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The new target machines are: nvptx (old ptx32) => 32-bit PTX nvptx64 (old ptx64) => 64-bit PTX The sources are based on the internal NVIDIA NVPTX back-end, and contain more functionality than the current PTX back-end currently provides. NV_CONTRIB git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@156196 91177308-0d34-0410-b5e6-96231b3b80d8
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
//===- NVPTXSection.h - NVPTX-specific section representation -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the NVPTXSection class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_NVPTXSECTION_H
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#define LLVM_NVPTXSECTION_H
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#include "llvm/MC/MCSection.h"
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#include "llvm/GlobalVariable.h"
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#include <vector>
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namespace llvm {
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/// NVPTXSection - Represents a section in PTX
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/// PTX does not have sections. We create this class in order to use
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/// the ASMPrint interface.
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///
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class NVPTXSection : public MCSection {
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public:
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NVPTXSection(SectionVariant V, SectionKind K) : MCSection(V, K) {}
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~NVPTXSection() {};
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/// Override this as NVPTX has its own way of printing switching
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/// to a section.
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virtual void PrintSwitchToSection(const MCAsmInfo &MAI,
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raw_ostream &OS) const {}
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/// Base address of PTX sections is zero.
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virtual bool isBaseAddressKnownZero() const { return true; }
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virtual bool UseCodeAlign() const { return false; }
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virtual bool isVirtualSection() const { return false; }
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};
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} // end namespace llvm
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#endif
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