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https://github.com/c64scene-ar/llvm-6502.git
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9eb59ec548
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@22520 91177308-0d34-0410-b5e6-96231b3b80d8
172 lines
7.7 KiB
C++
172 lines
7.7 KiB
C++
//===-- ModuloScheduling.h - Swing Modulo Scheduling------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_MODULOSCHEDULING_H
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#define LLVM_MODULOSCHEDULING_H
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#include "MSchedGraph.h"
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#include "MSSchedule.h"
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#include "llvm/Function.h"
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#include "llvm/Pass.h"
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#include "DependenceAnalyzer.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Analysis/ScalarEvolution.h"
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#include <set>
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namespace llvm {
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//Struct to contain ModuloScheduling Specific Information for each node
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struct MSNodeAttributes {
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int ASAP; //Earliest time at which the opreation can be scheduled
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int ALAP; //Latest time at which the operation can be scheduled.
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int MOB;
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int depth;
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int height;
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MSNodeAttributes(int asap=-1, int alap=-1, int mob=-1,
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int d=-1, int h=-1) : ASAP(asap), ALAP(alap),
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MOB(mob), depth(d),
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height(h) {}
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};
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class ModuloSchedulingPass : public FunctionPass {
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const TargetMachine ⌖
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//Map to hold Value* defs
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std::map<const Value*, MachineInstr*> defMap;
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//Map to hold list of instructions associate to the induction var for each BB
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std::map<const MachineBasicBlock*, std::map<const MachineInstr*, unsigned> > indVarInstrs;
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//Map to hold machine to llvm instrs for each valid BB
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std::map<const MachineBasicBlock*, std::map<MachineInstr*, Instruction*> > machineTollvm;
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//LLVM Instruction we know we can add TmpInstructions to its MCFI
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Instruction *defaultInst;
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//Map that holds node to node attribute information
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std::map<MSchedGraphNode*, MSNodeAttributes> nodeToAttributesMap;
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//Map to hold all reccurrences
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std::set<std::pair<int, std::vector<MSchedGraphNode*> > > recurrenceList;
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//Set of edges to ignore, stored as src node and index into vector of successors
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std::set<std::pair<MSchedGraphNode*, unsigned> > edgesToIgnore;
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//Vector containing the partial order
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std::vector<std::set<MSchedGraphNode*> > partialOrder;
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//Vector containing the final node order
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std::vector<MSchedGraphNode*> FinalNodeOrder;
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//Schedule table, key is the cycle number and the vector is resource, node pairs
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MSSchedule schedule;
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//Current initiation interval
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int II;
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//Internal functions
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bool CreateDefMap(MachineBasicBlock *BI);
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bool MachineBBisValid(const MachineBasicBlock *BI);
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bool assocIndVar(Instruction *I, std::set<Instruction*> &indVar,
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std::vector<Instruction*> &stack, BasicBlock *BB);
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int calculateResMII(const MachineBasicBlock *BI);
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int calculateRecMII(MSchedGraph *graph, int MII);
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void calculateNodeAttributes(MSchedGraph *graph, int MII);
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bool ignoreEdge(MSchedGraphNode *srcNode, MSchedGraphNode *destNode);
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int calculateASAP(MSchedGraphNode *node, int MII,MSchedGraphNode *destNode);
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int calculateALAP(MSchedGraphNode *node, int MII, int maxASAP, MSchedGraphNode *srcNode);
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int calculateHeight(MSchedGraphNode *node,MSchedGraphNode *srcNode);
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int calculateDepth(MSchedGraphNode *node, MSchedGraphNode *destNode);
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int findMaxASAP();
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void orderNodes();
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void findAllReccurrences(MSchedGraphNode *node,
