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283b399377
behavior based on other files defining DEBUG_TYPE, which means it cannot define DEBUG_TYPE at all. This is actually better IMO as it forces folks to define relevant DEBUG_TYPEs for their files. However, it requires all files that currently use DEBUG(...) to define a DEBUG_TYPE if they don't already. I've updated all such files in LLVM and will do the same for other upstream projects. This still leaves one important change in how LLVM uses the DEBUG_TYPE macro going forward: we need to only define the macro *after* header files have been #include-ed. Previously, this wasn't possible because Debug.h required the macro to be pre-defined. This commit removes that. By defining DEBUG_TYPE after the includes two things are fixed: - Header files that need to provide a DEBUG_TYPE for some inline code can do so by defining the macro before their inline code and undef-ing it afterward so the macro does not escape. - We no longer have rampant ODR violations due to including headers with different DEBUG_TYPE definitions. This may be mostly an academic violation today, but with modules these types of violations are easy to check for and potentially very relevant. Where necessary to suppor headers with DEBUG_TYPE, I have moved the definitions below the includes in this commit. I plan to move the rest of the DEBUG_TYPE macros in LLVM in subsequent commits; this one is big enough. The comments in Debug.h, which were hilariously out of date already, have been updated to reflect the recommended practice going forward. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206822 91177308-0d34-0410-b5e6-96231b3b80d8
384 lines
12 KiB
C++
384 lines
12 KiB
C++
//===- LoopPass.cpp - Loop Pass and Loop Pass Manager ---------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements LoopPass and LPPassManager. All loop optimization
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// and transformation passes are derived from LoopPass. LPPassManager is
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// responsible for managing LoopPasses.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/LoopPass.h"
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#include "llvm/IR/IRPrintingPasses.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/Timer.h"
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using namespace llvm;
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#define DEBUG_TYPE "loop-pass-manager"
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namespace {
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/// PrintLoopPass - Print a Function corresponding to a Loop.
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///
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class PrintLoopPass : public LoopPass {
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private:
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std::string Banner;
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raw_ostream &Out; // raw_ostream to print on.
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public:
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static char ID;
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PrintLoopPass(const std::string &B, raw_ostream &o)
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: LoopPass(ID), Banner(B), Out(o) {}
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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AU.setPreservesAll();
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}
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bool runOnLoop(Loop *L, LPPassManager &) override {
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Out << Banner;
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for (Loop::block_iterator b = L->block_begin(), be = L->block_end();
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b != be;
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++b) {
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(*b)->print(Out);
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}
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return false;
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}
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};
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char PrintLoopPass::ID = 0;
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}
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//===----------------------------------------------------------------------===//
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// LPPassManager
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//
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char LPPassManager::ID = 0;
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LPPassManager::LPPassManager()
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: FunctionPass(ID), PMDataManager() {
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skipThisLoop = false;
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redoThisLoop = false;
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LI = nullptr;
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CurrentLoop = nullptr;
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}
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/// Delete loop from the loop queue and loop hierarchy (LoopInfo).
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void LPPassManager::deleteLoopFromQueue(Loop *L) {
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LI->updateUnloop(L);
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// If L is current loop then skip rest of the passes and let
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// runOnFunction remove L from LQ. Otherwise, remove L from LQ now
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// and continue applying other passes on CurrentLoop.
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if (CurrentLoop == L)
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skipThisLoop = true;
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delete L;
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if (skipThisLoop)
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return;
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for (std::deque<Loop *>::iterator I = LQ.begin(),
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E = LQ.end(); I != E; ++I) {
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if (*I == L) {
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LQ.erase(I);
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break;
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}
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}
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}
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// Inset loop into loop nest (LoopInfo) and loop queue (LQ).
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void LPPassManager::insertLoop(Loop *L, Loop *ParentLoop) {
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assert (CurrentLoop != L && "Cannot insert CurrentLoop");
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// Insert into loop nest
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if (ParentLoop)
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ParentLoop->addChildLoop(L);
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else
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LI->addTopLevelLoop(L);
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insertLoopIntoQueue(L);
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}
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void LPPassManager::insertLoopIntoQueue(Loop *L) {
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// Insert L into loop queue
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if (L == CurrentLoop)
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redoLoop(L);
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else if (!L->getParentLoop())
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// This is top level loop.
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LQ.push_front(L);
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else {
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// Insert L after the parent loop.
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for (std::deque<Loop *>::iterator I = LQ.begin(),
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E = LQ.end(); I != E; ++I) {
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if (*I == L->getParentLoop()) {
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// deque does not support insert after.
