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https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@13718 91177308-0d34-0410-b5e6-96231b3b80d8
182 lines
6.7 KiB
C++
182 lines
6.7 KiB
C++
//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect native machine code for a function. This class contains a list of
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// MachineBasicBlock instances that make up the current compiled function.
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//
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// This class also contains pointers to various classes which hold
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// target-specific information about the generated code.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
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#define LLVM_CODEGEN_MACHINEFUNCTION_H
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "Support/Annotation.h"
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namespace llvm {
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// ilist_traits
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template <>
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class ilist_traits<MachineBasicBlock> {
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// this is only set by the MachineFunction owning the ilist
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friend class MachineFunction;
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MachineFunction* Parent;
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public:
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ilist_traits<MachineBasicBlock>() : Parent(0) { }
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static MachineBasicBlock* getPrev(MachineBasicBlock* N) { return N->Prev; }
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static MachineBasicBlock* getNext(MachineBasicBlock* N) { return N->Next; }
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static const MachineBasicBlock*
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getPrev(const MachineBasicBlock* N) { return N->Prev; }
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static const MachineBasicBlock*
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getNext(const MachineBasicBlock* N) { return N->Next; }
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static void setPrev(MachineBasicBlock* N, MachineBasicBlock* prev) { N->Prev = prev; }
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static void setNext(MachineBasicBlock* N, MachineBasicBlock* next) { N->Next = next; }
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static MachineBasicBlock* createNode();
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void addNodeToList(MachineBasicBlock* N);
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void removeNodeFromList(MachineBasicBlock* N);
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void transferNodesFromList(
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iplist<MachineBasicBlock, ilist_traits<MachineBasicBlock> >& toList,
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ilist_iterator<MachineBasicBlock> first,
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ilist_iterator<MachineBasicBlock> last);
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};
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class Function;
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class TargetMachine;
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class SSARegMap;
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class MachineFunctionInfo;
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class MachineFrameInfo;
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class MachineConstantPool;
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class MachineFunction : private Annotation {
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const Function *Fn;
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const TargetMachine &Target;
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// List of machine basic blocks in function
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ilist<MachineBasicBlock> BasicBlocks;
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// Keeping track of mapping from SSA values to registers
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SSARegMap *SSARegMapping;
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// Used to keep track of frame and constant area information for sparc be
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MachineFunctionInfo *MFInfo;
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// Keep track of objects allocated on the stack.
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MachineFrameInfo *FrameInfo;
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// Keep track of constants which are spilled to memory
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MachineConstantPool *ConstantPool;
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// Function-level unique numbering for MachineBasicBlocks
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int NextMBBNumber;
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public:
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MachineFunction(const Function *Fn, const TargetMachine &TM);
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~MachineFunction();
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/// getFunction - Return the LLVM function that this machine code represents
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///
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const Function *getFunction() const { return Fn; }
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/// getTarget - Return the target machine this machine code is compiled with
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///
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const TargetMachine &getTarget() const { return Target; }
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/// SSARegMap Interface... Keep track of information about each SSA virtual
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/// register, such as which register class it belongs to.
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///
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SSARegMap *getSSARegMap() const { return SSARegMapping; }
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void clearSSARegMap();
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/// getFrameInfo - Return the frame info object for the current function.
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/// This object contains information about objects allocated on the stack
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/// frame of the current function in an abstract way.
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///
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MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
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/// getConstantPool - Return the constant pool object for the current
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/// function.
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MachineConstantPool *getConstantPool() const { return ConstantPool; }
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/// MachineFunctionInfo - Keep track of various per-function pieces of
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/// information for the sparc backend.
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///
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MachineFunctionInfo *getInfo() const { return MFInfo; }
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/// getNextMBBNumber - Returns the next unique number to be assigned
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/// to a MachineBasicBlock in this MachineFunction.
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///
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int getNextMBBNumber() { return NextMBBNumber++; }
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/// print - Print out the MachineFunction in a format suitable for debugging
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/// to the specified stream.
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///
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void print(std::ostream &OS) const;
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/// dump - Print the current MachineFunction to cerr, useful for debugger use.
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///
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void dump() const;
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// The next three methods are used to construct, destruct, and retrieve the
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// MachineFunction object for the given method.
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//
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// construct() -- Allocates and initializes for a given method and target
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// get() -- Returns a handle to the object.
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// This should not be called before "construct()"
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// for a given Method.
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//
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static MachineFunction& construct(const Function *F, const TargetMachine &TM);
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static void destruct(const Function *F);
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static MachineFunction& get(const Function *F);
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// Provide accessors for the MachineBasicBlock list...
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typedef ilist<MachineBasicBlock> BasicBlockListType;
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typedef BasicBlockListType::iterator iterator;
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typedef BasicBlockListType::const_iterator const_iterator;
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typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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typedef std::reverse_iterator<iterator> reverse_iterator;
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// Provide accessors for basic blocks...
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const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; }
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BasicBlockListType &getBasicBlockList() { return BasicBlocks; }
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//===--------------------------------------------------------------------===//
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// BasicBlock iterator forwarding functions
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//
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iterator begin() { return BasicBlocks.begin(); }
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const_iterator begin() const { return BasicBlocks.begin(); }
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iterator end () { return BasicBlocks.end(); }
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const_iterator end () const { return BasicBlocks.end(); }
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reverse_iterator rbegin() { return BasicBlocks.rbegin(); }
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const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); }
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reverse_iterator rend () { return BasicBlocks.rend(); }
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const_reverse_iterator rend () const { return BasicBlocks.rend(); }
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unsigned size() const { return BasicBlocks.size(); }
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bool empty() const { return BasicBlocks.empty(); }
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const MachineBasicBlock &front() const { return BasicBlocks.front(); }
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MachineBasicBlock &front() { return BasicBlocks.front(); }
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const MachineBasicBlock & back() const { return BasicBlocks.back(); }
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MachineBasicBlock & back() { return BasicBlocks.back(); }
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};
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} // End llvm namespace
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#endif
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