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system. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@7014 91177308-0d34-0410-b5e6-96231b3b80d8
444 lines
15 KiB
C++
444 lines
15 KiB
C++
//===- llvm/Analysis/Dominators.h - Dominator Info Calculation ---*- C++ -*--=//
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//
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// This file defines the following classes:
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// 1. DominatorSet: Calculates the [reverse] dominator set for a function
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// 2. ImmediateDominators: Calculates and holds a mapping between BasicBlocks
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// and their immediate dominator.
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// 3. DominatorTree: Represent the ImmediateDominator as an explicit tree
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// structure.
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// 4. DominanceFrontier: Calculate and hold the dominance frontier for a
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// function.
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//
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// These data structures are listed in increasing order of complexity. It
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// takes longer to calculate the dominator frontier, for example, than the
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// ImmediateDominator mapping.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_DOMINATORS_H
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#define LLVM_ANALYSIS_DOMINATORS_H
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#include "llvm/Pass.h"
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#include <set>
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class Instruction;
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template <typename GraphType> struct GraphTraits;
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//===----------------------------------------------------------------------===//
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//
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// DominatorBase - Base class that other, more interesting dominator analyses
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// inherit from.
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//
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class DominatorBase : public FunctionPass {
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protected:
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BasicBlock *Root;
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const bool IsPostDominators;
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inline DominatorBase(bool isPostDom) : Root(0), IsPostDominators(isPostDom) {}
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public:
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inline BasicBlock *getRoot() const { return Root; }
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// Returns true if analysis based of postdoms
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bool isPostDominator() const { return IsPostDominators; }
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};
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//===----------------------------------------------------------------------===//
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//
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// DominatorSet - Maintain a set<BasicBlock*> for every basic block in a
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// function, that represents the blocks that dominate the block.
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//
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class DominatorSetBase : public DominatorBase {
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public:
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typedef std::set<BasicBlock*> DomSetType; // Dom set for a bb
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// Map of dom sets
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typedef std::map<BasicBlock*, DomSetType> DomSetMapType;
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protected:
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DomSetMapType Doms;
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public:
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DominatorSetBase(bool isPostDom) : DominatorBase(isPostDom) {}
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virtual void releaseMemory() { Doms.clear(); }
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// Accessor interface:
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typedef DomSetMapType::const_iterator const_iterator;
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typedef DomSetMapType::iterator iterator;
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inline const_iterator begin() const { return Doms.begin(); }
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inline iterator begin() { return Doms.begin(); }
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inline const_iterator end() const { return Doms.end(); }
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inline iterator end() { return Doms.end(); }
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inline const_iterator find(BasicBlock* B) const { return Doms.find(B); }
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inline iterator find(BasicBlock* B) { return Doms.find(B); }
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/// getDominators - Return the set of basic blocks that dominate the specified
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/// block.
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///
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inline const DomSetType &getDominators(BasicBlock *BB) const {
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const_iterator I = find(BB);
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assert(I != end() && "BB not in function!");
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return I->second;
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}
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/// dominates - Return true if A dominates B.
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///
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inline bool dominates(BasicBlock *A, BasicBlock *B) const {
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return getDominators(B).count(A) != 0;
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}
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/// properlyDominates - Return true if A dominates B and A != B.
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///
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bool properlyDominates(BasicBlock *A, BasicBlock *B) const {
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return dominates(A, B) && A != B;
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}
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/// print - Convert to human readable form
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virtual void print(std::ostream &OS) const;
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/// dominates - Return true if A dominates B. This performs the special
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/// checks neccesary if A and B are in the same basic block.
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///
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bool dominates(Instruction *A, Instruction *B) const;
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//===--------------------------------------------------------------------===//
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// API to update (Post)DominatorSet information based on modifications to
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// the CFG...
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/// addBasicBlock - Call to update the dominator set with information about a
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/// new block that was inserted into the function.
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void addBasicBlock(BasicBlock *BB, const DomSetType &Dominators) {
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assert(find(BB) == end() && "Block already in DominatorSet!");
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Doms.insert(std::make_pair(BB, Dominators));
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}
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// addDominator - If a new block is inserted into the CFG, then method may be
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// called to notify the blocks it dominates that it is in their set.
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//
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void addDominator(BasicBlock *BB, BasicBlock *NewDominator) {
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iterator I = find(BB);
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assert(I != end() && "BB is not in DominatorSet!");
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I->second.insert(NewDominator);
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}
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};
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//===-------------------------------------
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// DominatorSet Class - Concrete subclass of DominatorSetBase that is used to
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// compute a normal dominator set.
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//
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struct DominatorSet : public DominatorSetBase {
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DominatorSet() : DominatorSetBase(false) {}
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virtual bool runOnFunction(Function &F);
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/// recalculate - This method may be called by external passes that modify the
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/// CFG and then need dominator information recalculated. This method is
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/// obviously really slow, so it should be avoided if at all possible.
