llvm-6502/include/llvm/IR/GlobalValue.h
Pete Cooper 234c5890e7 Devirtualize Constant::replaceUsesOfWithOnConstant.
This is part of the work to devirtualize Value.

The old pattern was to call replaceUsesOfWithOnConstant which was overridden by
subclasses.  Those could then call replaceUsesOfWithOnConstantImpl on Constant
to handle deleting the current value.

To be consistent with other parts of the code, this has been changed so that we
call the method on Constant, and that dispatches to an Impl on subclasses.

As part of this, it made sense to rename the methods to be more descriptive.  The
new name is Constant::handleOperandChange, and it requires that all subclasses of
Constant implement handleOperandChangeImpl, even if they just throw an error if
they shouldn't be called.

Reviewed by Duncan Exon Smith.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@240567 91177308-0d34-0410-b5e6-96231b3b80d8
2015-06-24 18:55:24 +00:00

374 lines
14 KiB
C++

//===-- llvm/GlobalValue.h - Class to represent a global value --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file is a common base class of all globally definable objects. As such,
// it is subclassed by GlobalVariable, GlobalAlias and by Function. This is
// used because you can do certain things with these global objects that you
// can't do to anything else. For example, use the address of one as a
// constant.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_IR_GLOBALVALUE_H
#define LLVM_IR_GLOBALVALUE_H
#include "llvm/IR/Constant.h"
#include "llvm/IR/DerivedTypes.h"
#include <system_error>
namespace llvm {
class Comdat;
class PointerType;
class Module;
namespace Intrinsic {
enum ID : unsigned;
}
class GlobalValue : public Constant {
GlobalValue(const GlobalValue &) = delete;
public:
/// @brief An enumeration for the kinds of linkage for global values.
enum LinkageTypes {
ExternalLinkage = 0,///< Externally visible function
AvailableExternallyLinkage, ///< Available for inspection, not emission.
LinkOnceAnyLinkage, ///< Keep one copy of function when linking (inline)
LinkOnceODRLinkage, ///< Same, but only replaced by something equivalent.
WeakAnyLinkage, ///< Keep one copy of named function when linking (weak)
WeakODRLinkage, ///< Same, but only replaced by something equivalent.
AppendingLinkage, ///< Special purpose, only applies to global arrays
InternalLinkage, ///< Rename collisions when linking (static functions).
PrivateLinkage, ///< Like Internal, but omit from symbol table.
ExternalWeakLinkage,///< ExternalWeak linkage description.
CommonLinkage ///< Tentative definitions.
};
/// @brief An enumeration for the kinds of visibility of global values.
enum VisibilityTypes {
DefaultVisibility = 0, ///< The GV is visible
HiddenVisibility, ///< The GV is hidden
ProtectedVisibility ///< The GV is protected
};
/// @brief Storage classes of global values for PE targets.
enum DLLStorageClassTypes {
DefaultStorageClass = 0,
DLLImportStorageClass = 1, ///< Function to be imported from DLL
DLLExportStorageClass = 2 ///< Function to be accessible from DLL.
};
protected:
GlobalValue(PointerType *Ty, ValueTy VTy, Use *Ops, unsigned NumOps,
LinkageTypes Linkage, const Twine &Name)
: Constant(Ty, VTy, Ops, NumOps), Linkage(Linkage),
Visibility(DefaultVisibility), UnnamedAddr(0),
DllStorageClass(DefaultStorageClass),
ThreadLocal(NotThreadLocal), IntID((Intrinsic::ID)0U), Parent(nullptr) {
setName(Name);
}
// Note: VC++ treats enums as signed, so an extra bit is required to prevent
// Linkage and Visibility from turning into negative values.
LinkageTypes Linkage : 5; // The linkage of this global
unsigned Visibility : 2; // The visibility style of this global
unsigned UnnamedAddr : 1; // This value's address is not significant
unsigned DllStorageClass : 2; // DLL storage class
unsigned ThreadLocal : 3; // Is this symbol "Thread Local", if so, what is
// the desired model?
static const unsigned GlobalValueSubClassDataBits = 19;
private:
// Give subclasses access to what otherwise would be wasted padding.
// (19 + 3 + 2 + 1 + 2 + 5) == 32.
unsigned SubClassData : GlobalValueSubClassDataBits;
friend class Constant;
void destroyConstantImpl();
Value *handleOperandChangeImpl(Value *From, Value *To, Use *U);
protected:
/// \brief The intrinsic ID for this subclass (which must be a Function).
///
/// This member is defined by this class, but not used for anything.
/// Subclasses can use it to store their intrinsic ID, if they have one.
///
/// This is stored here to save space in Function on 64-bit hosts.
Intrinsic::ID IntID;
unsigned getGlobalValueSubClassData() const {
