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https://github.com/c64scene-ar/llvm-6502.git
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7b837d8c75
This adds a second implementation of the AArch64 architecture to LLVM, accessible in parallel via the "arm64" triple. The plan over the coming weeks & months is to merge the two into a single backend, during which time thorough code review should naturally occur. Everything will be easier with the target in-tree though, hence this commit. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@205090 91177308-0d34-0410-b5e6-96231b3b80d8
21 lines
736 B
LLVM
21 lines
736 B
LLVM
; RUN: llc -mtriple=arm64-apple-ios7.0 -o - %s | FileCheck %s
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@global = global [20 x i64] zeroinitializer, align 8
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; The following function has enough locals to need some restoring, but not a
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; frame record. In an intermediate frame refactoring, prologue and epilogue were
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; inconsistent about how much to move SP.
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define void @test_stack_no_frame() {
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; CHECK: test_stack_no_frame
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; CHECK: sub sp, sp, #[[STACKSIZE:[0-9]+]]
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%local = alloca [20 x i64]
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%val = load volatile [20 x i64]* @global, align 8
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store volatile [20 x i64] %val, [20 x i64]* %local, align 8
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%val2 = load volatile [20 x i64]* %local, align 8
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store volatile [20 x i64] %val2, [20 x i64]* @global, align 8
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; CHECK: add sp, sp, #[[STACKSIZE]]
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ret void
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}
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