llvm-6502/lib/Transforms/IPO/DeadTypeElimination.cpp
Chris Lattner e0f2753bb8 Handle more cases in the linker
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1771 91177308-0d34-0410-b5e6-96231b3b80d8
2002-02-18 19:05:15 +00:00

557 lines
20 KiB
C++

//===- CleanupGCCOutput.cpp - Cleanup GCC Output ----------------------------=//
//
// This pass is used to cleanup the output of GCC. GCC's output is
// unneccessarily gross for a couple of reasons. This pass does the following
// things to try to clean it up:
//
// * Eliminate names for GCC types that we know can't be needed by the user.
// * Eliminate names for types that are unused in the entire translation unit
//
// Note: This code produces dead declarations, it is a good idea to run DCE
// after this pass.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/CleanupGCCOutput.h"
#include "llvm/Analysis/FindUsedTypes.h"
#include "TransformInternals.h"
#include "llvm/Module.h"
#include "llvm/SymbolTable.h"
#include "llvm/DerivedTypes.h"
#include "llvm/iPHINode.h"
#include "llvm/iMemory.h"
#include "llvm/iTerminators.h"
#include "llvm/iOther.h"
#include "llvm/Support/CFG.h"
#include <algorithm>
#include <iostream>
using std::vector;
using std::string;
using std::cerr;
static const Type *PtrSByte = 0; // 'sbyte*' type
// ConvertCallTo - Convert a call to a varargs function with no arg types
// specified to a concrete nonvarargs method.
//
static void ConvertCallTo(CallInst *CI, Method *Dest) {
const MethodType::ParamTypes &ParamTys =
Dest->getMethodType()->getParamTypes();
BasicBlock *BB = CI->getParent();
// Get an iterator to where we want to insert cast instructions if the
// argument types don't agree.
//
BasicBlock::iterator BBI = find(BB->begin(), BB->end(), CI);
assert(BBI != BB->end() && "CallInst not in parent block?");
assert(CI->getNumOperands()-1 == ParamTys.size()&&
"Method calls resolved funny somehow, incompatible number of args");
vector<Value*> Params;
// Convert all of the call arguments over... inserting cast instructions if
// the types are not compatible.
for (unsigned i = 1; i < CI->getNumOperands(); ++i) {
Value *V = CI->getOperand(i);
if (V->getType() != ParamTys[i-1]) { // Must insert a cast...
Instruction *Cast = new CastInst(V, ParamTys[i-1]);
BBI = BB->getInstList().insert(BBI, Cast)+1;
V = Cast;
}
Params.push_back(V);
}
// Replace the old call instruction with a new call instruction that calls
// the real method.
//
ReplaceInstWithInst(BB->getInstList(), BBI, new CallInst(Dest, Params));
}
// PatchUpMethodReferences - Go over the methods that are in the module and
// look for methods that have the same name. More often than not, there will
// be things like:
// void "foo"(...)
// void "foo"(int, int)
// because of the way things are declared in C. If this is the case, patch
// things up.
//
bool CleanupGCCOutput::PatchUpMethodReferences(Module *M) {
SymbolTable *ST = M->getSymbolTable();
if (!ST) return false;
std::map<string, vector<Method*> > Methods;
// Loop over the entries in the symbol table. If an entry is a method pointer,
// then add it to the Methods map. We do a two pass algorithm here to avoid
// problems with iterators getting invalidated if we did a one pass scheme.
//
for (SymbolTable::iterator I = ST->begin(), E = ST->end(); I != E; ++I)
if (const PointerType *PT = dyn_cast<PointerType>(I->first))
if (isa<MethodType>(PT->getElementType())) {
SymbolTable::VarMap &Plane = I->second;
for (SymbolTable::type_iterator PI = Plane.begin(), PE = Plane.end();
PI != PE; ++PI) {
const string &Name = PI->first;
Method *M = cast<Method>(PI->second);
Methods[Name].push_back(M);
}
}
bool Changed = false;
// Now we have a list of all methods with a particular name. If there is more
// than one entry in a list, merge the methods together.
