llvm-6502/lib/ExecutionEngine/Interpreter/Interpreter.h
Brian Gaeke 413ab6655b Remove support for interactive (step finish next) instructions.
Remove printCurrentInstruction, printStackFrame and infoValue
 (only used interactively) and other unused methods of Interpreter.
Fold UserInput.cpp containing only callMainFunction() into Interpreter.cpp.
Remove unused Profile flag.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@8359 91177308-0d34-0410-b5e6-96231b3b80d8
2003-09-05 04:46:26 +00:00

203 lines
7.0 KiB
C++

//===-- Interpreter.h ------------------------------------------*- C++ -*--===//
//
// This header file defines the interpreter structure
//
//===----------------------------------------------------------------------===//
#ifndef LLI_INTERPRETER_H
#define LLI_INTERPRETER_H
#include "../ExecutionEngine.h"
#include "../GenericValue.h"
#include "Support/DataTypes.h"
#include "llvm/Assembly/CachedWriter.h"
#include "llvm/Target/TargetData.h"
#include "llvm/BasicBlock.h"
#include "llvm/Support/InstVisitor.h"
extern CachedWriter CW; // Object to accelerate printing of LLVM
struct FunctionInfo; // Defined in ExecutionAnnotations.h
// AllocaHolder - Object to track all of the blocks of memory allocated by
// alloca. When the function returns, this object is poped off the execution
// stack, which causes the dtor to be run, which frees all the alloca'd memory.
//
class AllocaHolder {
friend class AllocaHolderHandle;
std::vector<void*> Allocations;
unsigned RefCnt;
public:
AllocaHolder() : RefCnt(0) {}
void add(void *mem) { Allocations.push_back(mem); }
~AllocaHolder() {
for (unsigned i = 0; i < Allocations.size(); ++i)
free(Allocations[i]);
}
};
// AllocaHolderHandle gives AllocaHolder value semantics so we can stick it into
// a vector...
//
class AllocaHolderHandle {
AllocaHolder *H;
public:
AllocaHolderHandle() : H(new AllocaHolder()) { H->RefCnt++; }
AllocaHolderHandle(const AllocaHolderHandle &AH) : H(AH.H) { H->RefCnt++; }
~AllocaHolderHandle() { if (--H->RefCnt == 0) delete H; }
void add(void *mem) { H->add(mem); }
};
typedef std::vector<GenericValue> ValuePlaneTy;
// ExecutionContext struct - This struct represents one stack frame currently
// executing.
//
struct ExecutionContext {
Function *CurFunction;// The currently executing function
BasicBlock *CurBB; // The currently executing BB
BasicBlock::iterator CurInst; // The next instruction to execute
FunctionInfo *FuncInfo; // The FuncInfo annotation for the function
std::vector<ValuePlaneTy> Values;// ValuePlanes for each type
std::vector<GenericValue> VarArgs; // Values passed through an ellipsis
CallInst *Caller; // Holds the call that called subframes.
// NULL if main func or debugger invoked fn
AllocaHolderHandle Allocas; // Track memory allocated by alloca
};
// Interpreter - This class represents the entirety of the interpreter.
//
class Interpreter : public ExecutionEngine, public InstVisitor<Interpreter> {
int ExitCode; // The exit code to be returned by the lli util
bool Trace; // Tracing enabled?
int CurFrame; // The current stack frame being inspected
TargetData TD;
// The runtime stack of executing code. The top of the stack is the current
// function record.
std::vector<ExecutionContext> ECStack;
// AtExitHandlers - List of functions to call when the program exits.
std::vector<Function*> AtExitHandlers;
public:
Interpreter(Module *M, bool isLittleEndian, bool isLongPointer,
bool TraceMode);
inline ~Interpreter() { CW.setModule(0); }
/// create - Create an interpreter ExecutionEngine. This can never fail.
///
static ExecutionEngine *create(Module *M, bool TraceMode);
/// run - Start execution with the specified function and arguments.
///
virtual int run(const std::string &FnName,
const std::vector<std::string> &Args,
const char ** envp);
void enableTracing() { Trace = true; }
void handleUserInput();
// User Interation Methods...
bool callFunction(const std::string &Name); // return true on failure
void print(const std::string &Name);
static void print(const Type *Ty, GenericValue V);
static void printValue(const Type *Ty, GenericValue V);
bool callMainFunction(const std::string &MainName,
const std::vector<std::string> &InputFilename);
// Code execution methods...
void callFunction(Function *F, const std::vector<GenericValue> &ArgVals);
void executeInstruction(); // Execute one instruction...
void run(); // Do the 'run' command
// Opcode Implementations
void visitReturnInst(ReturnInst &I);
void visitBranchInst(BranchInst &I);
void visitSwitchInst(SwitchInst &I);
void visitBinaryOperator(BinaryOperator &I);
void visitAllocationInst(AllocationInst &I);
void visitFreeInst(FreeInst &I);
void visitLoadInst(LoadInst &I);
void visitStoreInst(StoreInst &I);
void visitGetElementPtrInst(GetElementPtrInst &I);
void visitPHINode(PHINode &PN) { assert(0 && "PHI nodes already handled!"); }
void visitCastInst(CastInst &I);
void visitCallInst(CallInst &I);
void visitShl(ShiftInst &I);
void visitShr(ShiftInst &I);
void visitVarArgInst(VarArgInst &I);
void visitInstruction(Instruction &I) {
std::cerr << I;
assert(0 && "Instruction not interpretable yet!");
}
GenericValue callExternalFunction(Function *F,
const std::vector<GenericValue> &ArgVals);
void exitCalled(GenericValue GV);
// getCurrentFunction - Return the currently executing function
inline Function *getCurrentFunction() const {
return CurFrame < 0 ? 0 : ECStack[CurFrame].CurFunction;
}
// isStopped - Return true if a program is stopped. Return false if no
// program is running.
//
inline bool isStopped() const { return !ECStack.empty(); }
void addAtExitHandler(Function *F) {
AtExitHandlers.push_back(F);
}
//FIXME: private:
public:
GenericValue executeGEPOperation(Value *Ptr, User::op_iterator I,
User::op_iterator E, ExecutionContext &SF);
private: // Helper functions
// SwitchToNewBasicBlock - Start execution in a new basic block and run any
// PHI nodes in the top of the block. This is used for intraprocedural
// control flow.
//
void SwitchToNewBasicBlock(BasicBlock *Dest, ExecutionContext &SF);
void *getPointerToFunction(Function *F) { return (void*)F; }
// getCurrentExecutablePath() - Return the directory that the lli executable
// lives in.
//
std::string getCurrentExecutablePath() const;
// printCurrentInstruction - Print out the instruction that the virtual PC is
// at, or fail silently if no program is running.
//
void printCurrentInstruction();
// LookupMatchingNames - Search the current function namespace, then the
// global namespace looking for values that match the specified name. Return
// ALL matches to that name. This is obviously slow, and should only be used
// for user interaction.
//
std::vector<Value*> LookupMatchingNames(const std::string &Name);
// ChooseOneOption - Prompt the user to choose among the specified options to
// pick one value. If no options are provided, emit an error. If a single
// option is provided, just return that option.
//
Value *ChooseOneOption(const std::string &Name,
const std::vector<Value*> &Opts);
void initializeExecutionEngine();
void initializeExternalFunctions();
};
#endif