llvm-6502/lib/Transforms/IPO/GlobalDCE.cpp
Duncan Sands cdf5ffb7fb If an alias is dead and so is its aliasee, then globaldce would
crash because the alias would still be using the aliasee when the
aliasee was deleted.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@64844 91177308-0d34-0410-b5e6-96231b3b80d8
2009-02-17 23:05:26 +00:00

228 lines
8.3 KiB
C++

//===-- GlobalDCE.cpp - DCE unreachable internal functions ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This transform is designed to eliminate unreachable internal globals from the
// program. It uses an aggressive algorithm, searching out globals that are
// known to be alive. After it finds all of the globals which are needed, it
// deletes whatever is left over. This allows it to delete recursive chunks of
// the program which are unreachable.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "globaldce"
#include "llvm/Transforms/IPO.h"
#include "llvm/Constants.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Support/Compiler.h"
#include <set>
using namespace llvm;
STATISTIC(NumAliases , "Number of global aliases removed");
STATISTIC(NumFunctions, "Number of functions removed");
STATISTIC(NumVariables, "Number of global variables removed");
namespace {
struct VISIBILITY_HIDDEN GlobalDCE : public ModulePass {
static char ID; // Pass identification, replacement for typeid
GlobalDCE() : ModulePass(&ID) {}
// run - Do the GlobalDCE pass on the specified module, optionally updating
// the specified callgraph to reflect the changes.
//
bool runOnModule(Module &M);
private:
std::set<GlobalValue*> AliveGlobals;
/// GlobalIsNeeded - mark the specific global value as needed, and
/// recursively mark anything that it uses as also needed.
void GlobalIsNeeded(GlobalValue *GV);
void MarkUsedGlobalsAsNeeded(Constant *C);
bool SafeToDestroyConstant(Constant* C);
bool RemoveUnusedGlobalValue(GlobalValue &GV);
};
}
char GlobalDCE::ID = 0;
static RegisterPass<GlobalDCE> X("globaldce", "Dead Global Elimination");
ModulePass *llvm::createGlobalDCEPass() { return new GlobalDCE(); }
bool GlobalDCE::runOnModule(Module &M) {
bool Changed = false;
// Loop over the module, adding globals which are obviously necessary.
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
Changed |= RemoveUnusedGlobalValue(*I);
// Functions with external linkage are needed if they have a body
if ((!I->hasLocalLinkage() && !I->hasLinkOnceLinkage()) &&
!I->isDeclaration())
GlobalIsNeeded(I);
}
for (Module::global_iterator I = M.global_begin(), E = M.global_end();
I != E; ++I) {
Changed |= RemoveUnusedGlobalValue(*I);
// Externally visible & appending globals are needed, if they have an
// initializer.
if ((!I->hasLocalLinkage() && !I->hasLinkOnceLinkage()) &&
!I->isDeclaration())
GlobalIsNeeded(I);
}
for (Module::alias_iterator I = M.alias_begin(), E = M.alias_end();
I != E; ++I) {
Changed |= RemoveUnusedGlobalValue(*I);
// Externally visible aliases are needed.
if (!I->hasLocalLinkage() && !I->hasLinkOnceLinkage())
GlobalIsNeeded(I);
}
// Now that all globals which are needed are in the AliveGlobals set, we loop
// through the program, deleting those which are not alive.
//
// The first pass is to drop initializers of global variables which are dead.
std::vector<GlobalVariable*> DeadGlobalVars; // Keep track of dead globals
for (Module::global_iterator I = M.global_begin(), E = M.global_end(); I != E; ++I)
if (!AliveGlobals.count(I)) {
DeadGlobalVars.push_back(I); // Keep track of dead globals
I->setInitializer(0);
}
// The second pass drops the bodies of functions which are dead...
std::vector<Function*> DeadFunctions;
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
if (!AliveGlobals.count(I)) {
DeadFunctions.push_back(I); // Keep track of dead globals
if (!I->isDeclaration())
I->deleteBody();
}
// The third pass drops targets of aliases which are dead...
std::vector<GlobalAlias*> DeadAliases;
for (Module::alias_iterator I = M.alias_begin(), E = M.alias_end(); I != E;
++I)
if (!AliveGlobals.count(I)) {
DeadAliases.push_back(I);
I->setAliasee(0);
}
if (!DeadFunctions.empty()) {
// Now that all interferences have been dropped, delete the actual objects
// themselves.