//
for (std::map<string, vector<Method*> >::iterator I = Methods.begin(),
E = Methods.end(); I != E; ++I) {
vector<Method*> &Methods = I->second;
Method *Implementation = 0; // Find the implementation
Method *Concrete = 0;
for (unsigned i = 0; i < Methods.size(); ) {
if (!Methods[i]->isExternal()) { // Found an implementation
assert(Implementation == 0 && "Multiple definitions of the same"
" method. Case not handled yet!");
Implementation = Methods[i];
} else {
// Ignore methods that are never used so they don't cause spurious
// warnings... here we will actually DCE the function so that it isn't
// used later.
//
if (Methods[i]->use_size() == 0) {
M->getMethodList().remove(Methods[i]);
delete Methods[i];
Methods.erase(Methods.begin()+i);
Changed = true;
continue;
}
}
if (Methods[i] && (!Methods[i]->getMethodType()->isVarArg())) {
if (Concrete) { // Found two different methods types. Can't choose
Concrete = 0;
break;
}
Concrete = Methods[i];
}
++i;
}
if (Methods.size() > 1) { // Found a multiply defined method.
// We should find exactly one non-vararg method definition, which is
// probably the implementation. Change all of the method definitions
// and uses to use it instead.
//
if (!Concrete) {
cerr << "Warning: Found methods types that are not compatible:\n";
for (unsigned i = 0; i < Methods.size(); ++i) {
cerr << "\t" << Methods[i]->getType()->getDescription() << " %"
<< Methods[i]->getName() << "\n";
}
cerr << " No linkage of methods named '" << Methods[0]->getName()
<< "' performed!\n";
} else {
for (unsigned i = 0; i < Methods.size(); ++i)
if (Methods[i] != Concrete) {
Method *Old = Methods[i];
const MethodType *OldMT = Old->getMethodType();
const MethodType *ConcreteMT = Concrete->getMethodType();
bool Broken = false;
assert(Old->getReturnType() == Concrete->getReturnType() &&
"Differing return types not handled yet!");
assert(OldMT->getParamTypes().size() <=
ConcreteMT->getParamTypes().size() &&
"Concrete type must have more specified parameters!");
// Check to make sure that if there are specified types, that they
// match...
//
for (unsigned i = 0; i < OldMT->getParamTypes().size(); ++i)
if (OldMT->getParamTypes()[i] != ConcreteMT->getParamTypes()[i]) {
cerr << "Parameter types conflict for" << OldMT
<< " and " << ConcreteMT;
Broken = true;
}
if (Broken) break; // Can't process this one!
// Attempt to convert all of the uses of the old method to the
// concrete form of the method. If there is a use of the method
// that we don't understand here we punt to avoid making a bad
// transformation.
//
// At this point, we know that the return values are the same for
// our two functions and that the Old method has no varargs methods
// specified. In otherwords it's just <retty> (...)
//
for (unsigned i = 0; i < Old->use_size(); ) {
User *U = *(Old->use_begin()+i);
if (CastInst *CI = dyn_cast<CastInst>(U)) {
// Convert casts directly
assert(CI->getOperand(0) == Old);
CI->setOperand(0, Concrete);
Changed = true;
} else if (CallInst *CI = dyn_cast<CallInst>(U)) {
// Can only fix up calls TO the argument, not args passed in.
if (CI->getCalledValue() == Old) {
ConvertCallTo(CI, Concrete);
Changed = true;
} else {
cerr << "Couldn't cleanup this function call, must be an"
<< " argument or something!" << CI;
++i;
}
} else {
cerr << "Cannot convert use of method: " << U << "\n";
++i;
}
}
}
}
}
}
return Changed;
}
// ShouldNukSymtabEntry - Return true if this module level symbol table entry
// should be eliminated.
