llvm-6502/lib/CodeGen
2011-04-08 23:39:38 +00:00
..
AsmPrinter Simplify array bound checks and clarify comments. One element array can have same non-zero number as lower bound as well as upper bound. 2011-04-08 23:39:38 +00:00
SelectionDAG Change -arm-trap-func= into a non-arm specific option. Now Intrinsic::trap is lowered into a call to the specified trap function at sdisel time. 2011-04-08 21:37:21 +00:00
AggressiveAntiDepBreaker.cpp
AggressiveAntiDepBreaker.h
AllocationOrder.cpp
AllocationOrder.h
Analysis.cpp
AntiDepBreaker.h
BranchFolding.cpp
BranchFolding.h
CalcSpillWeights.cpp Recompute register class and hint for registers created during spilling. 2011-03-29 21:20:19 +00:00
CallingConvLower.cpp
CMakeLists.txt Add an InterferenceCache class for caching per-block interference ranges. 2011-04-02 06:03:35 +00:00
CodeGen.cpp
CodePlacementOpt.cpp
CriticalAntiDepBreaker.cpp
CriticalAntiDepBreaker.h
DeadMachineInstructionElim.cpp
DwarfEHPrepare.cpp Remove PHINode::reserveOperandSpace(). Instead, add a parameter to 2011-03-30 11:28:46 +00:00
EdgeBundles.cpp
ELF.h
ELFCodeEmitter.cpp
ELFCodeEmitter.h
ELFWriter.cpp llvm.global_[cd]tor is defined to be either external, or appending with an array 2011-04-08 07:30:21 +00:00
ELFWriter.h
ExpandISelPseudos.cpp
GCMetadata.cpp
GCMetadataPrinter.cpp
GCStrategy.cpp
IfConversion.cpp
InlineSpiller.cpp Pick a conservative register class when creating a small live range for remat. 2011-03-31 03:54:44 +00:00
InterferenceCache.cpp Avoid moving iterators when the previous block was just visited. 2011-04-07 17:27:50 +00:00
InterferenceCache.h Add an InterferenceCache class for caching per-block interference ranges. 2011-04-02 06:03:35 +00:00
IntrinsicLowering.cpp
LatencyPriorityQueue.cpp
LiveDebugVariables.cpp
LiveDebugVariables.h
LiveInterval.cpp
LiveIntervalAnalysis.cpp Recompute hasPHIKill flags when shrinking live intervals. 2011-04-07 18:43:14 +00:00
LiveIntervalUnion.cpp
LiveIntervalUnion.h Fix bug found by valgrind. 2011-03-31 15:14:11 +00:00
LiveRangeEdit.cpp When dead code elimination removes all but one use, try to fold the single def into the remaining use. 2011-04-05 20:20:26 +00:00
LiveRangeEdit.h When dead code elimination removes all but one use, try to fold the single def into the remaining use. 2011-04-05 20:20:26 +00:00
LiveStackAnalysis.cpp
LiveVariables.cpp
LLVMTargetMachine.cpp Integrated-As: Add support for setting the AllowTemporaryLabels flag via 2011-03-28 22:49:19 +00:00
LocalStackSlotAllocation.cpp
LowerSubregs.cpp
MachineBasicBlock.cpp
MachineCSE.cpp
MachineDominators.cpp
MachineFunction.cpp
MachineFunctionAnalysis.cpp
MachineFunctionPass.cpp
MachineFunctionPrinterPass.cpp
MachineInstr.cpp Ensure all defs referring to a virtual register are marked dead by addRegisterDead(). 2011-04-05 16:53:50 +00:00
MachineLICM.cpp
MachineLoopInfo.cpp
MachineLoopRanges.cpp
MachineModuleInfo.cpp
MachineModuleInfoImpls.cpp
MachinePassRegistry.cpp
MachineRegisterInfo.cpp
MachineSink.cpp
MachineSSAUpdater.cpp
MachineVerifier.cpp Permit blocks to branch directly to a landing pad. 2011-04-05 23:43:11 +00:00
Makefile
ObjectCodeEmitter.cpp
OcamlGC.cpp
OptimizePHIs.cpp
Passes.cpp
PeepholeOptimizer.cpp
PHIElimination.cpp
PHIEliminationUtils.cpp
PHIEliminationUtils.h
PostRASchedulerList.cpp
PreAllocSplitting.cpp
ProcessImplicitDefs.cpp
