llvm-6502/lib/Transforms/Vectorize/VecUtils.h
Nadav Rotem 3f75c6cfb5 SLPVectorizer: Change the order in which new instructions are added to the function.
We are not working on a DAG and I ran into a number of problems when I enabled the vectorizations of 'diamond-trees' (trees that share leafs).
* Imroved the numbering API.
* Changed the placement of new instructions to the last root.
* Fixed a bug with external tree users with non-zero lane.
* Fixed a bug in the placement of in-tree users.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@182508 91177308-0d34-0410-b5e6-96231b3b80d8
2013-05-22 19:47:32 +00:00

185 lines
7.0 KiB
C++

//===- VecUtils.h - Vectorization Utilities -------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This family of classes and functions manipulate vectors and chains of
// vectors.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORMS_VECTORIZE_VECUTILS_H
#define LLVM_TRANSFORMS_VECTORIZE_VECUTILS_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/IR/IRBuilder.h"
#include <vector>
namespace llvm {
class BasicBlock; class Instruction; class Type;
class VectorType; class StoreInst; class Value;
class ScalarEvolution; class DataLayout;
class TargetTransformInfo; class AliasAnalysis;
class Loop;
/// Bottom Up SLP vectorization utility class.
struct BoUpSLP {
typedef SmallVector<Value*, 8> ValueList;
typedef SmallPtrSet<Value*, 16> ValueSet;
typedef SmallVector<StoreInst*, 8> StoreList;
static const int max_cost = 1<<20;
// \brief C'tor.
BoUpSLP(BasicBlock *Bb, ScalarEvolution *Se, DataLayout *Dl,
TargetTransformInfo *Tti, AliasAnalysis *Aa, Loop *Lp);
/// \brief Take the pointer operand from the Load/Store instruction.
/// \returns NULL if this is not a valid Load/Store instruction.
static Value *getPointerOperand(Value *I);
/// \brief Take the address space operand from the Load/Store instruction.
/// \returns -1 if this is not a valid Load/Store instruction.
static unsigned getAddressSpaceOperand(Value *I);
/// \returns true if the memory operations A and B are consecutive.
bool isConsecutiveAccess(Value *A, Value *B);
/// \brief Vectorize the tree that starts with the elements in \p VL.
/// \returns the vectorized value.
Value *vectorizeTree(ArrayRef<Value *> VL, int VF);
/// \returns the vectorization cost of the subtree that starts at \p VL.
/// A negative number means that this is profitable.
int getTreeCost(ArrayRef<Value *> VL);
/// \returns the scalarization cost for this list of values. Assuming that
/// this subtree gets vectorized, we may need to extract the values from the
/// roots. This method calculates the cost of extracting the values.
int getScalarizationCost(ArrayRef<Value *> VL);
/// \brief Attempts to order and vectorize a sequence of stores. This
/// function does a quadratic scan of the given stores.
/// \returns true if the basic block was modified.
bool vectorizeStores(ArrayRef<StoreInst *> Stores, int costThreshold);
/// \brief Vectorize a group of scalars into a vector tree.
void vectorizeArith(ArrayRef<Value *> Operands);
/// \returns the list of new instructions that were added in order to collect
/// scalars into vectors. This list can be used to further optimize the gather
/// sequences.
ValueList &getGatherSeqInstructions() {return GatherInstructions; }
private:
/// \brief This method contains the recursive part of getTreeCost.
int getTreeCost_rec(ArrayRef<Value *> VL, unsigned Depth);
/// \brief This recursive method looks for vectorization hazards such as
/// values that are used by multiple users and checks that values are used
/// by only one vector lane. It updates the variables LaneMap, MultiUserVals.
void getTreeUses_rec(ArrayRef<Value *> VL, unsigned Depth);
/// \brief This method contains the recursive part of vectorizeTree.
Value *vectorizeTree_rec(ArrayRef<Value *> VL, int VF);
/// \brief Number all of the instructions in the block.
void numberInstructions();
/// \brief Vectorize a sorted sequence of stores.
bool vectorizeStoreChain(ArrayRef<Value *> Chain, int CostThreshold);
/// \returns the scalarization cost for this type. Scalarization in this
/// context means the creation of vectors from a group of scalars.
int getScalarizationCost(Type *Ty);
/// \returns the AA location that is being access by the instruction.
AliasAnalysis::Location getLocation(Instruction *I);
/// \brief Checks if it is possible to sink an instruction from
/// \p Src to \p Dst.
/// \returns the pointer to the barrier instruction if we can't sink.
Value *isUnsafeToSink(Instruction *Src, Instruction *Dst);
/// \returns the index of the last instrucion in the BB from \p VL.
/// Only consider the first \p VF elements.
int getLastIndex(ArrayRef<Value *> VL, unsigned VF);
/// \returns the index of the first User of \p VL.
/// Only consider the first \p VF elements.
int getFirstUserIndex(ArrayRef<Value *> VL, unsigned VF);
/// \returns the instruction \p I or \p Jt hat appears last in the BB .
int getLastIndex(Instruction *I, Instruction *J);
/// \returns the insertion point for \p Index.
Instruction *getInsertionPoint(unsigned Index);
/// \returns a vector from a collection of scalars in \p VL.
Value *Scalarize(ArrayRef<Value *> VL, VectorType *Ty);
private:
/// Maps instructions to numbers and back.
SmallDenseMap<Value*, int> InstrIdx;
/// Maps integers to Instructions.
std::vector<Instruction*> InstrVec;
// -- containers that are used during getTreeCost -- //
/// Contains values that must be scalarized because they are used
/// by multiple lanes, or by users outside the tree.
/// NOTICE: The vectorization methods also use this set.
ValueSet MustScalarize;
/// Contains values that have users outside of the vectorized graph.
/// We need to generate extract instructions for these values.
/// NOTICE: The vectorization methods also use this set.
SetVector<Value*> MustExtract;
/// Contains a list of values that are used outside the current tree. This
/// set must be reset between runs.
SetVector<Value*> MultiUserVals;
/// Maps values in the tree to the vector lanes that uses them. This map must
/// be reset between runs of getCost.
std::map<Value*, int> LaneMap;
/// A list of instructions to ignore while sinking
/// memory instructions. This map must be reset between runs of getCost.
ValueSet MemBarrierIgnoreList;
// -- Containers that are used during vectorizeTree -- //
/// Maps between the first scalar to the vector. This map must be reset
///between runs.
DenseMap<Value*, Value*> VectorizedValues;
// -- Containers that are used after vectorization by the caller -- //
/// A list of instructions that are used when gathering scalars into vectors.
/// In many cases these instructions can be hoisted outside of the BB.
/// Iterating over this list is faster than calling LICM.
ValueList GatherInstructions;
/// Instruction builder to construct the vectorized tree.
IRBuilder<> Builder;
// Analysis and block reference.
BasicBlock *BB;
ScalarEvolution *SE;
DataLayout *DL;
TargetTransformInfo *TTI;
AliasAnalysis *AA;
Loop *L;
};
} // end of namespace
#endif // LLVM_TRANSFORMS_VECTORIZE_VECUTILS_H