mirror of
https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5786 91177308-0d34-0410-b5e6-96231b3b80d8
187 lines
6.2 KiB
C++
187 lines
6.2 KiB
C++
//===-- Function.cpp - Implement the Global object classes -------*- C++ -*--=//
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//
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// This file implements the Function & GlobalVariable classes for the VMCore
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// library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Module.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/iOther.h"
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#include "Support/LeakDetector.h"
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#include "SymbolTableListTraitsImpl.h"
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BasicBlock *ilist_traits<BasicBlock>::createNode() {
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BasicBlock *Ret = new BasicBlock();
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// This should not be garbage monitored.
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LeakDetector::removeGarbageObject(Ret);
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return Ret;
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}
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iplist<BasicBlock> &ilist_traits<BasicBlock>::getList(Function *F) {
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return F->getBasicBlockList();
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}
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Argument *ilist_traits<Argument>::createNode() {
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Argument *Ret = new Argument(Type::IntTy);
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// This should not be garbage monitored.
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LeakDetector::removeGarbageObject(Ret);
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return Ret;
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}
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iplist<Argument> &ilist_traits<Argument>::getList(Function *F) {
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return F->getArgumentList();
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}
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// Explicit instantiations of SymbolTableListTraits since some of the methods
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// are not in the public header file...
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template SymbolTableListTraits<Argument, Function, Function>;
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template SymbolTableListTraits<BasicBlock, Function, Function>;
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//===----------------------------------------------------------------------===//
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// Argument Implementation
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//===----------------------------------------------------------------------===//
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Argument::Argument(const Type *Ty, const std::string &Name, Function *Par)
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: Value(Ty, Value::ArgumentVal, Name) {
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Parent = 0;
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// Make sure that we get added to a function
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LeakDetector::addGarbageObject(this);
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if (Par)
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Par->getArgumentList().push_back(this);
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}
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// Specialize setName to take care of symbol table majik
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void Argument::setName(const std::string &name, SymbolTable *ST) {
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Function *P;
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assert((ST == 0 || (!getParent() || ST == &getParent()->getSymbolTable())) &&
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"Invalid symtab argument!");
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if ((P = getParent()) && hasName()) P->getSymbolTable().remove(this);
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Value::setName(name);
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if (P && hasName()) P->getSymbolTable().insert(this);
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}
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void Argument::setParent(Function *parent) {
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if (getParent())
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LeakDetector::addGarbageObject(this);
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Parent = parent;
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if (getParent())
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LeakDetector::removeGarbageObject(this);
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}
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//===----------------------------------------------------------------------===//
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// Function Implementation
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//===----------------------------------------------------------------------===//
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Function::Function(const FunctionType *Ty, LinkageTypes Linkage,
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const std::string &name, Module *ParentModule)
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: GlobalValue(PointerType::get(Ty), Value::FunctionVal, Linkage, name) {
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BasicBlocks.setItemParent(this);
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BasicBlocks.setParent(this);
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ArgumentList.setItemParent(this);
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ArgumentList.setParent(this);
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SymTab = new SymbolTable();
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// Create the arguments vector, all arguments start out unnamed.
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for (unsigned i = 0, e = Ty->getNumParams(); i != e; ++i) {
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assert(Ty->getParamType(i) != Type::VoidTy &&
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"Cannot have void typed arguments!");
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ArgumentList.push_back(new Argument(Ty->getParamType(i)));
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}
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// Make sure that we get added to a function
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LeakDetector::addGarbageObject(this);
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if (ParentModule)
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ParentModule->getFunctionList().push_back(this);
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}
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Function::~Function() {
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dropAllReferences(); // After this it is safe to delete instructions.
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BasicBlocks.clear(); // Delete all basic blocks...
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// Delete all of the method arguments and unlink from symbol table...
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ArgumentList.clear();
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ArgumentList.setParent(0);
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delete SymTab;
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}
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// Specialize setName to take care of symbol table majik
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void Function::setName(const std::string &name, SymbolTable *ST) {
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Module *P;
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assert((ST == 0 || (!getParent() || ST == &getParent()->getSymbolTable())) &&
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"Invalid symtab argument!");
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if ((P = getParent()) && hasName()) P->getSymbolTable().remove(this);
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Value::setName(name);
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if (P && getName() != "") P->getSymbolTable().insert(this);
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}
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void Function::setParent(Module *parent) {
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if (getParent())
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LeakDetector::addGarbageObject(this);
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Parent = parent;
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if (getParent())
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LeakDetector::removeGarbageObject(this);
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}
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const FunctionType *Function::getFunctionType() const {
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return cast<FunctionType>(getType()->getElementType());
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}
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const Type *Function::getReturnType() const {
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return getFunctionType()->getReturnType();
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}
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// dropAllReferences() - This function causes all the subinstructions to "let
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// go" of all references that they are maintaining. This allows one to
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// 'delete' a whole class at a time, even though there may be circular
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// references... first all references are dropped, and all use counts go to
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// zero. Then everything is delete'd for real. Note that no operations are
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// valid on an object that has "dropped all references", except operator
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// delete.
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//
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void Function::dropAllReferences() {
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for (iterator I = begin(), E = end(); I != E; ++I)
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I->dropAllReferences();
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}
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//===----------------------------------------------------------------------===//
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// GlobalVariable Implementation
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//===----------------------------------------------------------------------===//
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GlobalVariable::GlobalVariable(const Type *Ty, bool constant, LinkageTypes Link,
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Constant *Initializer,
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const std::string &Name, Module *ParentModule)
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: GlobalValue(PointerType::get(Ty), Value::GlobalVariableVal, Link, Name),
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isConstantGlobal(constant) {
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if (Initializer) Operands.push_back(Use((Value*)Initializer, this));
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LeakDetector::addGarbageObject(this);
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if (ParentModule)
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ParentModule->getGlobalList().push_back(this);
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}
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void GlobalVariable::setParent(Module *parent) {
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if (getParent())
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LeakDetector::addGarbageObject(this);
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Parent = parent;
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if (getParent())
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LeakDetector::removeGarbageObject(this);
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}
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// Specialize setName to take care of symbol table majik
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void GlobalVariable::setName(const std::string &name, SymbolTable *ST) {
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Module *P;
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assert((ST == 0 || (!getParent() || ST == &getParent()->getSymbolTable())) &&
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"Invalid symtab argument!");
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if ((P = getParent()) && hasName()) P->getSymbolTable().remove(this);
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Value::setName(name);
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if (P && getName() != "") P->getSymbolTable().insert(this);
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}
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