mirror of
https://github.com/c64scene-ar/llvm-6502.git
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d04a8d4b33
Sooooo many of these had incorrect or strange main module includes. I have manually inspected all of these, and fixed the main module include to be the nearest plausible thing I could find. If you own or care about any of these source files, I encourage you to take some time and check that these edits were sensible. I can't have broken anything (I strictly added headers, and reordered them, never removed), but they may not be the headers you'd really like to identify as containing the API being implemented. Many forward declarations and missing includes were added to a header files to allow them to parse cleanly when included first. The main module rule does in fact have its merits. =] git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@169131 91177308-0d34-0410-b5e6-96231b3b80d8
189 lines
5.8 KiB
C++
189 lines
5.8 KiB
C++
//===--- Allocator.cpp - Simple memory allocation abstraction -------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the BumpPtrAllocator interface.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/DataTypes.h"
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#include "llvm/Support/Memory.h"
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#include "llvm/Support/Recycler.h"
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#include "llvm/Support/raw_ostream.h"
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#include <cstring>
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namespace llvm {
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BumpPtrAllocator::BumpPtrAllocator(size_t size, size_t threshold,
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SlabAllocator &allocator)
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: SlabSize(size), SizeThreshold(std::min(size, threshold)),
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Allocator(allocator), CurSlab(0), BytesAllocated(0) { }
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BumpPtrAllocator::~BumpPtrAllocator() {
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DeallocateSlabs(CurSlab);
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}
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/// AlignPtr - Align Ptr to Alignment bytes, rounding up. Alignment should
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/// be a power of two. This method rounds up, so AlignPtr(7, 4) == 8 and
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/// AlignPtr(8, 4) == 8.
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char *BumpPtrAllocator::AlignPtr(char *Ptr, size_t Alignment) {
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assert(Alignment && (Alignment & (Alignment - 1)) == 0 &&
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"Alignment is not a power of two!");
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// Do the alignment.
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return (char*)(((uintptr_t)Ptr + Alignment - 1) &
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~(uintptr_t)(Alignment - 1));
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}
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/// StartNewSlab - Allocate a new slab and move the bump pointers over into
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/// the new slab. Modifies CurPtr and End.
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void BumpPtrAllocator::StartNewSlab() {
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// If we allocated a big number of slabs already it's likely that we're going
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// to allocate more. Increase slab size to reduce mallocs and possibly memory
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// overhead. The factors are chosen conservatively to avoid overallocation.
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if (BytesAllocated >= SlabSize * 128)
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SlabSize *= 2;
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MemSlab *NewSlab = Allocator.Allocate(SlabSize);
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NewSlab->NextPtr = CurSlab;
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CurSlab = NewSlab;
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CurPtr = (char*)(CurSlab + 1);
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End = ((char*)CurSlab) + CurSlab->Size;
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}
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/// DeallocateSlabs - Deallocate all memory slabs after and including this
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/// one.
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void BumpPtrAllocator::DeallocateSlabs(MemSlab *Slab) {
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while (Slab) {
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MemSlab *NextSlab = Slab->NextPtr;
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#ifndef NDEBUG
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// Poison the memory so stale pointers crash sooner. Note we must
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// preserve the Size and NextPtr fields at the beginning.
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sys::Memory::setRangeWritable(Slab + 1, Slab->Size - sizeof(MemSlab));
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memset(Slab + 1, 0xCD, Slab->Size - sizeof(MemSlab));
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#endif
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Allocator.Deallocate(Slab);
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Slab = NextSlab;
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}
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}
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/// Reset - Deallocate all but the current slab and reset the current pointer
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/// to the beginning of it, freeing all memory allocated so far.
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void BumpPtrAllocator::Reset() {
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if (!CurSlab)
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return;
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DeallocateSlabs(CurSlab->NextPtr);
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CurSlab->NextPtr = 0;
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CurPtr = (char*)(CurSlab + 1);
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End = ((char*)CurSlab) + CurSlab->Size;
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}
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/// Allocate - Allocate space at the specified alignment.
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///
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void *BumpPtrAllocator::Allocate(size_t Size, size_t Alignment) {
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if (!CurSlab) // Start a new slab if we haven't allocated one already.
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StartNewSlab();
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// Keep track of how many bytes we've allocated.
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BytesAllocated += Size;
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// 0-byte alignment means 1-byte alignment.
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if (Alignment == 0) Alignment = 1;
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// Allocate the aligned space, going forwards from CurPtr.
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char *Ptr = AlignPtr(CurPtr, Alignment);
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// Check if we can hold it.
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if (Ptr + Size <= End) {
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CurPtr = Ptr + Size;
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return Ptr;
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}
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// If Size is really big, allocate a separate slab for it.
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size_t PaddedSize = Size + sizeof(MemSlab) + Alignment - 1;
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if (PaddedSize > SizeThreshold) {
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MemSlab *NewSlab = Allocator.Allocate(PaddedSize);
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// Put the new slab after the current slab, since we are not allocating
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// into it.
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NewSlab->NextPtr = CurSlab->NextPtr;
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CurSlab->NextPtr = NewSlab;
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Ptr = AlignPtr((char*)(NewSlab + 1), Alignment);
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assert((uintptr_t)Ptr + Size <= (uintptr_t)NewSlab + NewSlab->Size);
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return Ptr;
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}
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// Otherwise, start a new slab and try again.
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StartNewSlab();
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Ptr = AlignPtr(CurPtr, Alignment);
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CurPtr = Ptr + Size;
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assert(CurPtr <= End && "Unable to allocate memory!");
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return Ptr;
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}
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unsigned BumpPtrAllocator::GetNumSlabs() const {
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unsigned NumSlabs = 0;
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for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
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++NumSlabs;
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}
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return NumSlabs;
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}
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size_t BumpPtrAllocator::getTotalMemory() const {
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size_t TotalMemory = 0;
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for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
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TotalMemory += Slab->Size;
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}
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return TotalMemory;
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}
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void BumpPtrAllocator::PrintStats() const {
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unsigned NumSlabs = 0;
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size_t TotalMemory = 0;
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for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
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TotalMemory += Slab->Size;
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++NumSlabs;
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}
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errs() << "\nNumber of memory regions: " << NumSlabs << '\n'
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<< "Bytes used: " << BytesAllocated << '\n'
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<< "Bytes allocated: " << TotalMemory << '\n'
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<< "Bytes wasted: " << (TotalMemory - BytesAllocated)
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<< " (includes alignment, etc)\n";
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}
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MallocSlabAllocator BumpPtrAllocator::DefaultSlabAllocator =
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MallocSlabAllocator();
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SlabAllocator::~SlabAllocator() { }
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MallocSlabAllocator::~MallocSlabAllocator() { }
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MemSlab *MallocSlabAllocator::Allocate(size_t Size) {
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MemSlab *Slab = (MemSlab*)Allocator.Allocate(Size, 0);
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Slab->Size = Size;
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Slab->NextPtr = 0;
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return Slab;
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}
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void MallocSlabAllocator::Deallocate(MemSlab *Slab) {
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Allocator.Deallocate(Slab);
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}
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void PrintRecyclerStats(size_t Size,
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size_t Align,
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size_t FreeListSize) {
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errs() << "Recycler element size: " << Size << '\n'
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<< "Recycler element alignment: " << Align << '\n'
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<< "Number of elements free for recycling: " << FreeListSize << '\n';
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}
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}
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