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https://github.com/c64scene-ar/llvm-6502.git
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This commit starts with a "git mv ARM64 AArch64" and continues out from there, renaming the C++ classes, intrinsics, and other target-local objects for consistency. "ARM64" test directories are also moved, and tests that began their life in ARM64 use an arm64 triple, those from AArch64 use an aarch64 triple. Both should be equivalent though. This finishes the AArch64 merge, and everyone should feel free to continue committing as normal now. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@209577 91177308-0d34-0410-b5e6-96231b3b80d8
124 lines
5.0 KiB
ArmAsm
124 lines
5.0 KiB
ArmAsm
// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
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// Check that the assembler can handle the documented syntax for AArch64
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Equal
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//----------------------------------------------------------------------
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fcmeq s10, s11, s12
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fcmeq d20, d21, d22
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// CHECK: fcmeq s10, s11, s12 // encoding: [0x6a,0xe5,0x2c,0x5e]
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// CHECK: fcmeq d20, d21, d22 // encoding: [0xb4,0xe6,0x76,0x5e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Equal To Zero
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//----------------------------------------------------------------------
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fcmeq s10, s11, #0.0
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fcmeq d20, d21, #0.0
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fcmeq s10, s11, #0
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fcmeq d20, d21, #0x0
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// CHECK: fcmeq s10, s11, #0.0 // encoding: [0x6a,0xd9,0xa0,0x5e]
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// CHECK: fcmeq d20, d21, #0.0 // encoding: [0xb4,0xda,0xe0,0x5e]
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// CHECK: fcmeq s10, s11, #0.0 // encoding: [0x6a,0xd9,0xa0,0x5e]
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// CHECK: fcmeq d20, d21, #0.0 // encoding: [0xb4,0xda,0xe0,0x5e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Greater Than Or Equal
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//----------------------------------------------------------------------
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fcmge s10, s11, s12
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fcmge d20, d21, d22
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// CHECK: fcmge s10, s11, s12 // encoding: [0x6a,0xe5,0x2c,0x7e]
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// CHECK: fcmge d20, d21, d22 // encoding: [0xb4,0xe6,0x76,0x7e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Greater Than Or Equal To Zero
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//----------------------------------------------------------------------
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fcmge s10, s11, #0.0
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fcmge d20, d21, #0.0
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fcmge s10, s11, #0
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fcmge d20, d21, #0x0
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// CHECK: fcmge s10, s11, #0.0 // encoding: [0x6a,0xc9,0xa0,0x7e]
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// CHECK: fcmge d20, d21, #0.0 // encoding: [0xb4,0xca,0xe0,0x7e]
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// CHECK: fcmge s10, s11, #0.0 // encoding: [0x6a,0xc9,0xa0,0x7e]
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// CHECK: fcmge d20, d21, #0.0 // encoding: [0xb4,0xca,0xe0,0x7e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Greather Than
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//----------------------------------------------------------------------
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fcmgt s10, s11, s12
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fcmgt d20, d21, d22
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// CHECK: fcmgt s10, s11, s12 // encoding: [0x6a,0xe5,0xac,0x7e]
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// CHECK: fcmgt d20, d21, d22 // encoding: [0xb4,0xe6,0xf6,0x7e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Greather Than Zero
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//----------------------------------------------------------------------
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fcmgt s10, s11, #0.0
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fcmgt d20, d21, #0.0
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fcmgt s10, s11, #0
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fcmgt d20, d21, #0x0
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// CHECK: fcmgt s10, s11, #0.0 // encoding: [0x6a,0xc9,0xa0,0x5e]
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// CHECK: fcmgt d20, d21, #0.0 // encoding: [0xb4,0xca,0xe0,0x5e]
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// CHECK: fcmgt s10, s11, #0.0 // encoding: [0x6a,0xc9,0xa0,0x5e]
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// CHECK: fcmgt d20, d21, #0.0 // encoding: [0xb4,0xca,0xe0,0x5e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Less Than Or Equal To Zero
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//----------------------------------------------------------------------
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fcmle s10, s11, #0.0
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fcmle d20, d21, #0.0
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fcmle s10, s11, #0
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fcmle d20, d21, #0x0
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// CHECK: fcmle s10, s11, #0.0 // encoding: [0x6a,0xd9,0xa0,0x7e]
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// CHECK: fcmle d20, d21, #0.0 // encoding: [0xb4,0xda,0xe0,0x7e]
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// CHECK: fcmle s10, s11, #0.0 // encoding: [0x6a,0xd9,0xa0,0x7e]
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// CHECK: fcmle d20, d21, #0.0 // encoding: [0xb4,0xda,0xe0,0x7e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Compare Mask Less Than
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//----------------------------------------------------------------------
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fcmlt s10, s11, #0.0
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fcmlt d20, d21, #0.0
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fcmlt s10, s11, #0
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fcmlt d20, d21, #0x0
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// CHECK: fcmlt s10, s11, #0.0 // encoding: [0x6a,0xe9,0xa0,0x5e]
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// CHECK: fcmlt d20, d21, #0.0 // encoding: [0xb4,0xea,0xe0,0x5e]
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// CHECK: fcmlt s10, s11, #0.0 // encoding: [0x6a,0xe9,0xa0,0x5e]
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// CHECK: fcmlt d20, d21, #0.0 // encoding: [0xb4,0xea,0xe0,0x5e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Absolute Compare Mask Greater Than Or Equal
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//----------------------------------------------------------------------
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facge s10, s11, s12
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facge d20, d21, d22
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// CHECK: facge s10, s11, s12 // encoding: [0x6a,0xed,0x2c,0x7e]
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// CHECK: facge d20, d21, d22 // encoding: [0xb4,0xee,0x76,0x7e]
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//----------------------------------------------------------------------
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// Scalar Floating-point Absolute Compare Mask Greater Than
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//----------------------------------------------------------------------
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facgt s10, s11, s12
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facgt d20, d21, d22
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// CHECK: facgt s10, s11, s12 // encoding: [0x6a,0xed,0xac,0x7e]
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// CHECK: facgt d20, d21, d22 // encoding: [0xb4,0xee,0xf6,0x7e]
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