == 0) return 0;
// If a clone has already been created for GNode, return it.
DSNodeHandle& ValMapEntry = ValueMap[GNode->getGlobals()[0]];
if (ValMapEntry != 0)
return ValMapEntry;
// Clone the node and update the ValMap.
DSNode* NewNode = new DSNode(*GNode);
ValMapEntry = NewNode; // j=0 case of loop below!
Nodes.push_back(NewNode);
for (unsigned j = 1, N = NewNode->getGlobals().size(); j < N; ++j)
ValueMap[NewNode->getGlobals()[j]] = NewNode;
// Rewrite the links in the new node to point into the current graph.
for (unsigned j = 0, e = GNode->getNumLinks(); j != e; ++j)
NewNode->setLink(j, cloneGlobalInto(GNode->getLink(j)));
return NewNode;
}
// markIncompleteNodes - Mark the specified node as having contents that are not
// known with the current analysis we have performed. Because a node makes all
// of the nodes it can reach imcomplete if the node itself is incomplete, we
// must recursively traverse the data structure graph, marking all reachable
// nodes as incomplete.
//
static void markIncompleteNode(DSNode *N) {
// Stop recursion if no node, or if node already marked...
if (N == 0 || (N->NodeType & DSNode::Incomplete)) return;
// Actually mark the node
N->NodeType |= DSNode::Incomplete;
// Recusively process children...
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
markIncompleteNode(N->getLink(i));
}
// markIncompleteNodes - Traverse the graph, identifying nodes that may be
// modified by other functions that have not been resolved yet. This marks
// nodes that are reachable through three sources of "unknownness":
//
// Global Variables, Function Calls, and Incoming Arguments
//
// For any node that may have unknown components (because something outside the
// scope of current analysis may have modified it), the 'Incomplete' flag is
// added to the NodeType.
//
void DSGraph::markIncompleteNodes(bool markFormalArgs) {
// Mark any incoming arguments as incomplete...
if (markFormalArgs)
for (Function::aiterator I = Func.abegin(), E = Func.aend(); I != E; ++I)
if (isa<PointerType>(I->getType()))
markIncompleteNode(ValueMap[I]->getLink(0));
// Mark stuff passed into functions calls as being incomplete...
for (unsigned i = 0, e = FunctionCalls.size(); i != e; ++i) {
vector<DSNodeHandle> &Args = FunctionCalls[i];
// Then the return value is certainly incomplete!
markIncompleteNode(Args[0]);
// The call does not make the function argument incomplete...
// All arguments to the function call are incomplete though!
for (unsigned i = 2, e = Args.size(); i != e; ++i)
markIncompleteNode(Args[i]);
}
// Mark all of the nodes pointed to by global or cast nodes as incomplete...
for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
if (Nodes[i]->NodeType & (DSNode::GlobalNode | DSNode::CastNode)) {
DSNode *N = Nodes[i];
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
markIncompleteNode(N->getLink(i));
}
}
// removeRefsToGlobal - Helper function that removes globals from the
// ValueMap so that the referrer count will go down to zero.
static void
removeRefsToGlobal(DSNode* N, std::map<Value*, DSNodeHandle>& ValueMap) {
while (!N->getGlobals().empty()) {
GlobalValue *GV = N->getGlobals().back();
N->getGlobals().pop_back();
ValueMap.erase(GV);
}
}
// isNodeDead - This method checks to see if a node is dead, and if it isn't, it
// checks to see if there are simple transformations that it can do to make it
// dead.
//
bool DSGraph::isNodeDead(DSNode *N) {
// Is it a trivially dead shadow node...
if (N->getReferrers().empty() && N->NodeType == 0)
return true;
// Is it a function node or some other trivially unused global?
if (N->NodeType != 0 &&
(N->NodeType & ~DSNode::GlobalNode) == 0 &&
N->getNumLinks() == 0 &&
N->getReferrers().size() == N->getGlobals().size()) {
// Remove the globals from the valuemap, so that the referrer count will go
// down to zero.