return SubClassData;
}
void setGlobalValueSubClassData(unsigned V) {
assert(V < (1 << GlobalValueSubClassDataBits) && "It will not fit");
SubClassData = V;
}
Module *Parent; // The containing module.
public:
enum ThreadLocalMode {
NotThreadLocal = 0,
GeneralDynamicTLSModel,
LocalDynamicTLSModel,
InitialExecTLSModel,
LocalExecTLSModel
};
~GlobalValue() override {
removeDeadConstantUsers(); // remove any dead constants using this.
}
unsigned getAlignment() const;
bool hasUnnamedAddr() const { return UnnamedAddr; }
void setUnnamedAddr(bool Val) { UnnamedAddr = Val; }
bool hasComdat() const { return getComdat() != nullptr; }
Comdat *getComdat();
const Comdat *getComdat() const {
return const_cast<GlobalValue *>(this)->getComdat();
}
VisibilityTypes getVisibility() const { return VisibilityTypes(Visibility); }
bool hasDefaultVisibility() const { return Visibility == DefaultVisibility; }
bool hasHiddenVisibility() const { return Visibility == HiddenVisibility; }
bool hasProtectedVisibility() const {
return Visibility == ProtectedVisibility;
}
void setVisibility(VisibilityTypes V) {
assert((!hasLocalLinkage() || V == DefaultVisibility) &&
"local linkage requires default visibility");
Visibility = V;
}
/// If the value is "Thread Local", its value isn't shared by the threads.
bool isThreadLocal() const { return getThreadLocalMode() != NotThreadLocal; }
void setThreadLocal(bool Val) {
setThreadLocalMode(Val ? GeneralDynamicTLSModel : NotThreadLocal);
}
void setThreadLocalMode(ThreadLocalMode Val) {
assert(Val == NotThreadLocal || getValueID() != Value::FunctionVal);
ThreadLocal = Val;
}
ThreadLocalMode getThreadLocalMode() const {
return static_cast<ThreadLocalMode>(ThreadLocal);
}
DLLStorageClassTypes getDLLStorageClass() const {
return DLLStorageClassTypes(DllStorageClass);
}
bool hasDLLImportStorageClass() const {
return DllStorageClass == DLLImportStorageClass;
}
bool hasDLLExportStorageClass() const {
return DllStorageClass == DLLExportStorageClass;
}
void setDLLStorageClass(DLLStorageClassTypes C) { DllStorageClass = C; }
bool hasSection() const { return !StringRef(getSection()).empty(); }
// It is unfortunate that we have to use "char *" in here since this is
// always non NULL, but:
// * The C API expects a null terminated string, so we cannot use StringRef.
// * The C API expects us to own it, so we cannot use a std:string.
// * For GlobalAliases we can fail to find the section and we have to
// return "", so we cannot use a "const std::string &".
const char *getSection() const;
/// Global values are always pointers.
PointerType *getType() const { return cast<PointerType>(User::getType()); }
Type *getValueType() const { return getType()->getElementType(); }
static LinkageTypes getLinkOnceLinkage(bool ODR) {
return ODR ? LinkOnceODRLinkage : LinkOnceAnyLinkage;
}
static LinkageTypes getWeakLinkage(bool ODR) {
return ODR ? WeakODRLinkage : WeakAnyLinkage;
}
static bool isExternalLinkage(LinkageTypes Linkage) {
return Linkage == ExternalLinkage;
}
static bool isAvailableExternallyLinkage(LinkageTypes Linkage) {
return Linkage == AvailableExternallyLinkage;
}
static bool isLinkOnceODRLinkage(LinkageTypes Linkage) {
return Linkage == LinkOnceODRLinkage;
}
static bool isLinkOnceLinkage(LinkageTypes Linkage) {
return Linkage == LinkOnceAnyLinkage || Linkage == LinkOnceODRLinkage;
}
static bool isWeakAnyLinkage(LinkageTypes Linkage) {
return Linkage == WeakAnyLinkage;
}
static bool isWeakODRLinkage(LinkageTypes Linkage) {
return Linkage == WeakODRLinkage;
}
static bool isWeakLinkage(LinkageTypes Linkage) {
return isWeakAnyLinkage(Linkage) || isWeakODRLinkage(Linkage);
}
static bool isAppendingLinkage(LinkageTypes Linkage) {
return Linkage == AppendingLinkage;
}
static bool isInternalLinkage(LinkageTypes Linkage) {
return Linkage == InternalLinkage;
}
static bool isPrivateLinkage(LinkageTypes Linkage) {
return Linkage == PrivateLinkage;
}
static bool isLocalLinkage(LinkageTypes Linkage) {
return isInternalLinkage(Linkage) || isPrivateLinkage(Linkage);
}
static bool isExternalWeakLinkage(LinkageTypes Linkage) {
return Linkage == ExternalWeakLinkage;
}
static bool isCommonLinkage(LinkageTypes Linkage) {
return Linkage == CommonLinkage;
}
/// Whether the definition of this global may be discarded if it is not used
/// in its compilation unit.
static bool isDiscardableIfUnused(LinkageTypes Linkage) {
return isLinkOnceLinkage(Linkage) || isLocalLinkage(Linkage);
}
/// Whether the definition of this global may be replaced by something
/// non-equivalent at link time. For example, if a function has weak linkage