//
static inline bool ShouldNukeSymtabEntry(const std::pair<string, Value*> &E) {
// Nuke all names for primitive types!
if (cast<Type>(E.second)->isPrimitiveType()) return true;
// Nuke all pointers to primitive types as well...
if (const PointerType *PT = dyn_cast<PointerType>(E.second))
if (PT->getElementType()->isPrimitiveType()) return true;
// The only types that could contain .'s in the program are things generated
// by GCC itself, including "complex.float" and friends. Nuke them too.
if (E.first.find('.') != string::npos) return true;
return false;
}
// doInitialization - For this pass, it removes global symbol table
// entries for primitive types. These are never used for linking in GCC and
// they make the output uglier to look at, so we nuke them.
//
bool CleanupGCCOutput::doInitialization(Module *M) {
bool Changed = false;
if (PtrSByte == 0)
PtrSByte = PointerType::get(Type::SByteTy);
if (M->hasSymbolTable()) {
SymbolTable *ST = M->getSymbolTable();
// Go over the methods that are in the module and look for methods that have
// the same name. More often than not, there will be things like:
// void "foo"(...) and void "foo"(int, int) because of the way things are
// declared in C. If this is the case, patch things up.
//
Changed |= PatchUpMethodReferences(M);
// Check the symbol table for superfluous type entries...
//
// Grab the 'type' plane of the module symbol...
SymbolTable::iterator STI = ST->find(Type::TypeTy);
if (STI != ST->end()) {
// Loop over all entries in the type plane...
SymbolTable::VarMap &Plane = STI->second;
for (SymbolTable::VarMap::iterator PI = Plane.begin(); PI != Plane.end();)
if (ShouldNukeSymtabEntry(*PI)) { // Should we remove this entry?
#if MAP_IS_NOT_BRAINDEAD
PI = Plane.erase(PI); // STD C++ Map should support this!
#else
Plane.erase(PI); // Alas, GCC 2.95.3 doesn't *SIGH*
PI = Plane.begin();
#endif
Changed = true;
} else {
++PI;
}
}
}
return Changed;
}
// FixCastsAndPHIs - The LLVM GCC has a tendancy to intermix Cast instructions
// in with the PHI nodes. These cast instructions are potentially there for two
// different reasons:
//
// 1. The cast could be for an early PHI, and be accidentally inserted before
// another PHI node. In this case, the PHI node should be moved to the end
// of the PHI nodes in the basic block. We know that it is this case if
// the source for the cast is a PHI node in this basic block.
//
// 2. If not #1, the cast must be a source argument for one of the PHI nodes
// in the current basic block. If this is the case, the cast should be
// lifted into the basic block for the appropriate predecessor.
//
static inline bool FixCastsAndPHIs(BasicBlock *BB) {
bool Changed = false;
BasicBlock::iterator InsertPos = BB->begin();
// Find the end of the interesting instructions...
while (isa<PHINode>(*InsertPos) || isa<CastInst>(*InsertPos)) ++InsertPos;
// Back the InsertPos up to right after the last PHI node.
while (InsertPos != BB->begin() && isa<CastInst>(*(InsertPos-1))) --InsertPos;
// No PHI nodes, quick exit.
if (InsertPos == BB->begin()) return false;
// Loop over all casts trapped between the PHI's...
BasicBlock::iterator I = BB->begin();
while (I != InsertPos) {
if (CastInst *CI = dyn_cast<CastInst>(*I)) { // Fix all cast instructions
Value *Src = CI->getOperand(0);
// Move the cast instruction to the current insert position...
--InsertPos; // New position for cast to go...
std::swap(*InsertPos, *I); // Cast goes down, PHI goes up
if (isa<PHINode>(Src) && // Handle case #1
cast<PHINode>(Src)->getParent() == BB) {
// We're done for case #1
} else { // Handle case #2
// In case #2, we have to do a few things:
// 1. Remove the cast from the current basic block.
// 2. Identify the PHI node that the cast is for.
// 3. Find out which predecessor the value is for.
// 4. Move the cast to the end of the basic block that it SHOULD be
//
// Remove the cast instruction from the basic block. The remove only
// invalidates iterators in the basic block that are AFTER the removed
// element. Because we just moved the CastInst to the InsertPos, no
// iterators get invalidated.
