mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-17 03:30:28 +00:00
700ed80d3d
to TargetFrameLowering, where it belongs. Incidentally, this allows us to delete some duplicated (and slightly different!) code in TRI. There are potentially other layering problems that can be cleaned up as a result, or in a similar manner. The refactoring was OK'd by Anton Korobeynikov on llvmdev. Note: this touches the target interfaces, so out-of-tree targets may be affected. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@175788 91177308-0d34-0410-b5e6-96231b3b80d8
88 lines
3.0 KiB
C++
88 lines
3.0 KiB
C++
//=======- NVPTXFrameLowering.cpp - NVPTX Frame Information ---*- C++ -*-=====//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file contains the NVPTX implementation of TargetFrameLowering class.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "NVPTXFrameLowering.h"
|
|
#include "NVPTX.h"
|
|
#include "NVPTXRegisterInfo.h"
|
|
#include "NVPTXSubtarget.h"
|
|
#include "NVPTXTargetMachine.h"
|
|
#include "llvm/ADT/BitVector.h"
|
|
#include "llvm/CodeGen/MachineFrameInfo.h"
|
|
#include "llvm/CodeGen/MachineFunction.h"
|
|
#include "llvm/CodeGen/MachineInstrBuilder.h"
|
|
#include "llvm/MC/MachineLocation.h"
|
|
#include "llvm/Target/TargetInstrInfo.h"
|
|
|
|
using namespace llvm;
|
|
|
|
bool NVPTXFrameLowering::hasFP(const MachineFunction &MF) const {
|
|
return true;
|
|
}
|
|
|
|
void NVPTXFrameLowering::emitPrologue(MachineFunction &MF) const {
|
|
if (MF.getFrameInfo()->hasStackObjects()) {
|
|
MachineBasicBlock &MBB = MF.front();
|
|
// Insert "mov.u32 %SP, %Depot"
|
|
MachineBasicBlock::iterator MBBI = MBB.begin();
|
|
// This instruction really occurs before first instruction
|
|
// in the BB, so giving it no debug location.
|
|
DebugLoc dl = DebugLoc();
|
|
|
|
if (tm.getSubtargetImpl()->hasGenericLdSt()) {
|
|
// mov %SPL, %depot;
|
|
// cvta.local %SP, %SPL;
|
|
if (is64bit) {
|
|
MachineInstr *MI = BuildMI(MBB, MBBI, dl,
|
|
tm.getInstrInfo()->get(NVPTX::cvta_local_yes_64),
|
|
NVPTX::VRFrame).addReg(NVPTX::VRFrameLocal);
|
|
BuildMI(MBB, MI, dl,
|
|
tm.getInstrInfo()->get(NVPTX::IMOV64rr), NVPTX::VRFrameLocal)
|
|
.addReg(NVPTX::VRDepot);
|
|
} else {
|
|
MachineInstr *MI = BuildMI(MBB, MBBI, dl,
|
|
tm.getInstrInfo()->get(NVPTX::cvta_local_yes),
|
|
NVPTX::VRFrame).addReg(NVPTX::VRFrameLocal);
|
|
BuildMI(MBB, MI, dl,
|
|
tm.getInstrInfo()->get(NVPTX::IMOV32rr), NVPTX::VRFrameLocal)
|
|
.addReg(NVPTX::VRDepot);
|
|
}
|
|
}
|
|
else {
|
|
// mov %SP, %depot;
|
|
if (is64bit)
|
|
BuildMI(MBB, MBBI, dl,
|
|
tm.getInstrInfo()->get(NVPTX::IMOV64rr), NVPTX::VRFrame)
|
|
.addReg(NVPTX::VRDepot);
|
|
else
|
|
BuildMI(MBB, MBBI, dl,
|
|
tm.getInstrInfo()->get(NVPTX::IMOV32rr), NVPTX::VRFrame)
|
|
.addReg(NVPTX::VRDepot);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NVPTXFrameLowering::emitEpilogue(MachineFunction &MF,
|
|
MachineBasicBlock &MBB) const {
|
|
}
|
|
|
|
// This function eliminates ADJCALLSTACKDOWN,
|
|
// ADJCALLSTACKUP pseudo instructions
|
|
void NVPTXFrameLowering::
|
|
eliminateCallFramePseudoInstr(MachineFunction &MF, MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator I) const {
|
|
// Simply discard ADJCALLSTACKDOWN,
|
|
// ADJCALLSTACKUP instructions.
|
|
MBB.erase(I);
|
|
}
|
|
|