removeRefsToGlobal(N, ValueMap);
assert(N->getReferrers().empty() && "Referrers should all be gone now!");
return true;
}
return false;
}
static void
removeIdenticalCalls(std::vector<std::vector<DSNodeHandle> >& Calls,
const string& where) {
// Remove trivially identical function calls
unsigned NumFns = Calls.size();
std::sort(Calls.begin(), Calls.end());
Calls.erase(std::unique(Calls.begin(), Calls.end()),
Calls.end());
DEBUG(if (NumFns != Calls.size())
std::cerr << "Merged " << (NumFns-Calls.size())
<< " call nodes in " << where << "\n";);
}
// removeTriviallyDeadNodes - After the graph has been constructed, this method
// removes all unreachable nodes that are created because they got merged with
// other nodes in the graph. These nodes will all be trivially unreachable, so
// we don't have to perform any non-trivial analysis here.
//
void DSGraph::removeTriviallyDeadNodes(bool KeepAllGlobals) {
for (unsigned i = 0; i != Nodes.size(); ++i)
if (! KeepAllGlobals || ! (Nodes[i]->NodeType & DSNode::GlobalNode))
if (isNodeDead(Nodes[i])) { // This node is dead!
delete Nodes[i]; // Free memory...
Nodes.erase(Nodes.begin()+i--); // Remove from node list...
}
removeIdenticalCalls(FunctionCalls, Func.getName());
}
// markAlive - Simple graph traverser that recursively walks the graph marking
// stuff to be alive.
//
static void markAlive(DSNode *N, std::set<DSNode*> &Alive) {
if (N == 0) return;
Alive.insert(N);
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
if (N->getLink(i) && !Alive.count(N->getLink(i)))
markAlive(N->getLink(i), Alive);
}
static bool checkGlobalAlive(DSNode *N, std::set<DSNode*> &Alive,
std::set<DSNode*> &Visiting) {
if (N == 0) return false;
if (Visiting.count(N) > 0) return false; // terminate recursion on a cycle
Visiting.insert(N);
// If any immediate successor is alive, N is alive
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
if (N->getLink(i) && Alive.count(N->getLink(i)))
{ Visiting.erase(N); return true; }
// Else if any successor reaches a live node, N is alive
for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
if (N->getLink(i) && checkGlobalAlive(N->getLink(i), Alive, Visiting))
{ Visiting.erase(N); return true; }
Visiting.erase(N);
return false;
}
// markGlobalsIteration - Recursive helper function for markGlobalsAlive().
// This would be unnecessary if function calls were real nodes! In that case,
// the simple iterative loop in the first few lines below suffice.
//
static void markGlobalsIteration(std::set<DSNode*>& GlobalNodes,
std::vector<std::vector<DSNodeHandle> > &Calls,
std::set<DSNode*> &Alive,
bool FilterCalls) {
// Iterate, marking globals or cast nodes alive until no new live nodes
// are added to Alive
std::set<DSNode*> Visiting; // Used to identify cycles
std::set<DSNode*>::iterator I=GlobalNodes.begin(), E=GlobalNodes.end();
for (size_t liveCount = 0; liveCount < Alive.size(); ) {
liveCount = Alive.size();
for ( ; I != E; ++I)
if (Alive.count(*I) == 0) {
Visiting.clear();
if (checkGlobalAlive(*I, Alive, Visiting))
markAlive(*I, Alive);
}
}
// Find function calls with some dead and some live nodes.
// Since all call nodes must be live if any one is live, we have to mark
// all nodes of the call as live and continue the iteration (via recursion).
if (FilterCalls) {
bool recurse = false;
for (int i = 0, ei = Calls.size(); i < ei; ++i) {
bool CallIsDead = true, CallHasDeadArg = false;
for (unsigned j = 0, ej = Calls[i].size(); j != ej; ++j) {
bool argIsDead = Calls[i][j] == 0 || Alive.count(Calls[i][j]) == 0;
CallHasDeadArg = CallHasDeadArg || (Calls[i][j] != 0 && argIsDead);
CallIsDead = CallIsDead && argIsDead;
}
if (!CallIsDead && CallHasDeadArg) {
// Some node in this call is live and another is dead.
