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bootstrapping. It's not safe to leave identity subreg_to_reg and insert_subreg around. - Relax register scavenging to allow use of partially "not-live" registers. It's common for targets to operate on registers where the top bits are undef. e.g. s0 = d0 = insert_subreg d0<undef>, s0, 1 ... = d0 When the insert_subreg is eliminated by the coalescer, the scavenger used to complain. The previous fix was to keep to insert_subreg around. But that's brittle and it's overly conservative when we want to use the scavenger to allocate registers. It's actually legal and desirable for other instructions to use the "undef" part of d0. e.g. s0 = d0 = insert_subreg d0<undef>, s0, 1 ... s1 = = s1 = d0 We probably need add a "partial-undef" marker on machine operand so the machine verifier would not complain. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@85091 91177308-0d34-0410-b5e6-96231b3b80d8
364 lines
12 KiB
C++
364 lines
12 KiB
C++
//===-- RegisterScavenging.cpp - Machine register scavenging --------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the machine register scavenger. It can provide
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// information, such as unused registers, at any point in a machine basic block.
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// It also provides a mechanism to make registers available by evicting them to
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// spill slots.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "reg-scavenging"
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#include "llvm/CodeGen/RegisterScavenging.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/STLExtras.h"
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using namespace llvm;
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/// setUsed - Set the register and its sub-registers as being used.
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void RegScavenger::setUsed(unsigned Reg) {
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RegsAvailable.reset(Reg);
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for (const unsigned *SubRegs = TRI->getSubRegisters(Reg);
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unsigned SubReg = *SubRegs; ++SubRegs)
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RegsAvailable.reset(SubReg);
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}
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bool RegScavenger::isAliasUsed(unsigned Reg) const {
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if (isUsed(Reg))
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return true;
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for (const unsigned *R = TRI->getAliasSet(Reg); *R; ++R)
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if (isUsed(*R))
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return true;
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return false;
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}
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void RegScavenger::initRegState() {
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ScavengedReg = 0;
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ScavengedRC = NULL;
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ScavengeRestore = NULL;
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// All registers started out unused.
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RegsAvailable.set();
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// Reserved registers are always used.
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RegsAvailable ^= ReservedRegs;
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if (!MBB)
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return;
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// Live-in registers are in use.
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for (MachineBasicBlock::const_livein_iterator I = MBB->livein_begin(),
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E = MBB->livein_end(); I != E; ++I)
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setUsed(*I);
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// Pristine CSRs are also unavailable.
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BitVector PR = MBB->getParent()->getFrameInfo()->getPristineRegs(MBB);
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for (int I = PR.find_first(); I>0; I = PR.find_next(I))
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setUsed(I);
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}
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void RegScavenger::enterBasicBlock(MachineBasicBlock *mbb) {
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MachineFunction &MF = *mbb->getParent();
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const TargetMachine &TM = MF.getTarget();
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TII = TM.getInstrInfo();
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TRI = TM.getRegisterInfo();
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MRI = &MF.getRegInfo();
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assert((NumPhysRegs == 0 || NumPhysRegs == TRI->getNumRegs()) &&
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"Target changed?");
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// Self-initialize.
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if (!MBB) {
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NumPhysRegs = TRI->getNumRegs();
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RegsAvailable.resize(NumPhysRegs);
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// Create reserved registers bitvector.
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ReservedRegs = TRI->getReservedRegs(MF);
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// Create callee-saved registers bitvector.
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CalleeSavedRegs.resize(NumPhysRegs);
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const unsigned *CSRegs = TRI->getCalleeSavedRegs();
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if (CSRegs != NULL)
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for (unsigned i = 0; CSRegs[i]; ++i)
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CalleeSavedRegs.set(CSRegs[i]);
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}
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// RS used within emit{Pro,Epi}logue()
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if (mbb != MBB) {
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MBB = mbb;
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initRegState();
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}
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Tracking = false;
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}
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void RegScavenger::addRegWithSubRegs(BitVector &BV, unsigned Reg) {
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BV.set(Reg);
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for (const unsigned *R = TRI->getSubRegisters(Reg); *R; R++)
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BV.set(*R);
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}
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void RegScavenger::addRegWithAliases(BitVector &BV, unsigned Reg) {
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BV.set(Reg);
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for (const unsigned *R = TRI->getAliasSet(Reg); *R; R++)
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BV.set(*R);
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}
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void RegScavenger::forward() {
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// Move ptr forward.
