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https://github.com/c64scene-ar/llvm-6502.git
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discussion of this change. Boy are my fingers tired. ;-) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45411 91177308-0d34-0410-b5e6-96231b3b80d8
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
//===-- llvm/CodeGen/RegAllocRegistry.h -------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the implementation for register allocator function
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// pass registry (RegisterRegAlloc).
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGENREGALLOCREGISTRY_H
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#define LLVM_CODEGENREGALLOCREGISTRY_H
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#include "llvm/CodeGen/MachinePassRegistry.h"
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namespace llvm {
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//===----------------------------------------------------------------------===//
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///
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/// RegisterRegAlloc class - Track the registration of register allocators.
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///
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//===----------------------------------------------------------------------===//
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class RegisterRegAlloc : public MachinePassRegistryNode {
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public:
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typedef FunctionPass *(*FunctionPassCtor)();
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static MachinePassRegistry Registry;
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RegisterRegAlloc(const char *N, const char *D, FunctionPassCtor C)
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: MachinePassRegistryNode(N, D, (MachinePassCtor)C)
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{ Registry.Add(this); }
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~RegisterRegAlloc() { Registry.Remove(this); }
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// Accessors.
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//
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RegisterRegAlloc *getNext() const {
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return (RegisterRegAlloc *)MachinePassRegistryNode::getNext();
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}
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static RegisterRegAlloc *getList() {
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return (RegisterRegAlloc *)Registry.getList();
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}
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static FunctionPassCtor getDefault() {
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return (FunctionPassCtor)Registry.getDefault();
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}
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static void setDefault(FunctionPassCtor C) {
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Registry.setDefault((MachinePassCtor)C);
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}
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static void setListener(MachinePassRegistryListener *L) {
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Registry.setListener(L);
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}
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};
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} // end namespace llvm
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#endif
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