llvm-6502/unittests/Support/AllocatorTest.cpp
Chandler Carruth 368a977298 [Allocator] Lift the slab size and size threshold into template
parameters rather than runtime parameters.

There is only one user of these parameters and they are compile time for
that user. Making these compile time seems to better reflect their
intended usage as well.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@205143 91177308-0d34-0410-b5e6-96231b3b80d8
2014-03-30 12:07:07 +00:00

151 lines
4.2 KiB
C++

//===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/Allocator.h"
#include "gtest/gtest.h"
#include <cstdlib>
using namespace llvm;
namespace {
TEST(AllocatorTest, Basics) {
BumpPtrAllocator Alloc;
int *a = (int*)Alloc.Allocate(sizeof(int), 0);
int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 0);
int *c = (int*)Alloc.Allocate(sizeof(int), 0);
*a = 1;
b[0] = 2;
b[9] = 2;
*c = 3;
EXPECT_EQ(1, *a);
EXPECT_EQ(2, b[0]);
EXPECT_EQ(2, b[9]);
EXPECT_EQ(3, *c);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
}
// Allocate enough bytes to create three slabs.
TEST(AllocatorTest, ThreeSlabs) {
BumpPtrAllocator Alloc;
Alloc.Allocate(3000, 0);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(3U, Alloc.GetNumSlabs());
}
// Allocate enough bytes to create two slabs, reset the allocator, and do it
// again.
TEST(AllocatorTest, TestReset) {
BumpPtrAllocator Alloc;
Alloc.Allocate(3000, 0);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
Alloc.Reset();
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
// Test some allocations at varying alignments.
TEST(AllocatorTest, TestAlignment) {
BumpPtrAllocator Alloc;
uintptr_t a;
a = (uintptr_t)Alloc.Allocate(1, 2);
EXPECT_EQ(0U, a & 1);
a = (uintptr_t)Alloc.Allocate(1, 4);
EXPECT_EQ(0U, a & 3);
a = (uintptr_t)Alloc.Allocate(1, 8);
EXPECT_EQ(0U, a & 7);
a = (uintptr_t)Alloc.Allocate(1, 16);
EXPECT_EQ(0U, a & 15);
a = (uintptr_t)Alloc.Allocate(1, 32);
EXPECT_EQ(0U, a & 31);
a = (uintptr_t)Alloc.Allocate(1, 64);
EXPECT_EQ(0U, a & 63);
a = (uintptr_t)Alloc.Allocate(1, 128);
EXPECT_EQ(0U, a & 127);
}
// Test allocating just over the slab size. This tests a bug where before the
// allocator incorrectly calculated the buffer end pointer.
TEST(AllocatorTest, TestOverflow) {
BumpPtrAllocator Alloc;
// Fill the slab right up until the end pointer.
Alloc.Allocate(4096 - sizeof(MemSlab), 0);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
// If we don't allocate a new slab, then we will have overflowed.
Alloc.Allocate(1, 0);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
// Test allocating with a size larger than the initial slab size.
TEST(AllocatorTest, TestSmallSlabSize) {
BumpPtrAllocator Alloc;
Alloc.Allocate(8000, 0);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
// Mock slab allocator that returns slabs aligned on 4096 bytes. There is no
// easy portable way to do this, so this is kind of a hack.
class MockSlabAllocator : public SlabAllocator {
MemSlab *LastSlab;
public:
virtual ~MockSlabAllocator() { }
virtual MemSlab *Allocate(size_t Size) {
// Allocate space for the alignment, the slab, and a void* that goes right
// before the slab.
size_t Alignment = 4096;
void *MemBase = malloc(Size + Alignment - 1 + sizeof(void*));
// Make the slab.
MemSlab *Slab = (MemSlab*)(((uintptr_t)MemBase+sizeof(void*)+Alignment-1) &
~(uintptr_t)(Alignment - 1));
Slab->Size = Size;
Slab->NextPtr = 0;
// Hold a pointer to the base so we can free the whole malloced block.
((void**)Slab)[-1] = MemBase;
LastSlab = Slab;
return Slab;
}
virtual void Deallocate(MemSlab *Slab) {
free(((void**)Slab)[-1]);
}
MemSlab *GetLastSlab() {
return LastSlab;
}
};
// Allocate a large-ish block with a really large alignment so that the
// allocator will think that it has space, but after it does the alignment it
// will not.
TEST(AllocatorTest, TestBigAlignment) {
MockSlabAllocator SlabAlloc;
BumpPtrAllocator Alloc(SlabAlloc);
uintptr_t Ptr = (uintptr_t)Alloc.Allocate(3000, 2048);
MemSlab *Slab = SlabAlloc.GetLastSlab();
EXPECT_LE(Ptr + 3000, ((uintptr_t)Slab) + Slab->Size);
}
} // anonymous namespace