// Mark all nodes of call as live and iterate once more.
recurse = true;
for (unsigned j = 0, ej = Calls[i].size(); j != ej; ++j)
markAlive(Calls[i][j], Alive);
}
}
if (recurse)
markGlobalsIteration(GlobalNodes, Calls, Alive, FilterCalls);
}
}
// markGlobalsAlive - Mark global nodes and cast nodes alive if they
// can reach any other live node. Since this can produce new live nodes,
// we use a simple iterative algorithm.
//
static void markGlobalsAlive(DSGraph& G, std::set<DSNode*> &Alive,
bool FilterCalls) {
// Add global and cast nodes to a set so we don't walk all nodes every time
std::set<DSNode*> GlobalNodes;
for (unsigned i = 0, e = G.getNodes().size(); i != e; ++i)
if (G.getNodes()[i]->NodeType & (DSNode::CastNode | DSNode::GlobalNode))
GlobalNodes.insert(G.getNodes()[i]);
// Add all call nodes to the same set
std::vector<std::vector<DSNodeHandle> > &Calls = G.getFunctionCalls();
if (FilterCalls) {
for (unsigned i = 0, e = Calls.size(); i != e; ++i)
for (unsigned j = 0, e = Calls[i].size(); j != e; ++j)
if (Calls[i][j])
GlobalNodes.insert(Calls[i][j]);
}
// Iterate and recurse until no new live node are discovered.
// This would be a simple iterative loop if function calls were real nodes!
markGlobalsIteration(GlobalNodes, Calls, Alive, FilterCalls);
// Free up references to dead globals from the ValueMap
std::set<DSNode*>::iterator I=GlobalNodes.begin(), E=GlobalNodes.end();
for( ; I != E; ++I)
if (Alive.count(*I) == 0)
removeRefsToGlobal(*I, G.getValueMap());
// Delete dead function calls
if (FilterCalls)
for (int ei = Calls.size(), i = ei-1; i >= 0; --i) {
bool CallIsDead = true;
for (unsigned j = 0, ej= Calls[i].size(); CallIsDead && j != ej; ++j)
CallIsDead = (Alive.count(Calls[i][j]) == 0);
if (CallIsDead)
Calls.erase(Calls.begin() + i); // remove the call entirely
}
}
// removeDeadNodes - Use a more powerful reachability analysis to eliminate
// subgraphs that are unreachable. This often occurs because the data
// structure doesn't "escape" into it's caller, and thus should be eliminated
// from the caller's graph entirely. This is only appropriate to use when
// inlining graphs.
//
void DSGraph::removeDeadNodes(bool KeepAllGlobals, bool KeepCalls) {
assert((!KeepAllGlobals || KeepCalls) &&
"KeepAllGlobals without KeepCalls is meaningless");
// Reduce the amount of work we have to do...
removeTriviallyDeadNodes(KeepAllGlobals);
// FIXME: Merge nontrivially identical call nodes...
// Alive - a set that holds all nodes found to be reachable/alive.
std::set<DSNode*> Alive;
// If KeepCalls, mark all nodes reachable by call nodes as alive...
if (KeepCalls)
for (unsigned i = 0, e = FunctionCalls.size(); i != e; ++i)
for (unsigned j = 0, e = FunctionCalls[i].size(); j != e; ++j)
markAlive(FunctionCalls[i][j], Alive);
for (unsigned i = 0, e = OrigFunctionCalls.size(); i != e; ++i)
for (unsigned j = 0, e = OrigFunctionCalls[i].size(); j != e; ++j)
markAlive(OrigFunctionCalls[i][j], Alive);
// Mark all nodes reachable by scalar nodes (and global nodes, if
// keeping them was specified) as alive...
char keepBits = DSNode::ScalarNode | (KeepAllGlobals? DSNode::GlobalNode : 0);
for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
if (Nodes[i]->NodeType & keepBits)
markAlive(Nodes[i], Alive);
// The return value is alive as well...
markAlive(RetNode, Alive);
// Mark all globals or cast nodes that can reach a live node as alive.
// This also marks all nodes reachable from such nodes as alive.