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if (!Tracking) {
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MBBI = MBB->begin();
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Tracking = true;
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} else {
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assert(MBBI != MBB->end() && "Already at the end of the basic block!");
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MBBI = next(MBBI);
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}
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MachineInstr *MI = MBBI;
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if (MI == ScavengeRestore) {
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ScavengedReg = 0;
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ScavengedRC = NULL;
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ScavengeRestore = NULL;
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}
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// Find out which registers are early clobbered, killed, defined, and marked
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// def-dead in this instruction.
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BitVector EarlyClobberRegs(NumPhysRegs);
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BitVector KillRegs(NumPhysRegs);
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BitVector DefRegs(NumPhysRegs);
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BitVector DeadRegs(NumPhysRegs);
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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const MachineOperand &MO = MI->getOperand(i);
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if (!MO.isReg() || MO.isUndef())
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continue;
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unsigned Reg = MO.getReg();
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if (!Reg || isReserved(Reg))
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continue;
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if (MO.isUse()) {
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// Two-address operands implicitly kill.
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if (MO.isKill() || MI->isRegTiedToDefOperand(i))
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addRegWithSubRegs(KillRegs, Reg);
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} else {
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assert(MO.isDef());
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if (MO.isDead())
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addRegWithSubRegs(DeadRegs, Reg);
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else
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addRegWithSubRegs(DefRegs, Reg);
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if (MO.isEarlyClobber())
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addRegWithAliases(EarlyClobberRegs, Reg);
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}
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}
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// Verify uses and defs.
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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const MachineOperand &MO = MI->getOperand(i);
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if (!MO.isReg() || MO.isUndef())
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continue;
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unsigned Reg = MO.getReg();
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if (!Reg || isReserved(Reg))
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continue;
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if (MO.isUse()) {
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if (!isUsed(Reg)) {
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// Check if it's partial live: e.g.
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// D0 = insert_subreg D0<undef>, S0
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// ... D0
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// The problem is the insert_subreg could be eliminated. The use of
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// D0 is using a partially undef value. This is not *incorrect* since
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// S1 is can be freely clobbered.
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// Ideally we would like a way to model this, but leaving the
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// insert_subreg around causes both correctness and performance issues.
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bool SubUsed = false;
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for (const unsigned *SubRegs = TRI->getSubRegisters(Reg);
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unsigned SubReg = *SubRegs; ++SubRegs)
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if (isUsed(SubReg)) {
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SubUsed = true;
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break;
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}
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assert(SubUsed && "Using an undefined register!");
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}
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assert((!EarlyClobberRegs.test(Reg) || MI->isRegTiedToDefOperand(i)) &&
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"Using an early clobbered register!");
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} else {
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assert(MO.isDef());
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#if 0
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// FIXME: Enable this once we've figured out how to correctly transfer
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// implicit kills during codegen passes like the coalescer.
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assert((KillRegs.test(Reg) || isUnused(Reg) ||
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isLiveInButUnusedBefore(Reg, MI, MBB, TRI, MRI)) &&
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"Re-defining a live register!");
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#endif
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}
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}
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// Commit the changes.
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setUnused(KillRegs);
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setUnused(DeadRegs);
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setUsed(DefRegs);
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}
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void RegScavenger::getRegsUsed(BitVector &used, bool includeReserved) {
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if (includeReserved)
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used = ~RegsAvailable;
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else
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used = ~RegsAvailable & ~ReservedRegs;
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}
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/// CreateRegClassMask - Set the bits that represent the registers in the
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/// TargetRegisterClass.
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static void CreateRegClassMask(const TargetRegisterClass *RC, BitVector &Mask) {
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for (TargetRegisterClass::iterator I = RC->begin(), E = RC->end(); I != E;
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++I)
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Mask.set(*I);
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}
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unsigned RegScavenger::FindUnusedReg(const TargetRegisterClass *RC) const {
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for (TargetRegisterClass::iterator I = RC->begin(), E = RC->end();
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I != E; ++I)
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if (!isAliasUsed(*I))
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return *I;
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return 0;
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}
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/// findSurvivorReg - Return the candidate register that is unused for the
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/// longest after MBBI. UseMI is set to the instruction where the search
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/// stopped.
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///
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/// No more than InstrLimit instructions are inspected.