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std::vector<MSchedGraphNode*> &visitedNodes, int II);
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void addReccurrence(std::vector<MSchedGraphNode*> &recurrence, int II, MSchedGraphNode*, MSchedGraphNode*);
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void addSCC(std::vector<MSchedGraphNode*> &SCC, std::map<MSchedGraphNode*, MSchedGraphNode*> &newNodes);
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void findAllCircuits(MSchedGraph *MSG, int II);
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bool circuit(MSchedGraphNode *v, std::vector<MSchedGraphNode*> &stack,
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std::set<MSchedGraphNode*> &blocked,
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std::vector<MSchedGraphNode*> &SCC, MSchedGraphNode *s,
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std::map<MSchedGraphNode*, std::set<MSchedGraphNode*> > &B, int II,
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std::map<MSchedGraphNode*, MSchedGraphNode*> &newNodes);
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void unblock(MSchedGraphNode *u, std::set<MSchedGraphNode*> &blocked,
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std::map<MSchedGraphNode*, std::set<MSchedGraphNode*> > &B);
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void addRecc(std::vector<MSchedGraphNode*> &stack, std::map<MSchedGraphNode*, MSchedGraphNode*> &newNodes);
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void searchPath(MSchedGraphNode *node,
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std::vector<MSchedGraphNode*> &path,
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std::set<MSchedGraphNode*> &nodesToAdd,
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std::set<MSchedGraphNode*> &new_reccurence);
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void pathToRecc(MSchedGraphNode *node,
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std::vector<MSchedGraphNode*> &path,
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std::set<MSchedGraphNode*> &poSet, std::set<MSchedGraphNode*> &lastNodes);
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void computePartialOrder();
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bool computeSchedule(const MachineBasicBlock *BB, MSchedGraph *MSG);
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bool scheduleNode(MSchedGraphNode *node,
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int start, int end);
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void predIntersect(std::set<MSchedGraphNode*> &CurrentSet, std::set<MSchedGraphNode*> &IntersectResult);
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void succIntersect(std::set<MSchedGraphNode*> &CurrentSet, std::set<MSchedGraphNode*> &IntersectResult);
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void reconstructLoop(MachineBasicBlock*);
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//void saveValue(const MachineInstr*, const std::set<Value*>&, std::vector<Value*>*);
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void fixBranches(std::vector<MachineBasicBlock *> &prologues, std::vector<BasicBlock*> &llvm_prologues, MachineBasicBlock *machineBB, BasicBlock *llvmBB, std::vector<MachineBasicBlock *> &epilogues, std::vector<BasicBlock*> &llvm_epilogues, MachineBasicBlock*);
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void writePrologues(std::vector<MachineBasicBlock *> &prologues, MachineBasicBlock *origBB, std::vector<BasicBlock*> &llvm_prologues, std::map<const Value*, std::pair<const MachineInstr*, int> > &valuesToSave, std::map<Value*, std::map<int, Value*> > &newValues, std::map<Value*, MachineBasicBlock*> &newValLocation);
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void writeEpilogues(std::vector<MachineBasicBlock *> &epilogues, const MachineBasicBlock *origBB, std::vector<BasicBlock*> &llvm_epilogues, std::map<const Value*, std::pair<const MachineInstr*, int> > &valuesToSave,std::map<Value*, std::map<int, Value*> > &newValues, std::map<Value*, MachineBasicBlock*> &newValLocation, std::map<Value*, std::map<int, Value*> > &kernelPHIs);
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void writeKernel(BasicBlock *llvmBB, MachineBasicBlock *machineBB, std::map<const Value*, std::pair<const MachineInstr*, int> > &valuesToSave, std::map<Value*, std::map<int, Value*> > &newValues, std::map<Value*, MachineBasicBlock*> &newValLocation, std::map<Value*, std::map<int, Value*> > &kernelPHIs);
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void removePHIs(const MachineBasicBlock* SB, std::vector<MachineBasicBlock*> &prologues, std::vector<MachineBasicBlock *> &epilogues, MachineBasicBlock *kernelBB, std::map<Value*, MachineBasicBlock*> &newValLocation);
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void connectedComponentSet(MSchedGraphNode *node, std::set<MSchedGraphNode*> &ccSet, std::set<MSchedGraphNode*> &lastNodes);
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public:
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ModuloSchedulingPass(TargetMachine &targ) : target(targ) {}
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virtual bool runOnFunction(Function &F);
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virtual const char* getPassName() const { return "ModuloScheduling"; }
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// getAnalysisUsage
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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/// HACK: We don't actually need loopinfo or scev, but we have
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/// to say we do so that the pass manager does not delete it
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/// before we run.
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AU.addRequired<LoopInfo>();
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AU.addRequired<ScalarEvolution>();
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AU.addRequired<DependenceAnalyzer>();
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}
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};
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}
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#endif
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