mirror of
https://github.com/c64scene-ar/llvm-6502.git
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38f488e462
the move of *Builder classes into the Core library. No uses of this builder in Clang or DragonEgg I could find. If there is a desire to have an IR-building-support library that contains all of these builders, that can be easily added, but currently it seems likely that these add no real overhead to VMCore. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@160243 91177308-0d34-0410-b5e6-96231b3b80d8
523 lines
16 KiB
C++
523 lines
16 KiB
C++
//===- PathNumbering.cpp --------------------------------------*- C++ -*---===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Ball-Larus path numbers uniquely identify paths through a directed acyclic
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// graph (DAG) [Ball96]. For a CFG backedges are removed and replaced by phony
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// edges to obtain a DAG, and thus the unique path numbers [Ball96].
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//
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// The purpose of this analysis is to enumerate the edges in a CFG in order
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// to obtain paths from path numbers in a convenient manner. As described in
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// [Ball96] edges can be enumerated such that given a path number by following
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// the CFG and updating the path number, the path is obtained.
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//
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// [Ball96]
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// T. Ball and J. R. Larus. "Efficient Path Profiling."
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// International Symposium on Microarchitecture, pages 46-57, 1996.
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// http://portal.acm.org/citation.cfm?id=243857
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "ball-larus-numbering"
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#include "llvm/Analysis/PathNumbering.h"
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/InstrTypes.h"
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#include "llvm/Instructions.h"
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#include "llvm/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/TypeBuilder.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include <queue>
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#include <stack>
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#include <string>
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#include <utility>
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#include <sstream>
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using namespace llvm;
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// Are we enabling early termination
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static cl::opt<bool> ProcessEarlyTermination(
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"path-profile-early-termination", cl::Hidden,
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cl::desc("In path profiling, insert extra instrumentation to account for "
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"unexpected function termination."));
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// Returns the basic block for the BallLarusNode
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BasicBlock* BallLarusNode::getBlock() {
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return(_basicBlock);
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}
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// Returns the number of paths to the exit starting at the node.
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unsigned BallLarusNode::getNumberPaths() {
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return(_numberPaths);
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}
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// Sets the number of paths to the exit starting at the node.
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void BallLarusNode::setNumberPaths(unsigned numberPaths) {
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_numberPaths = numberPaths;
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}
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// Gets the NodeColor used in graph algorithms.
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BallLarusNode::NodeColor BallLarusNode::getColor() {
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return(_color);
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}
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// Sets the NodeColor used in graph algorithms.
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void BallLarusNode::setColor(BallLarusNode::NodeColor color) {
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_color = color;
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}
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// Returns an iterator over predecessor edges. Includes phony and
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// backedges.
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BLEdgeIterator BallLarusNode::predBegin() {
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return(_predEdges.begin());
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}
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// Returns the end sentinel for the predecessor iterator.
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BLEdgeIterator BallLarusNode::predEnd() {
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return(_predEdges.end());
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}
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// Returns the number of predecessor edges. Includes phony and
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// backedges.
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unsigned BallLarusNode::getNumberPredEdges() {
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return(_predEdges.size());
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}
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// Returns an iterator over successor edges. Includes phony and
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// backedges.
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BLEdgeIterator BallLarusNode::succBegin() {
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return(_succEdges.begin());
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}
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// Returns the end sentinel for the successor iterator.
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BLEdgeIterator BallLarusNode::succEnd() {
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return(_succEdges.end());
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}
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// Returns the number of successor edges. Includes phony and
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// backedges.
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unsigned BallLarusNode::getNumberSuccEdges() {
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return(_succEdges.size());
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}
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// Add an edge to the predecessor list.
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void BallLarusNode::addPredEdge(BallLarusEdge* edge) {
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_predEdges.push_back(edge);
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}
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// Remove an edge from the predecessor list.
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void BallLarusNode::removePredEdge(BallLarusEdge* edge) {
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removeEdge(_predEdges, edge);
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}
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// Add an edge to the successor list.
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void BallLarusNode::addSuccEdge(BallLarusEdge* edge) {
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_succEdges.push_back(edge);
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}
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// Remove an edge from the successor list.
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void BallLarusNode::removeSuccEdge(BallLarusEdge* edge) {
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removeEdge(_succEdges, edge);
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}
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// Returns the name of the BasicBlock being represented. If BasicBlock
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// is null then returns "<null>". If BasicBlock has no name, then
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// "<unnamed>" is returned. Intended for use with debug output.