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++I;
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LQ.insert(I, 1, L);
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break;
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}
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}
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}
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}
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// Reoptimize this loop. LPPassManager will re-insert this loop into the
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// queue. This allows LoopPass to change loop nest for the loop. This
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// utility may send LPPassManager into infinite loops so use caution.
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void LPPassManager::redoLoop(Loop *L) {
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assert (CurrentLoop == L && "Can redo only CurrentLoop");
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redoThisLoop = true;
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}
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/// cloneBasicBlockSimpleAnalysis - Invoke cloneBasicBlockAnalysis hook for
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/// all loop passes.
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void LPPassManager::cloneBasicBlockSimpleAnalysis(BasicBlock *From,
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BasicBlock *To, Loop *L) {
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for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
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LoopPass *LP = getContainedPass(Index);
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LP->cloneBasicBlockAnalysis(From, To, L);
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}
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}
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/// deleteSimpleAnalysisValue - Invoke deleteAnalysisValue hook for all passes.
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void LPPassManager::deleteSimpleAnalysisValue(Value *V, Loop *L) {
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if (BasicBlock *BB = dyn_cast<BasicBlock>(V)) {
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for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;
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++BI) {
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Instruction &I = *BI;
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deleteSimpleAnalysisValue(&I, L);
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}
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}
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for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
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LoopPass *LP = getContainedPass(Index);
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LP->deleteAnalysisValue(V, L);
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}
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}
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// Recurse through all subloops and all loops into LQ.
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static void addLoopIntoQueue(Loop *L, std::deque<Loop *> &LQ) {
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LQ.push_back(L);
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for (Loop::reverse_iterator I = L->rbegin(), E = L->rend(); I != E; ++I)
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addLoopIntoQueue(*I, LQ);
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}
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/// Pass Manager itself does not invalidate any analysis info.
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void LPPassManager::getAnalysisUsage(AnalysisUsage &Info) const {
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// LPPassManager needs LoopInfo. In the long term LoopInfo class will
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// become part of LPPassManager.
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Info.addRequired<LoopInfo>();
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Info.setPreservesAll();
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}
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/// run - Execute all of the passes scheduled for execution. Keep track of
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/// whether any of the passes modifies the function, and if so, return true.
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bool LPPassManager::runOnFunction(Function &F) {
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LI = &getAnalysis<LoopInfo>();
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bool Changed = false;
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// Collect inherited analysis from Module level pass manager.
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populateInheritedAnalysis(TPM->activeStack);
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// Populate the loop queue in reverse program order. There is no clear need to
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// process sibling loops in either forward or reverse order. There may be some
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// advantage in deleting uses in a later loop before optimizing the
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// definitions in an earlier loop. If we find a clear reason to process in
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// forward order, then a forward variant of LoopPassManager should be created.
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//
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// Note that LoopInfo::iterator visits loops in reverse program
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// order. Here, reverse_iterator gives us a forward order, and the LoopQueue
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// reverses the order a third time by popping from the back.
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for (LoopInfo::reverse_iterator I = LI->rbegin(), E = LI->rend(); I != E; ++I)
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addLoopIntoQueue(*I, LQ);
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if (LQ.empty()) // No loops, skip calling finalizers
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return false;
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// Initialization
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for (std::deque<Loop *>::const_iterator I = LQ.begin(), E = LQ.end();
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I != E; ++I) {
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Loop *L = *I;
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for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
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LoopPass *P = getContainedPass(Index);
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Changed |= P->doInitialization(L, *this);
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}
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}
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// Walk Loops
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while (!LQ.empty()) {
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CurrentLoop = LQ.back();
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skipThisLoop = false;
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redoThisLoop = false;
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// Run all passes on the current Loop.
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for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
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LoopPass *P = getContainedPass(Index);
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dumpPassInfo(P, EXECUTION_MSG, ON_LOOP_MSG,
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CurrentLoop->getHeader()->getName());
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dumpRequiredSet(P);
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initializeAnalysisImpl(P);
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{
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PassManagerPrettyStackEntry X(P, *CurrentLoop->getHeader());
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TimeRegion PassTimer(getPassTimer(P));
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Changed |= P->runOnLoop(CurrentLoop, *this);
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}
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if (Changed)
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dumpPassInfo(P, MODIFICATION_MSG, ON_LOOP_MSG,
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skipThisLoop ? "<deleted>" :
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CurrentLoop->getHeader()->getName());
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dumpPreservedSet(P);
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if (!skipThisLoop) {
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// Manually check that this loop is still healthy. This is done
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// instead of relying on LoopInfo::verifyLoop since LoopInfo
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// is a function pass and it's really expensive to verify every
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// loop in the function every time. That level of checking can be
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// enabled with the -verify-loop-info option.
