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https://github.com/c64scene-ar/llvm-6502.git
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f7737b5baa
This should fix clang-native-arm-cortex-a9. Thanks Renato. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171582 91177308-0d34-0410-b5e6-96231b3b80d8
37 lines
1.5 KiB
LLVM
37 lines
1.5 KiB
LLVM
; RUN: opt < %s -loop-vectorize -force-vector-unroll=1 -force-vector-width=4 -dce -instcombine -licm -S | FileCheck %s
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target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128"
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target triple = "x86_64-apple-macosx10.9.0"
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; Make sure we vectorize this loop:
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; int foo(float *a, float *b, int n) {
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; for (int i=0; i<n; ++i)
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; a[i] = b[i] * 3;
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; }
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;CHECK: load <4 x float>
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define i32 @foo(float* nocapture %a, float* nocapture %b, i32 %n) nounwind uwtable ssp {
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entry:
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%cmp6 = icmp sgt i32 %n, 0
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br i1 %cmp6, label %for.body, label %for.end
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for.body: ; preds = %entry, %for.body
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%indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ 0, %entry ]
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%arrayidx = getelementptr inbounds float* %b, i64 %indvars.iv
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%0 = load float* %arrayidx, align 4, !tbaa !0
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%mul = fmul float %0, 3.000000e+00
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%arrayidx2 = getelementptr inbounds float* %a, i64 %indvars.iv
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store float %mul, float* %arrayidx2, align 4, !tbaa !0
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%indvars.iv.next = add i64 %indvars.iv, 1
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%lftr.wideiv = trunc i64 %indvars.iv.next to i32
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%exitcond = icmp eq i32 %lftr.wideiv, %n
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br i1 %exitcond, label %for.end, label %for.body
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for.end: ; preds = %for.body, %entry
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ret i32 undef
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}
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!0 = metadata !{metadata !"float", metadata !1}
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!1 = metadata !{metadata !"omnipotent char", metadata !2}
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!2 = metadata !{metadata !"Simple C/C++ TBAA"}
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