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std::string BallLarusNode::getName() {
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std::stringstream name;
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if(getBlock() != NULL) {
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if(getBlock()->hasName()) {
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std::string tempName(getBlock()->getName());
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name << tempName.c_str() << " (" << _uid << ")";
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} else
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name << "<unnamed> (" << _uid << ")";
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} else
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name << "<null> (" << _uid << ")";
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return name.str();
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}
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// Removes an edge from an edgeVector. Used by removePredEdge and
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// removeSuccEdge.
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void BallLarusNode::removeEdge(BLEdgeVector& v, BallLarusEdge* e) {
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// TODO: Avoid linear scan by using a set instead
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for(BLEdgeIterator i = v.begin(),
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end = v.end();
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i != end;
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++i) {
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if((*i) == e) {
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v.erase(i);
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break;
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}
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}
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}
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// Returns the source node of this edge.
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BallLarusNode* BallLarusEdge::getSource() const {
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return(_source);
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}
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// Returns the target node of this edge.
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BallLarusNode* BallLarusEdge::getTarget() const {
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return(_target);
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}
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// Sets the type of the edge.
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BallLarusEdge::EdgeType BallLarusEdge::getType() const {
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return _edgeType;
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}
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// Gets the type of the edge.
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void BallLarusEdge::setType(EdgeType type) {
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_edgeType = type;
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}
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// Returns the weight of this edge. Used to decode path numbers to sequences
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// of basic blocks.
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unsigned BallLarusEdge::getWeight() {
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return(_weight);
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}
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// Sets the weight of the edge. Used during path numbering.
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void BallLarusEdge::setWeight(unsigned weight) {
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_weight = weight;
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}
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// Gets the phony edge originating at the root.
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BallLarusEdge* BallLarusEdge::getPhonyRoot() {
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return _phonyRoot;
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}
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// Sets the phony edge originating at the root.
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void BallLarusEdge::setPhonyRoot(BallLarusEdge* phonyRoot) {
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_phonyRoot = phonyRoot;
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}
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// Gets the phony edge terminating at the exit.
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BallLarusEdge* BallLarusEdge::getPhonyExit() {
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return _phonyExit;
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}
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// Sets the phony edge terminating at the exit.
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void BallLarusEdge::setPhonyExit(BallLarusEdge* phonyExit) {
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_phonyExit = phonyExit;
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}
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// Gets the associated real edge if this is a phony edge.
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BallLarusEdge* BallLarusEdge::getRealEdge() {
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return _realEdge;
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}
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// Sets the associated real edge if this is a phony edge.
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void BallLarusEdge::setRealEdge(BallLarusEdge* realEdge) {
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_realEdge = realEdge;
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}
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// Returns the duplicate number of the edge.
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unsigned BallLarusEdge::getDuplicateNumber() {
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return(_duplicateNumber);
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}
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// Initialization that requires virtual functions which are not fully
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// functional in the constructor.
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void BallLarusDag::init() {
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BLBlockNodeMap inDag;
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std::stack<BallLarusNode*> dfsStack;
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_root = addNode(&(_function.getEntryBlock()));
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_exit = addNode(NULL);
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// start search from root
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dfsStack.push(getRoot());
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// dfs to add each bb into the dag
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while(dfsStack.size())
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buildNode(inDag, dfsStack);
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// put in the final edge
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addEdge(getExit(),getRoot(),0);
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}
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// Frees all memory associated with the DAG.
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BallLarusDag::~BallLarusDag() {
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for(BLEdgeIterator edge = _edges.begin(), end = _edges.end(); edge != end;
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++edge)
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delete (*edge);
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for(BLNodeIterator node = _nodes.begin(), end = _nodes.end(); node != end;
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++node)
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delete (*node);
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}
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// Calculate the path numbers by assigning edge increments as prescribed
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// in Ball-Larus path profiling.
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void BallLarusDag::calculatePathNumbers() {
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BallLarusNode* node;
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std::queue<BallLarusNode*> bfsQueue;
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bfsQueue.push(getExit());
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while(bfsQueue.size() > 0) {
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node = bfsQueue.front();
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DEBUG(dbgs() << "calculatePathNumbers on " << node->getName() << "\n");
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bfsQueue.pop();
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unsigned prevPathNumber = node->getNumberPaths();
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calculatePathNumbersFrom(node);
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// Check for DAG splitting
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if( node->getNumberPaths() > 100000000 && node != getRoot() ) {
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// Add new phony edge from the split-node to the DAG's exit
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BallLarusEdge* exitEdge = addEdge(node, getExit(), 0);
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exitEdge->setType(BallLarusEdge::SPLITEDGE_PHONY);
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// Counters to handle the possibility of a multi-graph
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BasicBlock* oldTarget = 0;
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unsigned duplicateNumber = 0;
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// Iterate through each successor edge, adding phony edges
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for( BLEdgeIterator succ = node->succBegin(), end = node->succEnd();
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succ != end; oldTarget = (*succ)->getTarget()->getBlock(), succ++ ) {
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if( (*succ)->getType() == BallLarusEdge::NORMAL ) {
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// is this edge a duplicate?