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void recalculate();
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// getAnalysisUsage - This simply provides a dominator set
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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}
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private:
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void calculateDominatorsFromBlock(BasicBlock *BB);
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};
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//===----------------------------------------------------------------------===//
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//
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// ImmediateDominators - Calculate the immediate dominator for each node in a
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// function.
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//
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class ImmediateDominatorsBase : public DominatorBase {
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protected:
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std::map<BasicBlock*, BasicBlock*> IDoms;
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void calcIDoms(const DominatorSetBase &DS);
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public:
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ImmediateDominatorsBase(bool isPostDom) : DominatorBase(isPostDom) {}
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virtual void releaseMemory() { IDoms.clear(); }
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// Accessor interface:
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typedef std::map<BasicBlock*, BasicBlock*> IDomMapType;
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typedef IDomMapType::const_iterator const_iterator;
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inline const_iterator begin() const { return IDoms.begin(); }
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inline const_iterator end() const { return IDoms.end(); }
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inline const_iterator find(BasicBlock* B) const { return IDoms.find(B);}
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// operator[] - Return the idom for the specified basic block. The start
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// node returns null, because it does not have an immediate dominator.
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//
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inline BasicBlock *operator[](BasicBlock *BB) const {
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return get(BB);
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}
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// get() - Synonym for operator[].
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inline BasicBlock *get(BasicBlock *BB) const {
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std::map<BasicBlock*, BasicBlock*>::const_iterator I = IDoms.find(BB);
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return I != IDoms.end() ? I->second : 0;
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}
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//===--------------------------------------------------------------------===//
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// API to update Immediate(Post)Dominators information based on modifications
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// to the CFG...
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/// addNewBlock - Add a new block to the CFG, with the specified immediate
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/// dominator.
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///
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void addNewBlock(BasicBlock *BB, BasicBlock *IDom) {
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assert(get(BB) == 0 && "BasicBlock already in idom info!");
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IDoms[BB] = IDom;
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}
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/// setImmediateDominator - Update the immediate dominator information to
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/// change the current immediate dominator for the specified block to another
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/// block. This method requires that BB already have an IDom, otherwise just
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/// use addNewBlock.
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void setImmediateDominator(BasicBlock *BB, BasicBlock *NewIDom) {
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assert(IDoms.find(BB) != IDoms.end() && "BB doesn't have idom yet!");
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IDoms[BB] = NewIDom;
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}
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// print - Convert to human readable form
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virtual void print(std::ostream &OS) const;
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};
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//===-------------------------------------
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// ImmediateDominators Class - Concrete subclass of ImmediateDominatorsBase that
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// is used to compute a normal immediate dominator set.
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//
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struct ImmediateDominators : public ImmediateDominatorsBase {
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ImmediateDominators() : ImmediateDominatorsBase(false) {}
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virtual bool runOnFunction(Function &F) {
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IDoms.clear(); // Reset from the last time we were run...
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DominatorSet &DS = getAnalysis<DominatorSet>();
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Root = DS.getRoot();
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calcIDoms(DS);
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return false;
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}
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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AU.addRequired<DominatorSet>();
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}
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};
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//===----------------------------------------------------------------------===//
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//
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// DominatorTree - Calculate the immediate dominator tree for a function.
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//
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class DominatorTreeBase : public DominatorBase {
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protected:
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class Node2;
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public:
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typedef Node2 Node;
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protected:
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std::map<BasicBlock*, Node*> Nodes;
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void reset();
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typedef std::map<BasicBlock*, Node*> NodeMapType;
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public:
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class Node2 {
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friend class DominatorTree;
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friend class PostDominatorTree;
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friend class DominatorTreeBase;
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BasicBlock *TheNode;
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Node2 *IDom;
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std::vector<Node*> Children;
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public:
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typedef std::vector<Node*>::iterator iterator;
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typedef std::vector<Node*>::const_iterator const_iterator;
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iterator begin() { return Children.begin(); }
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iterator end() { return Children.end(); }
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const_iterator begin() const { return Children.begin(); }
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const_iterator end() const { return Children.end(); }
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inline BasicBlock *getNode() const { return TheNode; }
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inline Node2 *getIDom() const { return IDom; }
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inline const std::vector<Node*> &getChildren() const { return Children; }
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// dominates - Returns true iff this dominates N. Note that this is not a
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// constant time operation!
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inline bool dominates(const Node2 *N) const {
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const Node2 *IDom;
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while ((IDom = N->getIDom()) != 0 && IDom != this)
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N = IDom; // Walk up the tree
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return IDom != 0;
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}
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private:
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inline Node2(BasicBlock *node, Node *iDom)
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: TheNode(node), IDom(iDom) {}
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inline Node2 *addChild(Node *C) { Children.push_back(C); return C; }
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void setIDom(Node2 *NewIDom);
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};
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public:
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DominatorTreeBase(bool isPostDom) : DominatorBase(isPostDom) {}
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~DominatorTreeBase() { reset(); }
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virtual void releaseMemory() { reset(); }
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/// getNode - return the (Post)DominatorTree node for the specified basic
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/// block. This is the same as using operator[] on this class.