// Of course, if KeepAllGlobals is specified, they would be live already.
if (! KeepAllGlobals)
markGlobalsAlive(*this, Alive, ! KeepCalls);
// Loop over all unreachable nodes, dropping their references...
std::vector<DSNode*> DeadNodes;
DeadNodes.reserve(Nodes.size()); // Only one allocation is allowed.
for (unsigned i = 0; i != Nodes.size(); ++i)
if (!Alive.count(Nodes[i])) {
DSNode *N = Nodes[i];
Nodes.erase(Nodes.begin()+i--); // Erase node from alive list.
DeadNodes.push_back(N); // Add node to our list of dead nodes
N->dropAllReferences(); // Drop all outgoing edges
}
// Delete all dead nodes...
std::for_each(DeadNodes.begin(), DeadNodes.end(), deleter<DSNode>);
}
// maskNodeTypes - Apply a mask to all of the node types in the graph. This
// is useful for clearing out markers like Scalar or Incomplete.
//
void DSGraph::maskNodeTypes(unsigned char Mask) {
for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
Nodes[i]->NodeType &= Mask;
}
//===----------------------------------------------------------------------===//
// GlobalDSGraph Implementation
//===----------------------------------------------------------------------===//
GlobalDSGraph::GlobalDSGraph() : DSGraph(*(Function*)0, this) {
}
GlobalDSGraph::~GlobalDSGraph() {
assert(Referrers.size() == 0 &&
"Deleting global graph while references from other graphs exist");
}
void GlobalDSGraph::addReference(const DSGraph* referrer) {
if (referrer != this)
Referrers.insert(referrer);
}
void GlobalDSGraph::removeReference(const DSGraph* referrer) {
if (referrer != this) {
assert(Referrers.find(referrer) != Referrers.end() && "This is very bad!");
Referrers.erase(referrer);
if (Referrers.size() == 0)
delete this;
}
}
// Bits used in the next function
static const char ExternalTypeBits = (DSNode::GlobalNode | DSNode::NewNode |
DSNode::SubElement | DSNode::CastNode);
// GlobalDSGraph::cloneNodeInto - Clone a global node and all its externally
// visible target links (and recursively their such links) into this graph.
// NodeCache maps the node being cloned to its clone in the Globals graph,
// in order to track cycles.
// GlobalsAreFinal is a flag that says whether it is safe to assume that
// an existing global node is complete. This is important to avoid
// reinserting all globals when inserting Calls to functions.
// This is a helper function for cloneGlobals and cloneCalls.
//
DSNode* GlobalDSGraph::cloneNodeInto(DSNode *OldNode,
std::map<const DSNode*, DSNode*> &NodeCache,
bool GlobalsAreFinal) {
if (OldNode == 0) return 0;
// The caller should check this is an external node. Just more efficient...
assert((OldNode->NodeType & ExternalTypeBits) && "Non-external node");
// If a clone has already been created for OldNode, return it.
DSNode*& CacheEntry = NodeCache[OldNode];
if (CacheEntry != 0)
return CacheEntry;
// The result value...
DSNode* NewNode = 0;
// If nodes already exist for any of the globals of OldNode,
// merge all such nodes together since they are merged in OldNode.
// If ValueCacheIsFinal==true, look for an existing node that has
// an identical list of globals and return it if it exists.
//
for (unsigned j = 0, N = OldNode->getGlobals().size(); j < N; ++j)
if (DSNode* PrevNode = ValueMap[OldNode->getGlobals()[j]]) {
if (NewNode == 0) {
NewNode = PrevNode; // first existing node found
if (GlobalsAreFinal && j == 0)
if (OldNode->getGlobals() == PrevNode->getGlobals()) {
CacheEntry = NewNode;
return NewNode;
}
}
else if (NewNode != PrevNode) { // found another, different from prev
// update ValMap *before* merging PrevNode into NewNode
for (unsigned k = 0, NK = PrevNode->getGlobals().size(); k < NK; ++k)
ValueMap[PrevNode->getGlobals()[k]] = NewNode;
NewNode->mergeWith(PrevNode);
}
} else if (NewNode != 0) {
ValueMap[OldNode->getGlobals()[j]] = NewNode; // add the merged node
}
// If no existing node was found, clone the node and update the ValMap.