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if( oldTarget != (*succ)->getTarget()->getBlock() )
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duplicateNumber = 0;
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// create the new phony edge: root -> succ
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BallLarusEdge* rootEdge =
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addEdge(getRoot(), (*succ)->getTarget(), duplicateNumber++);
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rootEdge->setType(BallLarusEdge::SPLITEDGE_PHONY);
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rootEdge->setRealEdge(*succ);
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// split on this edge and reference it's exit/root phony edges
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(*succ)->setType(BallLarusEdge::SPLITEDGE);
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(*succ)->setPhonyRoot(rootEdge);
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(*succ)->setPhonyExit(exitEdge);
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(*succ)->setWeight(0);
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}
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}
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calculatePathNumbersFrom(node);
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}
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DEBUG(dbgs() << "prev, new number paths " << prevPathNumber << ", "
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<< node->getNumberPaths() << ".\n");
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if(prevPathNumber == 0 && node->getNumberPaths() != 0) {
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DEBUG(dbgs() << "node ready : " << node->getName() << "\n");
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for(BLEdgeIterator pred = node->predBegin(), end = node->predEnd();
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pred != end; pred++) {
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if( (*pred)->getType() == BallLarusEdge::BACKEDGE ||
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(*pred)->getType() == BallLarusEdge::SPLITEDGE )
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continue;
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BallLarusNode* nextNode = (*pred)->getSource();
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// not yet visited?
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if(nextNode->getNumberPaths() == 0)
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bfsQueue.push(nextNode);
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}
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}
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}
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DEBUG(dbgs() << "\tNumber of paths: " << getRoot()->getNumberPaths() << "\n");
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}
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// Returns the number of paths for the Dag.
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unsigned BallLarusDag::getNumberOfPaths() {
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return(getRoot()->getNumberPaths());
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}
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// Returns the root (i.e. entry) node for the DAG.
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BallLarusNode* BallLarusDag::getRoot() {
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return _root;
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}
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// Returns the exit node for the DAG.
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BallLarusNode* BallLarusDag::getExit() {
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return _exit;
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}
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// Returns the function for the DAG.
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Function& BallLarusDag::getFunction() {
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return(_function);
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}
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// Clears the node colors.
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void BallLarusDag::clearColors(BallLarusNode::NodeColor color) {
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for (BLNodeIterator nodeIt = _nodes.begin(); nodeIt != _nodes.end(); nodeIt++)
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(*nodeIt)->setColor(color);
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}
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// Processes one node and its imediate edges for building the DAG.
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void BallLarusDag::buildNode(BLBlockNodeMap& inDag, BLNodeStack& dfsStack) {
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BallLarusNode* currentNode = dfsStack.top();
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BasicBlock* currentBlock = currentNode->getBlock();
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if(currentNode->getColor() != BallLarusNode::WHITE) {
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// we have already visited this node
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dfsStack.pop();
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currentNode->setColor(BallLarusNode::BLACK);
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} else {
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// are there any external procedure calls?
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if( ProcessEarlyTermination ) {
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for( BasicBlock::iterator bbCurrent = currentNode->getBlock()->begin(),
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bbEnd = currentNode->getBlock()->end(); bbCurrent != bbEnd;
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bbCurrent++ ) {
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Instruction& instr = *bbCurrent;
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if( instr.getOpcode() == Instruction::Call ) {
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BallLarusEdge* callEdge = addEdge(currentNode, getExit(), 0);
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callEdge->setType(BallLarusEdge::CALLEDGE_PHONY);
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break;
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}
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}
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}
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TerminatorInst* terminator = currentNode->getBlock()->getTerminator();
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if(isa<ReturnInst>(terminator) || isa<UnreachableInst>(terminator) ||
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isa<ResumeInst>(terminator))
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addEdge(currentNode, getExit(),0);
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currentNode->setColor(BallLarusNode::GRAY);
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inDag[currentBlock] = currentNode;
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BasicBlock* oldSuccessor = 0;
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unsigned duplicateNumber = 0;
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// iterate through this node's successors
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for(succ_iterator successor = succ_begin(currentBlock),
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succEnd = succ_end(currentBlock); successor != succEnd;
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oldSuccessor = *successor, ++successor ) {
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BasicBlock* succBB = *successor;
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// is this edge a duplicate?
