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https://github.com/c64scene-ar/llvm-6502.git
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354362524a
This patch removes most of the trivial cases of weak vtables by pinning them to a single object file. The memory leaks in this version have been fixed. Thanks Alexey for pointing them out. Differential Revision: http://llvm-reviews.chandlerc.com/D2068 Reviewed by Andy git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@195064 91177308-0d34-0410-b5e6-96231b3b80d8
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
//===-- R600MachineFunctionInfo.h - R600 Machine Function Info ----*- C++ -*-=//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file
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//===----------------------------------------------------------------------===//
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#ifndef AMDGPUMACHINEFUNCTION_H
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#define AMDGPUMACHINEFUNCTION_H
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#include "llvm/CodeGen/MachineFunction.h"
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#include <map>
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namespace llvm {
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class AMDGPUMachineFunction : public MachineFunctionInfo {
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virtual void anchor();
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public:
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AMDGPUMachineFunction(const MachineFunction &MF);
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unsigned ShaderType;
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/// A map to keep track of local memory objects and their offsets within
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/// the local memory space.
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std::map<const GlobalValue *, unsigned> LocalMemoryObjects;
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/// Number of bytes in the LDS that are being used.
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unsigned LDSSize;
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};
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}
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#endif // AMDGPUMACHINEFUNCTION_H
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