for (unsigned i = 0, e = DeadFunctions.size(); i != e; ++i) {
RemoveUnusedGlobalValue(*DeadFunctions[i]);
M.getFunctionList().erase(DeadFunctions[i]);
}
NumFunctions += DeadFunctions.size();
Changed = true;
}
if (!DeadGlobalVars.empty()) {
for (unsigned i = 0, e = DeadGlobalVars.size(); i != e; ++i) {
RemoveUnusedGlobalValue(*DeadGlobalVars[i]);
M.getGlobalList().erase(DeadGlobalVars[i]);
}
NumVariables += DeadGlobalVars.size();
Changed = true;
}
// Now delete any dead aliases.
if (!DeadAliases.empty()) {
for (unsigned i = 0, e = DeadAliases.size(); i != e; ++i) {
RemoveUnusedGlobalValue(*DeadAliases[i]);
M.getAliasList().erase(DeadAliases[i]);
}
NumAliases += DeadAliases.size();
Changed = true;
}
// Make sure that all memory is released
AliveGlobals.clear();
return Changed;
}
/// GlobalIsNeeded - the specific global value as needed, and
/// recursively mark anything that it uses as also needed.
void GlobalDCE::GlobalIsNeeded(GlobalValue *G) {
std::set<GlobalValue*>::iterator I = AliveGlobals.find(G);
// If the global is already in the set, no need to reprocess it.
if (I != AliveGlobals.end()) return;
// Otherwise insert it now, so we do not infinitely recurse
AliveGlobals.insert(I, G);
if (GlobalVariable *GV = dyn_cast<GlobalVariable>(G)) {
// If this is a global variable, we must make sure to add any global values
// referenced by the initializer to the alive set.
if (GV->hasInitializer())
MarkUsedGlobalsAsNeeded(GV->getInitializer());
} else if (GlobalAlias *GA = dyn_cast<GlobalAlias>(G)) {
// The target of a global alias is needed.
MarkUsedGlobalsAsNeeded(GA->getAliasee());
} else {
// Otherwise this must be a function object. We have to scan the body of
// the function looking for constants and global values which are used as
// operands. Any operands of these types must be processed to ensure that
// any globals used will be marked as needed.
Function *F = cast<Function>(G);
// For all basic blocks...
for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
// For all instructions...
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
// For all operands...
for (User::op_iterator U = I->op_begin(), E = I->op_end(); U != E; ++U)
if (GlobalValue *GV = dyn_cast<GlobalValue>(*U))
GlobalIsNeeded(GV);
else if (Constant *C = dyn_cast<Constant>(*U))
MarkUsedGlobalsAsNeeded(C);
}
}
void GlobalDCE::MarkUsedGlobalsAsNeeded(Constant *C) {
if (GlobalValue *GV = dyn_cast<GlobalValue>(C))
GlobalIsNeeded(GV);
else {
// Loop over all of the operands of the constant, adding any globals they
// use to the list of needed globals.
for (User::op_iterator I = C->op_begin(), E = C->op_end(); I != E; ++I)
MarkUsedGlobalsAsNeeded(cast<Constant>(*I));
}
}
// RemoveUnusedGlobalValue - Loop over all of the uses of the specified
// GlobalValue, looking for the constant pointer ref that may be pointing to it.
// If found, check to see if the constant pointer ref is safe to destroy, and if
// so, nuke it. This will reduce the reference count on the global value, which
// might make it deader.
//
bool GlobalDCE::RemoveUnusedGlobalValue(GlobalValue &GV) {
if (GV.use_empty()) return false;
GV.removeDeadConstantUsers();
return GV.use_empty();
}
// SafeToDestroyConstant - It is safe to destroy a constant iff it is only used
// by constants itself. Note that constants cannot be cyclic, so this test is
// pretty easy to implement recursively.
//
bool GlobalDCE::SafeToDestroyConstant(Constant *C) {
for (Value::use_iterator I = C->use_begin(), E = C->use_end(); I != E; ++I)
if (Constant *User = dyn_cast<Constant>(*I)) {
if (!SafeToDestroyConstant(User)) return false;
} else {
return false;
}
return true;
}