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{
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TimeRegion PassTimer(getPassTimer(LI));
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CurrentLoop->verifyLoop();
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}
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// Then call the regular verifyAnalysis functions.
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verifyPreservedAnalysis(P);
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}
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removeNotPreservedAnalysis(P);
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recordAvailableAnalysis(P);
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removeDeadPasses(P,
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skipThisLoop ? "<deleted>" :
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CurrentLoop->getHeader()->getName(),
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ON_LOOP_MSG);
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if (skipThisLoop)
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// Do not run other passes on this loop.
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break;
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}
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// If the loop was deleted, release all the loop passes. This frees up
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// some memory, and avoids trouble with the pass manager trying to call
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// verifyAnalysis on them.
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if (skipThisLoop)
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for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
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Pass *P = getContainedPass(Index);
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freePass(P, "<deleted>", ON_LOOP_MSG);
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}
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// Pop the loop from queue after running all passes.
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LQ.pop_back();
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if (redoThisLoop)
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LQ.push_back(CurrentLoop);
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}
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// Finalization
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for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
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LoopPass *P = getContainedPass(Index);
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Changed |= P->doFinalization();
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}
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return Changed;
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}
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/// Print passes managed by this manager
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void LPPassManager::dumpPassStructure(unsigned Offset) {
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errs().indent(Offset*2) << "Loop Pass Manager\n";
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for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
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Pass *P = getContainedPass(Index);
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P->dumpPassStructure(Offset + 1);
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dumpLastUses(P, Offset+1);
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}
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}
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//===----------------------------------------------------------------------===//
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// LoopPass
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Pass *LoopPass::createPrinterPass(raw_ostream &O,
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const std::string &Banner) const {
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return new PrintLoopPass(Banner, O);
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}
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// Check if this pass is suitable for the current LPPassManager, if
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// available. This pass P is not suitable for a LPPassManager if P
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// is not preserving higher level analysis info used by other
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// LPPassManager passes. In such case, pop LPPassManager from the
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// stack. This will force assignPassManager() to create new
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// LPPassManger as expected.
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void LoopPass::preparePassManager(PMStack &PMS) {
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// Find LPPassManager
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while (!PMS.empty() &&
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PMS.top()->getPassManagerType() > PMT_LoopPassManager)
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PMS.pop();
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// If this pass is destroying high level information that is used
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// by other passes that are managed by LPM then do not insert
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// this pass in current LPM. Use new LPPassManager.
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if (PMS.top()->getPassManagerType() == PMT_LoopPassManager &&
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!PMS.top()->preserveHigherLevelAnalysis(this))
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PMS.pop();
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}
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/// Assign pass manager to manage this pass.
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void LoopPass::assignPassManager(PMStack &PMS,
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PassManagerType PreferredType) {
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// Find LPPassManager
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while (!PMS.empty() &&
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PMS.top()->getPassManagerType() > PMT_LoopPassManager)
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PMS.pop();
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LPPassManager *LPPM;
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if (PMS.top()->getPassManagerType() == PMT_LoopPassManager)
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LPPM = (LPPassManager*)PMS.top();
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else {
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// Create new Loop Pass Manager if it does not exist.
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assert (!PMS.empty() && "Unable to create Loop Pass Manager");
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PMDataManager *PMD = PMS.top();
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// [1] Create new Loop Pass Manager
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LPPM = new LPPassManager();
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LPPM->populateInheritedAnalysis(PMS);
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// [2] Set up new manager's top level manager
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PMTopLevelManager *TPM = PMD->getTopLevelManager();
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TPM->addIndirectPassManager(LPPM);
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// [3] Assign manager to manage this new manager. This may create
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// and push new managers into PMS
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Pass *P = LPPM->getAsPass();
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TPM->schedulePass(P);
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// [4] Push new manager into PMS
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PMS.push(LPPM);
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}
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LPPM->add(this);
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}
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// Containing function has Attribute::OptimizeNone and transformation
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// passes should skip it.
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bool LoopPass::skipOptnoneFunction(const Loop *L) const {
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const Function *F = L->getHeader()->getParent();
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if (F && F->hasFnAttribute(Attribute::OptimizeNone)) {
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// FIXME: Report this to dbgs() only once per function.
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DEBUG(dbgs() << "Skipping pass '" << getPassName()
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<< "' in function " << F->getName() << "\n");
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// FIXME: Delete loop from pass manager's queue?
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return true;
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}
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return false;
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}
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