//
BB->getInstList().remove(InsertPos);
// Find the PHI node. Since this cast was generated specifically for a
// PHI node, there can only be a single PHI node using it.
//
assert(CI->use_size() == 1 && "Exactly one PHI node should use cast!");
PHINode *PN = cast<PHINode>(*CI->use_begin());
// Find out which operand of the PHI it is...
unsigned i;
for (i = 0; i < PN->getNumIncomingValues(); ++i)
if (PN->getIncomingValue(i) == CI)
break;
assert(i != PN->getNumIncomingValues() && "PHI doesn't use cast!");
// Get the predecessor the value is for...
BasicBlock *Pred = PN->getIncomingBlock(i);
// Reinsert the cast right before the terminator in Pred.
Pred->getInstList().insert(Pred->end()-1, CI);
}
} else {
++I;
}
}
return Changed;
}
// RefactorPredecessor - When we find out that a basic block is a repeated
// predecessor in a PHI node, we have to refactor the method until there is at
// most a single instance of a basic block in any predecessor list.
//
static inline void RefactorPredecessor(BasicBlock *BB, BasicBlock *Pred) {
Method *M = BB->getParent();
assert(find(pred_begin(BB), pred_end(BB), Pred) != pred_end(BB) &&
"Pred is not a predecessor of BB!");
// Create a new basic block, adding it to the end of the method.
BasicBlock *NewBB = new BasicBlock("", M);
// Add an unconditional branch to BB to the new block.
NewBB->getInstList().push_back(new BranchInst(BB));
// Get the terminator that causes a branch to BB from Pred.
TerminatorInst *TI = Pred->getTerminator();
// Find the first use of BB in the terminator...
User::op_iterator OI = find(TI->op_begin(), TI->op_end(), BB);
assert(OI != TI->op_end() && "Pred does not branch to BB!!!");
// Change the use of BB to point to the new stub basic block
*OI = NewBB;
// Now we need to loop through all of the PHI nodes in BB and convert their
// first incoming value for Pred to reference the new basic block instead.
//
for (BasicBlock::iterator I = BB->begin();
PHINode *PN = dyn_cast<PHINode>(*I); ++I) {
int BBIdx = PN->getBasicBlockIndex(Pred);
assert(BBIdx != -1 && "PHI node doesn't have an entry for Pred!");
// The value that used to look like it came from Pred now comes from NewBB
PN->setIncomingBlock((unsigned)BBIdx, NewBB);
}
}
// CheckIncomingValueFor - Make sure that the specified PHI node has an entry
// for the provided basic block. If it doesn't, add one and return true.
//
static inline void CheckIncomingValueFor(PHINode *PN, BasicBlock *BB) {
if (PN->getBasicBlockIndex(BB) != -1) return; // Already has value
Value *NewVal = 0;
const Type *Ty = PN->getType();
if (const PointerType *PT = dyn_cast<PointerType>(Ty))
NewVal = ConstantPointerNull::get(PT);
else if (Ty == Type::BoolTy)
NewVal = ConstantBool::True;
else if (Ty == Type::FloatTy || Ty == Type::DoubleTy)
NewVal = ConstantFP::get(Ty, 42);
else if (Ty->isIntegral())
NewVal = ConstantInt::get(Ty, 42);
assert(NewVal && "Unknown PHI node type!");
PN->addIncoming(NewVal, BB);
}
// fixLocalProblems - Loop through the method and fix problems with the PHI
// nodes in the current method. The two problems that are handled are:
//
// 1. PHI nodes with multiple entries for the same predecessor. GCC sometimes
// generates code that looks like this:
//
// bb7: br bool %cond1004, label %bb8, label %bb8
// bb8: %reg119 = phi uint [ 0, %bb7 ], [ 1, %bb7 ]
//
// which is completely illegal LLVM code. To compensate for this, we insert
// an extra basic block, and convert the code to look like this:
//
// bb7: br bool %cond1004, label %bbX, label %bb8
// bbX: br label bb8
// bb8: %reg119 = phi uint [ 0, %bbX ], [ 1, %bb7 ]
//
//
// 2. PHI nodes with fewer arguments than predecessors.