if (NewNode == 0) {
NewNode = new DSNode(*OldNode);
Nodes.push_back(NewNode);
for (unsigned j = 0, e = NewNode->getNumLinks(); j != e; ++j)
NewNode->setLink(j, 0);
for (unsigned j = 0, N = NewNode->getGlobals().size(); j < N; ++j)
ValueMap[NewNode->getGlobals()[j]] = NewNode;
}
else
NewNode->NodeType |= OldNode->NodeType; // Markers may be different!
// Add the entry to NodeCache
CacheEntry = NewNode;
// Rewrite the links in the new node to point into the current graph,
// but only for links to external nodes. Set other links to NULL.
for (unsigned j = 0, e = OldNode->getNumLinks(); j != e; ++j) {
DSNode* OldTarget = OldNode->getLink(j);
if (OldTarget && (OldTarget->NodeType & ExternalTypeBits)) {
DSNode* NewLink = this->cloneNodeInto(OldTarget, NodeCache);
if (NewNode->getLink(j))
NewNode->getLink(j)->mergeWith(NewLink);
else
NewNode->setLink(j, NewLink);
}
}
// Remove all local markers
NewNode->NodeType &= ~(DSNode::AllocaNode | DSNode::ScalarNode);
return NewNode;
}
// GlobalDSGraph::cloneGlobals - Clone global nodes and all their externally
// visible target links (and recursively their such links) into this graph.
//
void GlobalDSGraph::cloneGlobals(DSGraph& Graph, bool CloneCalls) {
std::map<const DSNode*, DSNode*> NodeCache;
for (unsigned i = 0, N = Graph.Nodes.size(); i < N; ++i)
if (Graph.Nodes[i]->NodeType & DSNode::GlobalNode)
GlobalsGraph->cloneNodeInto(Graph.Nodes[i], NodeCache, false);
if (CloneCalls)
GlobalsGraph->cloneCalls(Graph);
GlobalsGraph->removeDeadNodes(/*KeepAllGlobals*/ true, /*KeepCalls*/ true);
}
// GlobalDSGraph::cloneCalls - Clone function calls and their visible target
// links (and recursively their such links) into this graph.
//
void GlobalDSGraph::cloneCalls(DSGraph& Graph) {
std::map<const DSNode*, DSNode*> NodeCache;
std::vector<std::vector<DSNodeHandle> >& FromCalls =Graph.FunctionCalls;
FunctionCalls.reserve(FunctionCalls.size() + FromCalls.size());
for (int i = 0, ei = FromCalls.size(); i < ei; ++i) {
FunctionCalls.push_back(std::vector<DSNodeHandle>());
FunctionCalls.back().reserve(FromCalls[i].size());
for (unsigned j = 0, ej = FromCalls[i].size(); j != ej; ++j)
FunctionCalls.back().push_back
((FromCalls[i][j] && (FromCalls[i][j]->NodeType & ExternalTypeBits))
? cloneNodeInto(FromCalls[i][j], NodeCache, true)
: 0);
}
// remove trivially identical function calls
removeIdenticalCalls(FunctionCalls, string("Globals Graph"));
}
//===----------------------------------------------------------------------===//
// LocalDataStructures Implementation
//===----------------------------------------------------------------------===//
// releaseMemory - If the pass pipeline is done with this pass, we can release
// our memory... here...
//
void LocalDataStructures::releaseMemory() {
for (std::map<const Function*, DSGraph*>::iterator I = DSInfo.begin(),
E = DSInfo.end(); I != E; ++I)
delete I->second;
// Empty map so next time memory is released, data structures are not
// re-deleted.
DSInfo.clear();
}
bool LocalDataStructures::run(Module &M) {
// Create a globals graph for the module. Deleted when all graphs go away.
GlobalDSGraph* GG = new GlobalDSGraph;
// Calculate all of the graphs...
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
if (!I->isExternal())
DSInfo.insert(std::make_pair(&*I, new DSGraph(*I, GG)));
return false;
}