PrologEpilogInserter.cpp Allow a target to choose whether to prefer the scavenger emergency spill slot 2011-03-03 20:01:52 +00:00
PrologEpilogInserter.h
PseudoSourceValue.cpp
README.txt
RegAllocBase.h
RegAllocBasic.cpp Run LiveDebugVariables in RegAllocBasic and RegAllocGreedy. 2011-04-05 21:40:37 +00:00
RegAllocFast.cpp
RegAllocGreedy.cpp Extract SpillPlacement::addLinks for handling the special transparent blocks. 2011-04-07 17:27:46 +00:00
RegAllocLinearScan.cpp Allow coalescing with reserved physregs in certain cases: 2011-04-04 21:00:03 +00:00
RegAllocPBQP.cpp
RegisterCoalescer.cpp
RegisterScavenging.cpp Add an assertion instead of crashing when the scavenger goes past the end 2011-04-05 20:44:15 +00:00
RenderMachineFunction.cpp
RenderMachineFunction.h
ScheduleDAG.cpp
ScheduleDAGEmit.cpp
ScheduleDAGInstrs.cpp
ScheduleDAGInstrs.h
ScheduleDAGPrinter.cpp
ScoreboardHazardRecognizer.cpp
ShadowStackGC.cpp
ShrinkWrapping.cpp
SimpleRegisterCoalescing.cpp Allow coalescing with reserved physregs in certain cases: 2011-04-04 21:00:03 +00:00
SimpleRegisterCoalescing.h Extract physreg joining policy to a separate method. 2011-04-04 20:59:59 +00:00
SjLjEHPrepare.cpp Revamp the SjLj "dispatch setup" intrinsic. 2011-04-05 01:37:43 +00:00
SlotIndexes.cpp Use basic block numbers as indexes when mapping slot index ranges. 2011-04-02 06:03:31 +00:00
Spiller.cpp
Spiller.h
SpillPlacement.cpp Prefer multiplications to divisions. 2011-04-07 17:27:48 +00:00
SpillPlacement.h Extract SpillPlacement::addLinks for handling the special transparent blocks. 2011-04-07 17:27:46 +00:00
SplitKit.cpp Analyze blocks with uses separately from live-through blocks without uses. 2011-04-06 03:57:00 +00:00
SplitKit.h Analyze blocks with uses separately from live-through blocks without uses. 2011-04-06 03:57:00 +00:00
Splitter.cpp
Splitter.h
StackProtector.cpp Inline check that's used only once. 2011-03-29 17:12:55 +00:00
StackSlotColoring.cpp
StrongPHIElimination.cpp
TailDuplication.cpp
TargetInstrInfoImpl.cpp
TargetLoweringObjectFileImpl.cpp
TwoAddressInstructionPass.cpp
UnreachableBlockElim.cpp
VirtRegMap.cpp Don't completely eliminate identity copies that also modify super register liveness. 2011-03-31 17:55:25 +00:00
VirtRegMap.h
VirtRegRewriter.cpp Fix evil VirtRegRewriter bug. 2011-03-30 18:14:07 +00:00
VirtRegRewriter.h

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4

//===---------------------------------------------------------------------===//

The scheduler should be able to sort nearby instructions by their address. For
example, in an expanded memset sequence it's not uncommon to see code like this:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

Each of the stores is independent, and the scheduler is currently making an
arbitrary decision about the order.

//===---------------------------------------------------------------------===//

Another opportunitiy in this code is that the $0 could be moved to a register:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

This would save substantial code size, especially for longer sequences like
this. It would be easy to have a rule telling isel to avoid matching MOV32mi
if the immediate has more than some fixed number of uses. It's more involved
to teach the register allocator how to do late folding to recover from
excessive register pressure.