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if (oldSuccessor == succBB)
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duplicateNumber++;
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else
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duplicateNumber = 0;
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buildEdge(inDag, dfsStack, currentNode, succBB, duplicateNumber);
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}
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}
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}
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// Process an edge in the CFG for DAG building.
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void BallLarusDag::buildEdge(BLBlockNodeMap& inDag, std::stack<BallLarusNode*>&
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dfsStack, BallLarusNode* currentNode,
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BasicBlock* succBB, unsigned duplicateCount) {
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BallLarusNode* succNode = inDag[succBB];
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if(succNode && succNode->getColor() == BallLarusNode::BLACK) {
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// visited node and forward edge
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addEdge(currentNode, succNode, duplicateCount);
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} else if(succNode && succNode->getColor() == BallLarusNode::GRAY) {
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// visited node and back edge
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DEBUG(dbgs() << "Backedge detected.\n");
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addBackedge(currentNode, succNode, duplicateCount);
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} else {
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BallLarusNode* childNode;
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// not visited node and forward edge
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if(succNode) // an unvisited node that is child of a gray node
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childNode = succNode;
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else { // an unvisited node that is a child of a an unvisted node
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childNode = addNode(succBB);
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inDag[succBB] = childNode;
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}
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addEdge(currentNode, childNode, duplicateCount);
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dfsStack.push(childNode);
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}
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}
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// The weight on each edge is the increment required along any path that
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// contains that edge.
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void BallLarusDag::calculatePathNumbersFrom(BallLarusNode* node) {
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if(node == getExit())
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// The Exit node must be base case
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node->setNumberPaths(1);
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else {
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unsigned sumPaths = 0;
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BallLarusNode* succNode;
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for(BLEdgeIterator succ = node->succBegin(), end = node->succEnd();
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succ != end; succ++) {
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if( (*succ)->getType() == BallLarusEdge::BACKEDGE ||
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(*succ)->getType() == BallLarusEdge::SPLITEDGE )
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continue;
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(*succ)->setWeight(sumPaths);
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succNode = (*succ)->getTarget();
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if( !succNode->getNumberPaths() )
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return;
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sumPaths += succNode->getNumberPaths();
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}
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node->setNumberPaths(sumPaths);
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}
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}
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// Allows subclasses to determine which type of Node is created.
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// Override this method to produce subclasses of BallLarusNode if
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// necessary. The destructor of BallLarusDag will call free on each
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// pointer created.
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BallLarusNode* BallLarusDag::createNode(BasicBlock* BB) {
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return( new BallLarusNode(BB) );
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}
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// Allows subclasses to determine which type of Edge is created.
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// Override this method to produce subclasses of BallLarusEdge if
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// necessary. The destructor of BallLarusDag will call free on each
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// pointer created.
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BallLarusEdge* BallLarusDag::createEdge(BallLarusNode* source,
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BallLarusNode* target,
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unsigned duplicateCount) {
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return( new BallLarusEdge(source, target, duplicateCount) );
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}
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// Proxy to node's constructor. Updates the DAG state.
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BallLarusNode* BallLarusDag::addNode(BasicBlock* BB) {
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BallLarusNode* newNode = createNode(BB);
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_nodes.push_back(newNode);
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return( newNode );
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}
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// Proxy to edge's constructor. Updates the DAG state.
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BallLarusEdge* BallLarusDag::addEdge(BallLarusNode* source,
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BallLarusNode* target,
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unsigned duplicateCount) {
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BallLarusEdge* newEdge = createEdge(source, target, duplicateCount);
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_edges.push_back(newEdge);
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source->addSuccEdge(newEdge);
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target->addPredEdge(newEdge);
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return(newEdge);
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}
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// Adds a backedge with its phony edges. Updates the DAG state.
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void BallLarusDag::addBackedge(BallLarusNode* source, BallLarusNode* target,
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unsigned duplicateCount) {
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BallLarusEdge* childEdge = addEdge(source, target, duplicateCount);
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childEdge->setType(BallLarusEdge::BACKEDGE);
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childEdge->setPhonyRoot(addEdge(getRoot(), target,0));
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childEdge->setPhonyExit(addEdge(source, getExit(),0));
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childEdge->getPhonyRoot()->setRealEdge(childEdge);
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childEdge->getPhonyRoot()->setType(BallLarusEdge::BACKEDGE_PHONY);
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childEdge->getPhonyExit()->setRealEdge(childEdge);
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childEdge->getPhonyExit()->setType(BallLarusEdge::BACKEDGE_PHONY);
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_backEdges.push_back(childEdge);
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}
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