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///
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unsigned RegScavenger::findSurvivorReg(MachineBasicBlock::iterator StartMI,
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BitVector &Candidates,
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unsigned InstrLimit,
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MachineBasicBlock::iterator &UseMI) {
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int Survivor = Candidates.find_first();
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assert(Survivor > 0 && "No candidates for scavenging");
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MachineBasicBlock::iterator ME = MBB->getFirstTerminator();
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assert(StartMI != ME && "MI already at terminator");
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MachineBasicBlock::iterator RestorePointMI = StartMI;
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MachineBasicBlock::iterator MI = StartMI;
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bool inVirtLiveRange = false;
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for (++MI; InstrLimit > 0 && MI != ME; ++MI, --InstrLimit) {
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bool isVirtKillInsn = false;
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bool isVirtDefInsn = false;
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// Remove any candidates touched by instruction.
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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const MachineOperand &MO = MI->getOperand(i);
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if (!MO.isReg() || MO.isUndef() || !MO.getReg())
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continue;
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if (TargetRegisterInfo::isVirtualRegister(MO.getReg())) {
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if (MO.isDef())
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isVirtDefInsn = true;
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else if (MO.isKill())
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isVirtKillInsn = true;
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continue;
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}
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Candidates.reset(MO.getReg());
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for (const unsigned *R = TRI->getAliasSet(MO.getReg()); *R; R++)
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Candidates.reset(*R);
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}
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// If we're not in a virtual reg's live range, this is a valid
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// restore point.
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if (!inVirtLiveRange) RestorePointMI = MI;
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// Update whether we're in the live range of a virtual register
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if (isVirtKillInsn) inVirtLiveRange = false;
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if (isVirtDefInsn) inVirtLiveRange = true;
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// Was our survivor untouched by this instruction?
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if (Candidates.test(Survivor))
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continue;
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// All candidates gone?
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if (Candidates.none())
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break;
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Survivor = Candidates.find_first();
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}
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// If we ran off the end, that's where we want to restore.
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if (MI == ME) RestorePointMI = ME;
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assert (RestorePointMI != StartMI &&
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"No available scavenger restore location!");
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// We ran out of candidates, so stop the search.
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UseMI = RestorePointMI;
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return Survivor;
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}
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unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
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MachineBasicBlock::iterator I,
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int SPAdj) {
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// Mask off the registers which are not in the TargetRegisterClass.
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BitVector Candidates(NumPhysRegs, false);
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CreateRegClassMask(RC, Candidates);
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// Do not include reserved registers.
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Candidates ^= ReservedRegs & Candidates;
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// Exclude all the registers being used by the instruction.
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for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
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MachineOperand &MO = I->getOperand(i);
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if (MO.isReg() && MO.getReg() != 0 &&
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!TargetRegisterInfo::isVirtualRegister(MO.getReg()))
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Candidates.reset(MO.getReg());
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}
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// Find the register whose use is furthest away.
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MachineBasicBlock::iterator UseMI;
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unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI);
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// If we found an unused register there is no reason to spill it. We have
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// probably found a callee-saved register that has been saved in the
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// prologue, but happens to be unused at this point.
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if (!isAliasUsed(SReg))
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return SReg;
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assert(ScavengedReg == 0 &&
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"Scavenger slot is live, unable to scavenge another register!");
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// Avoid infinite regress
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ScavengedReg = SReg;
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// If the target knows how to save/restore the register, let it do so;
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// otherwise, use the emergency stack spill slot.
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if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) {
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// Spill the scavenged register before I.
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assert(ScavengingFrameIndex >= 0 &&
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"Cannot scavenge register without an emergency spill slot!");
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TII->storeRegToStackSlot(*MBB, I, SReg, true, ScavengingFrameIndex, RC);
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MachineBasicBlock::iterator II = prior(I);
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TRI->eliminateFrameIndex(II, SPAdj, NULL, this);
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// Restore the scavenged register before its use (or first terminator).
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TII->loadRegFromStackSlot(*MBB, UseMI, SReg, ScavengingFrameIndex, RC);
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II = prior(UseMI);
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TRI->eliminateFrameIndex(II, SPAdj, NULL, this);
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}
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ScavengeRestore = prior(UseMI);
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// Doing this here leads to infinite regress.
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// ScavengedReg = SReg;
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ScavengedRC = RC;
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return SReg;
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}
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