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///
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inline Node *getNode(BasicBlock *BB) const {
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NodeMapType::const_iterator i = Nodes.find(BB);
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return (i != Nodes.end()) ? i->second : 0;
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}
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inline Node *operator[](BasicBlock *BB) const {
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return getNode(BB);
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}
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//===--------------------------------------------------------------------===// // API to update (Post)DominatorTree information based on modifications to
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// the CFG...
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/// createNewNode - Add a new node to the dominator tree information. This
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/// creates a new node as a child of IDomNode, linking it into the children
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/// list of the immediate dominator.
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///
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Node *createNewNode(BasicBlock *BB, Node *IDomNode) {
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assert(getNode(BB) == 0 && "Block already in dominator tree!");
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assert(IDomNode && "Not immediate dominator specified for block!");
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return Nodes[BB] = IDomNode->addChild(new Node(BB, IDomNode));
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}
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/// changeImmediateDominator - This method is used to update the dominator
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/// tree information when a node's immediate dominator changes.
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///
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void changeImmediateDominator(Node *Node, Node *NewIDom) {
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assert(Node && NewIDom && "Cannot change null node pointers!");
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Node->setIDom(NewIDom);
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}
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/// print - Convert to human readable form
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virtual void print(std::ostream &OS) const;
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};
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//===-------------------------------------
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// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to
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// compute a normal dominator tree.
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//
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struct DominatorTree : public DominatorTreeBase {
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DominatorTree() : DominatorTreeBase(false) {}
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virtual bool runOnFunction(Function &F) {
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reset(); // Reset from the last time we were run...
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DominatorSet &DS = getAnalysis<DominatorSet>();
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Root = DS.getRoot();
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calculate(DS);
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return false;
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}
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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AU.addRequired<DominatorSet>();
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}
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private:
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void calculate(const DominatorSet &DS);
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};
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//===-------------------------------------
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// DominatorTree GraphTraits specialization so the DominatorTree can be
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// iterable by generic graph iterators.
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template <> struct GraphTraits<DominatorTree::Node*> {
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typedef DominatorTree::Node NodeType;
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typedef NodeType::iterator ChildIteratorType;
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static NodeType *getEntryNode(NodeType *N) {
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return N;
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}
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static inline ChildIteratorType child_begin(NodeType* N) {
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return N->begin();
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}
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static inline ChildIteratorType child_end(NodeType* N) {
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return N->end();
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}
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};
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template <> struct GraphTraits<DominatorTree*>
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: public GraphTraits<DominatorTree::Node*> {
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static NodeType *getEntryNode(DominatorTree *DT) {
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return DT->getNode(DT->getRoot());
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}
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};
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//===----------------------------------------------------------------------===//
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//
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// DominanceFrontier - Calculate the dominance frontiers for a function.
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//
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class DominanceFrontierBase : public DominatorBase {
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public:
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typedef std::set<BasicBlock*> DomSetType; // Dom set for a bb
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typedef std::map<BasicBlock*, DomSetType> DomSetMapType; // Dom set map
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protected:
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DomSetMapType Frontiers;
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public:
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DominanceFrontierBase(bool isPostDom) : DominatorBase(isPostDom) {}
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virtual void releaseMemory() { Frontiers.clear(); }
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// Accessor interface:
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typedef DomSetMapType::iterator iterator;
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typedef DomSetMapType::const_iterator const_iterator;
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iterator begin() { return Frontiers.begin(); }
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const_iterator begin() const { return Frontiers.begin(); }
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iterator end() { return Frontiers.end(); }
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const_iterator end() const { return Frontiers.end(); }
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iterator find(BasicBlock *B) { return Frontiers.find(B); }
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const_iterator find(BasicBlock *B) const { return Frontiers.find(B); }
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void addBasicBlock(BasicBlock *BB, const DomSetType &frontier) {
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assert(find(BB) == end() && "Block already in DominanceFrontier!");
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Frontiers.insert(std::make_pair(BB, frontier));
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}
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void addToFrontier(iterator I, BasicBlock *Node) {
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assert(I != end() && "BB is not in DominanceFrontier!");
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I->second.insert(Node);
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}
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void removeFromFrontier(iterator I, BasicBlock *Node) {
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assert(I != end() && "BB is not in DominanceFrontier!");
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assert(I->second.count(Node) && "Node is not in DominanceFrontier of BB");
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I->second.erase(Node);
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}
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// print - Convert to human readable form
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virtual void print(std::ostream &OS) const;
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};
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//===-------------------------------------
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// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to
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// compute a normal dominator tree.
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//
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struct DominanceFrontier : public DominanceFrontierBase {
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DominanceFrontier() : DominanceFrontierBase(false) {}
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virtual bool runOnFunction(Function &) {
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Frontiers.clear();
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DominatorTree &DT = getAnalysis<DominatorTree>();
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Root = DT.getRoot();
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calculate(DT, DT[Root]);
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return false;
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}
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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AU.addRequired<DominatorTree>();
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}
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private:
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const DomSetType &calculate(const DominatorTree &DT,
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const DominatorTree::Node *Node);
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};
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#endif
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