llvm-6502/include/llvm/CodeGen/RegisterScavenging.h
Evan Cheng 4784f1fc73 Add a bit IsUndef to MachineOperand. This indicates the def / use register operand is defined by an implicit_def. That means it can def / use any register and passes (e.g. register scavenger) can feel free to ignore them.
The register allocator, when it allocates a register to a virtual register defined by an implicit_def, can allocate any physical register without worrying about overlapping live ranges. It should mark all of operands of the said virtual register so later passes will do the right thing.

This is not the best solution. But it should be a lot less fragile to having the scavenger try to track what is defined by implicit_def.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@74518 91177308-0d34-0410-b5e6-96231b3b80d8
2009-06-30 08:49:04 +00:00

168 lines
5.9 KiB
C++

//===-- RegisterScavenging.h - Machine register scavenging ------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the machine register scavenger class. It can provide
// information such as unused register at any point in a machine basic block.
// It also provides a mechanism to make registers availbale by evicting them
// to spill slots.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_REGISTER_SCAVENGING_H
#define LLVM_CODEGEN_REGISTER_SCAVENGING_H
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/DenseMap.h"
namespace llvm {
class MachineRegisterInfo;
class TargetRegisterInfo;
class TargetInstrInfo;
class TargetRegisterClass;
class RegScavenger {
const TargetRegisterInfo *TRI;
const TargetInstrInfo *TII;
MachineRegisterInfo* MRI;
MachineBasicBlock *MBB;
MachineBasicBlock::iterator MBBI;
unsigned NumPhysRegs;
/// Tracking - True if RegScavenger is currently tracking the liveness of
/// registers.
bool Tracking;
/// ScavengingFrameIndex - Special spill slot used for scavenging a register
/// post register allocation.
int ScavengingFrameIndex;
/// ScavengedReg - If none zero, the specific register is currently being
/// scavenged. That is, it is spilled to the special scavenging stack slot.
unsigned ScavengedReg;
/// ScavengedRC - Register class of the scavenged register.
///
const TargetRegisterClass *ScavengedRC;
/// ScavengeRestore - Instruction that restores the scavenged register from
/// stack.
const MachineInstr *ScavengeRestore;
/// CalleeSavedrRegs - A bitvector of callee saved registers for the target.
///
BitVector CalleeSavedRegs;
/// ReservedRegs - A bitvector of reserved registers.
///
BitVector ReservedRegs;
/// RegsAvailable - The current state of all the physical registers immediately
/// before MBBI. One bit per physical register. If bit is set that means it's
/// available, unset means the register is currently being used.
BitVector RegsAvailable;
/// CurrDist - Distance from MBB entry to the current instruction MBBI.
///
unsigned CurrDist;
/// DistanceMap - Keep track the distance of a MI from the start of the
/// current basic block.
DenseMap<MachineInstr*, unsigned> DistanceMap;
public:
RegScavenger()
: MBB(NULL), NumPhysRegs(0), Tracking(false),
ScavengingFrameIndex(-1), ScavengedReg(0), ScavengedRC(NULL) {}
/// enterBasicBlock - Start tracking liveness from the begin of the specific
/// basic block.
void enterBasicBlock(MachineBasicBlock *mbb);
/// forward / backward - Move the internal MBB iterator and update register
/// states.
void forward();
void backward();
/// forward / backward - Move the internal MBB iterator and update register
/// states until it has processed the specific iterator.
void forward(MachineBasicBlock::iterator I) {
if (!Tracking && MBB->begin() != I) forward();
while (MBBI != I) forward();
}
void backward(MachineBasicBlock::iterator I) {
while (MBBI != I) backward();
}
/// skipTo - Move the internal MBB iterator but do not update register states.
///
void skipTo(MachineBasicBlock::iterator I) { MBBI = I; }
/// isReserved - Returns true if a register is reserved. It is never "unused".
bool isReserved(unsigned Reg) const { return ReservedRegs[Reg]; }
/// isUsed / isUsed - Test if a register is currently being used.
///
bool isUsed(unsigned Reg) const { return !RegsAvailable[Reg]; }
bool isUnused(unsigned Reg) const { return RegsAvailable[Reg]; }
/// getRegsUsed - return all registers currently in use in used.
void getRegsUsed(BitVector &used, bool includeReserved);
/// setUsed / setUnused - Mark the state of one or a number of registers.
///
void setUsed(unsigned Reg);
void setUsed(BitVector &Regs) {
RegsAvailable &= ~Regs;
}
void setUnused(unsigned Reg, const MachineInstr *MI);
void setUnused(BitVector &Regs) {
RegsAvailable |= Regs;
}
/// FindUnusedReg - Find a unused register of the specified register class
/// from the specified set of registers. It return 0 is none is found.
unsigned FindUnusedReg(const TargetRegisterClass *RegClass,
const BitVector &Candidates) const;
/// FindUnusedReg - Find a unused register of the specified register class.
/// Exclude callee saved registers if directed. It return 0 is none is found.
unsigned FindUnusedReg(const TargetRegisterClass *RegClass,
bool ExCalleeSaved = false) const;
/// setScavengingFrameIndex / getScavengingFrameIndex - accessor and setter of
/// ScavengingFrameIndex.
void setScavengingFrameIndex(int FI) { ScavengingFrameIndex = FI; }
int getScavengingFrameIndex() const { return ScavengingFrameIndex; }
/// scavengeRegister - Make a register of the specific register class
/// available and do the appropriate bookkeeping. SPAdj is the stack
/// adjustment due to call frame, it's passed along to eliminateFrameIndex().
/// Returns the scavenged register.
unsigned scavengeRegister(const TargetRegisterClass *RegClass,
MachineBasicBlock::iterator I, int SPAdj);
unsigned scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj) {
return scavengeRegister(RegClass, MBBI, SPAdj);
}
private:
/// restoreScavengedReg - Restore scavenged by loading it back from the
/// emergency spill slot. Mark it used.
void restoreScavengedReg();
MachineInstr *findFirstUse(MachineBasicBlock *MBB,
MachineBasicBlock::iterator I, unsigned Reg,
unsigned &Dist);
};
} // End llvm namespace
#endif