mirror of
https://github.com/c64scene-ar/llvm-6502.git
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into their new header subdirectory: include/llvm/IR. This matches the directory structure of lib, and begins to correct a long standing point of file layout clutter in LLVM. There are still more header files to move here, but I wanted to handle them in separate commits to make tracking what files make sense at each layer easier. The only really questionable files here are the target intrinsic tablegen files. But that's a battle I'd rather not fight today. I've updated both CMake and Makefile build systems (I think, and my tests think, but I may have missed something). I've also re-sorted the includes throughout the project. I'll be committing updates to Clang, DragonEgg, and Polly momentarily. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
98 lines
3.3 KiB
C++
98 lines
3.3 KiB
C++
//===- DCE.cpp - Code to perform dead code elimination --------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Aggressive Dead Code Elimination pass. This pass
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// optimistically assumes that all instructions are dead until proven otherwise,
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// allowing it to eliminate dead computations that other DCE passes do not
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// catch, particularly involving loop computations.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "adce"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/ADT/DepthFirstIterator.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/IR/BasicBlock.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/IntrinsicInst.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Support/InstIterator.h"
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using namespace llvm;
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STATISTIC(NumRemoved, "Number of instructions removed");
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namespace {
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struct ADCE : public FunctionPass {
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static char ID; // Pass identification, replacement for typeid
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ADCE() : FunctionPass(ID) {
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initializeADCEPass(*PassRegistry::getPassRegistry());
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}
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virtual bool runOnFunction(Function& F);
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virtual void getAnalysisUsage(AnalysisUsage& AU) const {
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AU.setPreservesCFG();
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}
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};
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}
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char ADCE::ID = 0;
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INITIALIZE_PASS(ADCE, "adce", "Aggressive Dead Code Elimination", false, false)
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bool ADCE::runOnFunction(Function& F) {
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SmallPtrSet<Instruction*, 128> alive;
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SmallVector<Instruction*, 128> worklist;
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// Collect the set of "root" instructions that are known live.
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for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
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if (isa<TerminatorInst>(I.getInstructionIterator()) ||
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isa<DbgInfoIntrinsic>(I.getInstructionIterator()) ||
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isa<LandingPadInst>(I.getInstructionIterator()) ||
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I->mayHaveSideEffects()) {
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alive.insert(I.getInstructionIterator());
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worklist.push_back(I.getInstructionIterator());
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}
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// Propagate liveness backwards to operands.
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while (!worklist.empty()) {
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Instruction* curr = worklist.pop_back_val();
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for (Instruction::op_iterator OI = curr->op_begin(), OE = curr->op_end();
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OI != OE; ++OI)
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if (Instruction* Inst = dyn_cast<Instruction>(OI))
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if (alive.insert(Inst))
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worklist.push_back(Inst);
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}
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// The inverse of the live set is the dead set. These are those instructions
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// which have no side effects and do not influence the control flow or return
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// value of the function, and may therefore be deleted safely.
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// NOTE: We reuse the worklist vector here for memory efficiency.
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for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
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if (!alive.count(I.getInstructionIterator())) {
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worklist.push_back(I.getInstructionIterator());
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I->dropAllReferences();
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}
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for (SmallVector<Instruction*, 1024>::iterator I = worklist.begin(),
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E = worklist.end(); I != E; ++I) {
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++NumRemoved;
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(*I)->eraseFromParent();
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}
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return !worklist.empty();
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}
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FunctionPass *llvm::createAggressiveDCEPass() {
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return new ADCE();
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}
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