llvm-6502/lib/Target/MBlaze/MBlazeRegisterInfo.cpp
Chandler Carruth 0b8c9a80f2 Move all of the header files which are involved in modelling the LLVM IR
into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.

There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.

The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.

I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).

I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
2013-01-02 11:36:10 +00:00

192 lines
6.6 KiB
C++

//===-- MBlazeRegisterInfo.cpp - MBlaze Register Information --------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the MBlaze implementation of the TargetRegisterInfo
// class.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "mblaze-frame-info"
#include "MBlazeRegisterInfo.h"
#include "MBlaze.h"
#include "MBlazeMachineFunction.h"
#include "MBlazeSubtarget.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/ValueTypes.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/Type.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetFrameLowering.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetOptions.h"
#define GET_REGINFO_TARGET_DESC
#include "MBlazeGenRegisterInfo.inc"
using namespace llvm;
MBlazeRegisterInfo::
MBlazeRegisterInfo(const MBlazeSubtarget &ST, const TargetInstrInfo &tii)
: MBlazeGenRegisterInfo(MBlaze::R15), Subtarget(ST), TII(tii) {}
unsigned MBlazeRegisterInfo::getPICCallReg() {
return MBlaze::R20;
}
//===----------------------------------------------------------------------===//
// Callee Saved Registers methods
//===----------------------------------------------------------------------===//
/// MBlaze Callee Saved Registers
const uint16_t* MBlazeRegisterInfo::
getCalleeSavedRegs(const MachineFunction *MF) const {
// MBlaze callee-save register range is R20 - R31
static const uint16_t CalleeSavedRegs[] = {
MBlaze::R20, MBlaze::R21, MBlaze::R22, MBlaze::R23,
MBlaze::R24, MBlaze::R25, MBlaze::R26, MBlaze::R27,
MBlaze::R28, MBlaze::R29, MBlaze::R30, MBlaze::R31,
0
};
return CalleeSavedRegs;
}
BitVector MBlazeRegisterInfo::
getReservedRegs(const MachineFunction &MF) const {
BitVector Reserved(getNumRegs());
Reserved.set(MBlaze::R0);
Reserved.set(MBlaze::R1);
Reserved.set(MBlaze::R2);
Reserved.set(MBlaze::R13);
Reserved.set(MBlaze::R14);
Reserved.set(MBlaze::R15);
Reserved.set(MBlaze::R16);
Reserved.set(MBlaze::R17);
Reserved.set(MBlaze::R18);
Reserved.set(MBlaze::R19);
return Reserved;
}
// This function eliminate ADJCALLSTACKDOWN/ADJCALLSTACKUP pseudo instructions
void MBlazeRegisterInfo::
eliminateCallFramePseudoInstr(MachineFunction &MF, MachineBasicBlock &MBB,
MachineBasicBlock::iterator I) const {
const TargetFrameLowering *TFI = MF.getTarget().getFrameLowering();
if (!TFI->hasReservedCallFrame(MF)) {
// If we have a frame pointer, turn the adjcallstackup instruction into a
// 'addi r1, r1, -<amt>' and the adjcallstackdown instruction into
// 'addi r1, r1, <amt>'
MachineInstr *Old = I;
int Amount = Old->getOperand(0).getImm() + 4;
if (Amount != 0) {
// We need to keep the stack aligned properly. To do this, we round the
// amount of space needed for the outgoing arguments up to the next
// alignment boundary.
unsigned Align = TFI->getStackAlignment();
Amount = (Amount+Align-1)/Align*Align;
MachineInstr *New;
if (Old->getOpcode() == MBlaze::ADJCALLSTACKDOWN) {
New = BuildMI(MF,Old->getDebugLoc(),TII.get(MBlaze::ADDIK),MBlaze::R1)
.addReg(MBlaze::R1).addImm(-Amount);
} else {
assert(Old->getOpcode() == MBlaze::ADJCALLSTACKUP);
New = BuildMI(MF,Old->getDebugLoc(),TII.get(MBlaze::ADDIK),MBlaze::R1)
.addReg(MBlaze::R1).addImm(Amount);
}
// Replace the pseudo instruction with a new instruction...
MBB.insert(I, New);
}
}
// Simply discard ADJCALLSTACKDOWN, ADJCALLSTACKUP instructions.
MBB.erase(I);
}
// FrameIndex represent objects inside a abstract stack.
// We must replace FrameIndex with an stack/frame pointer
// direct reference.
void MBlazeRegisterInfo::
eliminateFrameIndex(MachineBasicBlock::iterator II, int SPAdj,
RegScavenger *RS) const {
MachineInstr &MI = *II;
MachineFunction &MF = *MI.getParent()->getParent();
MachineFrameInfo *MFI = MF.getFrameInfo();
unsigned i = 0;
while (!MI.getOperand(i).isFI()) {
++i;
assert(i < MI.getNumOperands() &&
"Instr doesn't have FrameIndex operand!");
}
unsigned oi = i == 2 ? 1 : 2;
DEBUG(dbgs() << "\nFunction : " << MF.getName() << "\n";
dbgs() << "<--------->\n" << MI);
int FrameIndex = MI.getOperand(i).getIndex();
int stackSize = MFI->getStackSize();
int spOffset = MFI->getObjectOffset(FrameIndex);
DEBUG(MBlazeFunctionInfo *MBlazeFI = MF.getInfo<MBlazeFunctionInfo>();
dbgs() << "FrameIndex : " << FrameIndex << "\n"
<< "spOffset : " << spOffset << "\n"
<< "stackSize : " << stackSize << "\n"
<< "isFixed : " << MFI->isFixedObjectIndex(FrameIndex) << "\n"
<< "isLiveIn : " << MBlazeFI->isLiveIn(FrameIndex) << "\n"
<< "isSpill : " << MFI->isSpillSlotObjectIndex(FrameIndex)
<< "\n" );
// as explained on LowerFormalArguments, detect negative offsets
// and adjust SPOffsets considering the final stack size.
int Offset = (spOffset < 0) ? (stackSize - spOffset) : spOffset;
Offset += MI.getOperand(oi).getImm();
DEBUG(dbgs() << "Offset : " << Offset << "\n" << "<--------->\n");
MI.getOperand(oi).ChangeToImmediate(Offset);
MI.getOperand(i).ChangeToRegister(getFrameRegister(MF), false);
}
void MBlazeRegisterInfo::
processFunctionBeforeFrameFinalized(MachineFunction &MF) const {
// Set the stack offset where GP must be saved/loaded from.
MachineFrameInfo *MFI = MF.getFrameInfo();
MBlazeFunctionInfo *MBlazeFI = MF.getInfo<MBlazeFunctionInfo>();
if (MBlazeFI->needGPSaveRestore())
MFI->setObjectOffset(MBlazeFI->getGPFI(), MBlazeFI->getGPStackOffset());
}
unsigned MBlazeRegisterInfo::getFrameRegister(const MachineFunction &MF) const {
const TargetFrameLowering *TFI = MF.getTarget().getFrameLowering();
return TFI->hasFP(MF) ? MBlaze::R19 : MBlaze::R1;
}
unsigned MBlazeRegisterInfo::getEHExceptionRegister() const {
llvm_unreachable("What is the exception register");
}
unsigned MBlazeRegisterInfo::getEHHandlerRegister() const {
llvm_unreachable("What is the exception handler register");
}