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turn a memory address back into the LLVM global object that starts at that address. Note that this won't cause any additional datastructures to be built for clients of the EE that don't need this information. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@10673 91177308-0d34-0410-b5e6-96231b3b80d8
162 lines
5.6 KiB
C++
162 lines
5.6 KiB
C++
//===- ExecutionEngine.h - Abstract Execution Engine Interface --*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the abstract interface that implements execution support
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// for LLVM.
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//
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//===----------------------------------------------------------------------===//
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#ifndef EXECUTION_ENGINE_H
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#define EXECUTION_ENGINE_H
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#include <vector>
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#include <map>
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#include <cassert>
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namespace llvm {
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union GenericValue;
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class Constant;
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class Function;
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class GlobalVariable;
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class GlobalValue;
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class Module;
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class ModuleProvider;
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class TargetData;
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class Type;
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class IntrinsicLowering;
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class ExecutionEngine {
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Module &CurMod;
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const TargetData *TD;
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/// GlobalAddressMap - A mapping between LLVM global values and their
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/// actualized version...
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std::map<const GlobalValue*, void *> GlobalAddressMap;
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/// GlobalAddressReverseMap - This is the reverse mapping of GlobalAddressMap,
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/// used to convert raw addresses into the LLVM global value that is emitted
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/// at the address. This map is not computed unless getGlobalValueAtAddress
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/// is called at some point.
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std::map<void *, const GlobalValue*> GlobalAddressReverseMap;
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protected:
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ModuleProvider *MP;
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void setTargetData(const TargetData &td) {
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TD = &td;
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}
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public:
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ExecutionEngine(ModuleProvider *P);
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ExecutionEngine(Module *M);
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virtual ~ExecutionEngine();
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Module &getModule() const { return CurMod; }
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const TargetData &getTargetData() const { return *TD; }
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/// create - This is the factory method for creating an execution engine which
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/// is appropriate for the current machine. If specified, the
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/// IntrinsicLowering implementation should be allocated on the heap.
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static ExecutionEngine *create(ModuleProvider *MP, bool ForceInterpreter,
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IntrinsicLowering *IL = 0);
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/// runFunction - Execute the specified function with the specified arguments,
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/// and return the result.
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///
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virtual GenericValue runFunction(Function *F,
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const std::vector<GenericValue> &ArgValues) = 0;
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/// runFunctionAsMain - This is a helper function which wraps runFunction to
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/// handle the common task of starting up main with the specified argc, argv,
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/// and envp parameters.
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int runFunctionAsMain(Function *Fn, const std::vector<std::string> &argv,
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const char * const * envp);
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void addGlobalMapping(const GlobalValue *GV, void *Addr) {
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void *&CurVal = GlobalAddressMap[GV];
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assert((CurVal == 0 || Addr == 0) && "GlobalMapping already established!");
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CurVal = Addr;
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// If we are using the reverse mapping, add it too
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if (!GlobalAddressReverseMap.empty()) {
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const GlobalValue *&V = GlobalAddressReverseMap[Addr];
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assert((V == 0 || GV == 0) && "GlobalMapping already established!");
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V = GV;
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}
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}
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/// getPointerToGlobalIfAvailable - This returns the address of the specified
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/// global value if it is available, otherwise it returns null.
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///
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void *getPointerToGlobalIfAvailable(const GlobalValue *GV) {
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std::map<const GlobalValue*, void*>::iterator I = GlobalAddressMap.find(GV);
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return I != GlobalAddressMap.end() ? I->second : 0;
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}
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/// getPointerToGlobal - This returns the address of the specified global
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/// value. This may involve code generation if it's a function.
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///
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void *getPointerToGlobal(const GlobalValue *GV);
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/// getPointerToFunction - The different EE's represent function bodies in
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/// different ways. They should each implement this to say what a function
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/// pointer should look like.
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///
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virtual void *getPointerToFunction(Function *F) = 0;
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/// getPointerToFunctionOrStub - If the specified function has been
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/// code-gen'd, return a pointer to the function. If not, compile it, or use
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/// a stub to implement lazy compilation if available.
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///
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virtual void *getPointerToFunctionOrStub(Function *F) {
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// Default implementation, just codegen the function.
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return getPointerToFunction(F);
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}
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/// getGlobalValueAtAddress - Return the LLVM global value object that starts
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/// at the specified address.
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///
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const GlobalValue *getGlobalValueAtAddress(void *Addr);
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void StoreValueToMemory(GenericValue Val, GenericValue *Ptr, const Type *Ty);
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void InitializeMemory(const Constant *Init, void *Addr);
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/// recompileAndRelinkFunction - This method is used to force a function
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/// which has already been compiled to be compiled again, possibly
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/// after it has been modified. Then the entry to the old copy is overwritten
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/// with a branch to the new copy. If there was no old copy, this acts
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/// just like VM::getPointerToFunction().
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///
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virtual void *recompileAndRelinkFunction(Function *F) = 0;
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/// getOrEmitGlobalVariable - Return the address of the specified global
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/// variable, possibly emitting it to memory if needed. This is used by the
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/// Emitter.
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virtual void *getOrEmitGlobalVariable(const GlobalVariable *GV) {
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return getPointerToGlobal((GlobalValue*)GV);
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}
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protected:
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void emitGlobals();
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// EmitGlobalVariable - This method emits the specified global variable to the
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// address specified in GlobalAddresses, or allocates new memory if it's not
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// already in the map.
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void EmitGlobalVariable(const GlobalVariable *GV);
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GenericValue getConstantValue(const Constant *C);
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GenericValue LoadValueFromMemory(GenericValue *Ptr, const Type *Ty);
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};
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} // End llvm namespace
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#endif
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