llvm-6502/lib/Target/Target.td
2003-08-06 15:31:02 +00:00

195 lines
6.9 KiB
C++

//===- Target.td - Target Independent TableGen interface --------*- C++ -*-===//
//
// This file defines the target-independent interfaces which should be
// implemented by each target which is using a TableGen based code generator.
//
//===----------------------------------------------------------------------===//
//===----------------------------------------------------------------------===//
//
// Value types - These values correspond to the register types defined in the
// ValueTypes.h file.
//
class ValueType<int size> { string Namespace = "MVT"; int Size = size; }
def i1 : ValueType<1>; // One bit boolean value
def i8 : ValueType<8>; // 8-bit integer value
def i16 : ValueType<16>; // 16-bit integer value
def i32 : ValueType<32>; // 32-bit integer value
def i64 : ValueType<64>; // 64-bit integer value
def f32 : ValueType<32>; // 32-bit floating point value
def f64 : ValueType<64>; // 64-bit floating point value
def f80 : ValueType<80>; // 80-bit floating point value
//===----------------------------------------------------------------------===//
// Register file description - These classes are used to fill in the target
// description classes in llvm/Target/MRegisterInfo.h
// Register - You should define one instance of this class for each register in
// the target machine.
//
class Register {
string Namespace = "";
string Name = "";
}
// NamedReg - If the name for the 'def' of the register should not become the
// "name" of the register, you can use this to specify a custom name instead.
//
class NamedReg<string n> : Register {
let Name = n;
}
// RegisterAliases - You should define instances of this class to indicate which
// registers in the register file are aliased together. This allows the code
// generator to be careful not to put two values with overlapping live ranges
// into registers which alias.
//
class RegisterAliases<Register reg, list<Register> aliases> {
Register Reg = reg;
list<Register> Aliases = aliases;
}
// RegisterClass - Now that all of the registers are defined, and aliases
// between registers are defined, specify which registers belong to which
// register classes. This also defines the default allocation order of
// registers by register allocators.
//
class RegisterClass<ValueType regType, int alignment, list<Register> regList> {
// RegType - Specify the ValueType of the registers in this register class.
// Note that all registers in a register class must have the same ValueType.
//
ValueType RegType = regType;
// Alignment - Specify the alignment required of the registers when they are
// stored or loaded to memory.
//
int Size = RegType.Size;
int Alignment = alignment;
// MemberList - Specify which registers are in this class. If the
// allocation_order_* method are not specified, this also defines the order of
// allocation used by the register allocator.
//
list<Register> MemberList = regList;
// Methods - This member can be used to insert arbitrary code into a generated
// register class. The normal usage of this is to overload virtual methods.
code Methods = [{}];
}
//===----------------------------------------------------------------------===//
// Instruction set description - These classes correspond to the C++ classes in
// the Target/TargetInstrInfo.h file.
//
class Instruction {
string Name; // The opcode string for this instruction
string Namespace = "";
list<Register> Uses = []; // Default to using no non-operand registers
list<Register> Defs = []; // Default to modifying no non-operand registers
// These bits capture information about the high-level semantics of the
// instruction.
bit isReturn = 0; // Is this instruction a return instruction?
bit isBranch = 0; // Is this instruction a branch instruction?
bit isCall = 0; // Is this instruction a call instruction?
bit isTwoAddress = 0; // Is this a two address instruction?
bit isTerminator = 0; // Is this part of the terminator for a basic block?
// Pattern - Set to the DAG pattern for this instruction, if we know of one,
// otherwise, uninitialized.
dag Pattern;
}
class Expander<dag pattern, list<dag> result> {
dag Pattern = pattern;
list<dag> Result = result;
}
// InstrInfo - This class should only be instantiated once to provide parameters
// which are global to the the target machine.
//
class InstrInfo {
Instruction PHIInst;
// If the target wants to associate some target-specific information with each
// instruction, it should provide these two lists to indicate how to assemble
// the target specific information into the 32 bits available.
//
list<string> TSFlagsFields = [];
list<int> TSFlagsShifts = [];
}
//===----------------------------------------------------------------------===//
// Target - This class contains the "global" target information
//
class Target {
// CalleeSavedRegisters - As you might guess, this is a list of the callee
// saved registers for a target.
list<Register> CalleeSavedRegisters = [];
// PointerType - Specify the value type to be used to represent pointers in
// this target. Typically this is an i32 or i64 type.
ValueType PointerType;
// InstructionSet - Instruction set description for this target
InstrInfo InstructionSet;
}
//===----------------------------------------------------------------------===//
// DAG node definitions used by the instruction selector...
//
class DagNodeResultType;
def DNRT_void : DagNodeResultType; // Tree node always returns void
def DNRT_val : DagNodeResultType; // A non-void type
def DNRT_arg0 : DagNodeResultType; // Tree node returns same type as Arg0
class DagNodeArgType;
def DNAT_val : DagNodeArgType; // Any value
def DNAT_arg0 : DagNodeArgType; // Same as for arg #0
def DNAT_ptr : DagNodeArgType; // Returns the target pointer type
class DagNode<DagNodeResultType ret, list<DagNodeArgType> args> {
DagNodeResultType RetType = ret;
list<DagNodeArgType> ArgTypes = args;
string EnumName = ?;
}
// BuiltinDagNodes are built into the instruction selector and correspond to
// enum values.
class BuiltinDagNode<DagNodeResultType Ret, list<DagNodeArgType> Args,
string Ename> : DagNode<Ret, Args> {
let EnumName = Ename;
}
// Magic nodes...
def set : DagNode<DNRT_void, [DNAT_val, DNAT_arg0]>;
// Terminals...
def imm : DagNode<DNRT_val, []>;
// Arithmetic...
def plus : BuiltinDagNode<DNRT_arg0, [DNAT_val, DNAT_arg0], "Plus">;
def minus : BuiltinDagNode<DNRT_arg0, [DNAT_val, DNAT_arg0], "Minus">;
//def mult : DagNode<2, DNRT_arg0>;
//def div : DagNode<2, DNRT_arg0>;
//def udiv : DagNode<2, DNRT_arg0>;
//def mod : DagNode<2, DNRT_arg0>;
//def umod : DagNode<2, DNRT_arg0>;
//def load : DagNode<1, DNRT_val>;
//def store : DagNode<2, DNRT_Void>;
// Other...
def ret : BuiltinDagNode<DNRT_void, [DNAT_val], "Ret">;
def retvoid : BuiltinDagNode<DNRT_void, [], "RetVoid">;