llvm-6502/include/llvm/CodeGen/SelectionDAGCSEMap.h
Chris Lattner 0b3e525a3a Start using SDVTList more consistently
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@29711 91177308-0d34-0410-b5e6-96231b3b80d8
2006-08-15 19:11:05 +00:00

129 lines
4.5 KiB
C++

//===-- llvm/CodeGen/SelectionDAGCSEMap.h - CSE Map for SD ------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Chris Lattner and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the SelectionDAG class, and transitively defines the
// SDNode class and subclasses.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_SELECTIONDAGCSEMAP_H
#define LLVM_CODEGEN_SELECTIONDAGCSEMAP_H
#include "llvm/ADT/SmallVector.h"
namespace llvm {
class SDNode;
class SDOperand;
struct SDVTList;
/// SelectionDAGCSEMap - This class is used for two purposes:
/// 1. Given information (e.g. opcode and operand info) about a node we want
/// to create, look up the unique instance of the node in the map. If
/// the node already exists, return it, otherwise return the bucket it
/// should be inserted into.
/// 2. Given a node that has already been created, remove it from the CSE
/// map.
///
/// This class is implemented as a chained hash table, where the "buckets" are
/// actually the SDNodes themselves (the next pointer is in the SDNode).
///
class SelectionDAGCSEMap {
void **Buckets;
unsigned NumBuckets; // Always a power of 2.
unsigned NumNodes;
public:
class NodeID;
SelectionDAGCSEMap();
~SelectionDAGCSEMap();
/// RemoveNode - Remove a node from the CSE map, returning true if one was
/// removed or false if the node was not in the CSE map.
bool RemoveNode(SDNode *N);
/// GetOrInsertSimpleNode - If there is an existing simple SDNode exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and it
/// instead. This only works on *simple* SDNodes, not ConstantSDNode or any
/// other classes derived from SDNode.
SDNode *GetOrInsertNode(SDNode *N);
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
SDNode *FindNodeOrInsertPos(const NodeID &ID, void *&InsertPos);
/// InsertNode - Insert the specified node into the CSE Map, knowing that it
/// is not already in the map. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void InsertNode(SDNode *N, void *InsertPos);
class NodeID {
/// Use a SmallVector to avoid a heap allocation in the common case.
///
SmallVector<unsigned, 32> Bits;
public:
NodeID() {}
NodeID(SDNode *N);
NodeID(unsigned short ID, SDVTList VTList);
NodeID(unsigned short ID, SDVTList VTList, SDOperand Op);
NodeID(unsigned short ID, SDVTList VTList,
SDOperand Op1, SDOperand Op2);
NodeID(unsigned short ID, SDVTList VTList,
SDOperand Op1, SDOperand Op2, SDOperand Op3);
NodeID(unsigned short ID, SDVTList VTList,
const SDOperand *OpList, unsigned N);
void SetOpcode(unsigned short ID) {
Bits.push_back(ID);
}
/// getOpcode - Return the opcode that has been set for this NodeID.
///
unsigned getOpcode() const {
return Bits[0];
}
void SetValueTypes(SDVTList VTList);
void SetOperands() {}
void SetOperands(SDOperand Op) { AddOperand(Op); }
void SetOperands(SDOperand Op1, SDOperand Op2) {
AddOperand(Op1); AddOperand(Op2);
}
void SetOperands(SDOperand Op1, SDOperand Op2, SDOperand Op3) {
AddOperand(Op1); AddOperand(Op2); AddOperand(Op3);
}
void SetOperands(const SDOperand *Ops, unsigned NumOps);
void AddOperand(SDOperand Op);
void AddPointer(const void *Ptr);
void AddInteger(signed I) {
Bits.push_back(I);
}
void AddInteger(unsigned I) {
Bits.push_back(I);
}
void AddInteger(uint64_t I) {
Bits.push_back(unsigned(I));
Bits.push_back(unsigned(I >> 32));
}
unsigned ComputeHash() const;
bool operator==(const NodeID &RHS) const;
};
private:
SDNode *GetNextPtr(void *NextInBucketPtr);
SDNode *GetNextPtr(void *NextInBucketPtr, void **Buckets, unsigned NumBuck);
void **GetBucketPtr(void *NextInBucketPtr);
void **GetBucketFor(const NodeID &ID) const;
void GrowHashTable();
};
} // end namespace llvm
#endif