// These can be generated by GCC if a variable is uninitalized over a path
// in the CFG. We fix this by adding an entry for the missing predecessors
// that is initialized to either 42 for a numeric/FP value, or null if it's
// a pointer value. This problem can be generated by code that looks like
// this:
// int foo(int y) {
// int X;
// if (y) X = 1;
// return X;
// }
//
static bool fixLocalProblems(Method *M) {
bool Changed = false;
// Don't use iterators because invalidation gets messy...
for (unsigned MI = 0; MI < M->size(); ++MI) {
BasicBlock *BB = M->getBasicBlocks()[MI];
Changed |= FixCastsAndPHIs(BB);
if (isa<PHINode>(BB->front())) {
const vector<BasicBlock*> Preds(pred_begin(BB), pred_end(BB));
// Handle Problem #1. Sort the list of predecessors so that it is easy to
// decide whether or not duplicate predecessors exist.
vector<BasicBlock*> SortedPreds(Preds);
sort(SortedPreds.begin(), SortedPreds.end());
// Loop over the predecessors, looking for adjacent BB's that are equal.
BasicBlock *LastOne = 0;
for (unsigned i = 0; i < Preds.size(); ++i) {
if (SortedPreds[i] == LastOne) { // Found a duplicate.
RefactorPredecessor(BB, SortedPreds[i]);
Changed = true;
}
LastOne = SortedPreds[i];
}
// Loop over all of the PHI nodes in the current BB. These PHI nodes are
// guaranteed to be at the beginning of the basic block.
//
for (BasicBlock::iterator I = BB->begin();
PHINode *PN = dyn_cast<PHINode>(*I); ++I) {
// Handle problem #2.
if (PN->getNumIncomingValues() != Preds.size()) {
assert(PN->getNumIncomingValues() <= Preds.size() &&
"Can't handle extra arguments to PHI nodes!");
for (unsigned i = 0; i < Preds.size(); ++i)
CheckIncomingValueFor(PN, Preds[i]);
Changed = true;
}
}
}
}
return Changed;
}
// doPerMethodWork - This method simplifies the specified method hopefully.
//
bool CleanupGCCOutput::runOnMethod(Method *M) {
return fixLocalProblems(M);
}
bool CleanupGCCOutput::doFinalization(Module *M) {
bool Changed = false;
if (M->hasSymbolTable()) {
SymbolTable *ST = M->getSymbolTable();
const std::set<const Type *> &UsedTypes =
getAnalysis<FindUsedTypes>().getTypes();
// Check the symbol table for superfluous type entries that aren't used in
// the program
//
// Grab the 'type' plane of the module symbol...
SymbolTable::iterator STI = ST->find(Type::TypeTy);
if (STI != ST->end()) {
// Loop over all entries in the type plane...
SymbolTable::VarMap &Plane = STI->second;
for (SymbolTable::VarMap::iterator PI = Plane.begin(); PI != Plane.end();)
if (!UsedTypes.count(cast<Type>(PI->second))) {
#if MAP_IS_NOT_BRAINDEAD
PI = Plane.erase(PI); // STD C++ Map should support this!
#else
Plane.erase(PI); // Alas, GCC 2.95.3 doesn't *SIGH*
PI = Plane.begin(); // N^2 algorithms are fun. :(
#endif
Changed = true;
} else {
++PI;
}
}
}
return Changed;
}
// getAnalysisUsageInfo - This function needs the results of the
// FindUsedTypes and FindUnsafePointerTypes analysis passes...
//
void CleanupGCCOutput::getAnalysisUsageInfo(Pass::AnalysisSet &Required,
Pass::AnalysisSet &Destroyed,
Pass::AnalysisSet &Provided) {
// FIXME: Invalidates the CFG
Required.push_back(FindUsedTypes::ID);
}