/// then the code defining it may be replaced by different code.
static bool mayBeOverridden(LinkageTypes Linkage) {
return Linkage == WeakAnyLinkage || Linkage == LinkOnceAnyLinkage ||
Linkage == CommonLinkage || Linkage == ExternalWeakLinkage;
}
/// Whether the definition of this global may be replaced at link time. NB:
/// Using this method outside of the code generators is almost always a
/// mistake: when working at the IR level use mayBeOverridden instead as it
/// knows about ODR semantics.
static bool isWeakForLinker(LinkageTypes Linkage) {
return Linkage == AvailableExternallyLinkage || Linkage == WeakAnyLinkage ||
Linkage == WeakODRLinkage || Linkage == LinkOnceAnyLinkage ||
Linkage == LinkOnceODRLinkage || Linkage == CommonLinkage ||
Linkage == ExternalWeakLinkage;
}
bool hasExternalLinkage() const { return isExternalLinkage(Linkage); }
bool hasAvailableExternallyLinkage() const {
return isAvailableExternallyLinkage(Linkage);
}
bool hasLinkOnceLinkage() const {
return isLinkOnceLinkage(Linkage);
}
bool hasLinkOnceODRLinkage() const { return isLinkOnceODRLinkage(Linkage); }
bool hasWeakLinkage() const {
return isWeakLinkage(Linkage);
}
bool hasWeakAnyLinkage() const {
return isWeakAnyLinkage(Linkage);
}
bool hasWeakODRLinkage() const {
return isWeakODRLinkage(Linkage);
}
bool hasAppendingLinkage() const { return isAppendingLinkage(Linkage); }
bool hasInternalLinkage() const { return isInternalLinkage(Linkage); }
bool hasPrivateLinkage() const { return isPrivateLinkage(Linkage); }
bool hasLocalLinkage() const { return isLocalLinkage(Linkage); }
bool hasExternalWeakLinkage() const { return isExternalWeakLinkage(Linkage); }
bool hasCommonLinkage() const { return isCommonLinkage(Linkage); }
void setLinkage(LinkageTypes LT) {
if (isLocalLinkage(LT))
Visibility = DefaultVisibility;
Linkage = LT;
}
LinkageTypes getLinkage() const { return Linkage; }
bool isDiscardableIfUnused() const {
return isDiscardableIfUnused(Linkage);
}
bool mayBeOverridden() const { return mayBeOverridden(Linkage); }
bool isWeakForLinker() const { return isWeakForLinker(Linkage); }
/// Copy all additional attributes (those not needed to create a GlobalValue)
/// from the GlobalValue Src to this one.
virtual void copyAttributesFrom(const GlobalValue *Src);
/// If special LLVM prefix that is used to inform the asm printer to not emit
/// usual symbol prefix before the symbol name is used then return linkage
/// name after skipping this special LLVM prefix.
static StringRef getRealLinkageName(StringRef Name) {
if (!Name.empty() && Name[0] == '\1')
return Name.substr(1);
return Name;
}
/// @name Materialization
/// Materialization is used to construct functions only as they're needed. This
/// is useful to reduce memory usage in LLVM or parsing work done by the
/// BitcodeReader to load the Module.
/// @{
/// If this function's Module is being lazily streamed in functions from disk
/// or some other source, this method can be used to check to see if the
/// function has been read in yet or not.
bool isMaterializable() const;
/// Returns true if this function was loaded from a GVMaterializer that's
/// still attached to its Module and that knows how to dematerialize the
/// function.
bool isDematerializable() const;
/// Make sure this GlobalValue is fully read. If the module is corrupt, this
/// returns true and fills in the optional string with information about the
/// problem. If successful, this returns false.
std::error_code materialize();
/// If this GlobalValue is read in, and if the GVMaterializer supports it,
/// release the memory for the function, and set it up to be materialized
/// lazily. If !isDematerializable(), this method is a noop.
void dematerialize();
/// @}
/// Return true if the primary definition of this global value is outside of
/// the current translation unit.
bool isDeclaration() const;
bool isDeclarationForLinker() const {
if (hasAvailableExternallyLinkage())
return true;
return isDeclaration();
}
/// This method unlinks 'this' from the containing module, but does not delete
/// it.
virtual void removeFromParent() = 0;
/// This method unlinks 'this' from the containing module and deletes it.
virtual void eraseFromParent() = 0;
/// Get the module that this global value is contained inside of...
Module *getParent() { return Parent; }
const Module *getParent() const { return Parent; }
// Methods for support type inquiry through isa, cast, and dyn_cast:
static bool classof(const Value *V) {
return V->getValueID() == Value::FunctionVal ||
V->getValueID() == Value::GlobalVariableVal ||
V->getValueID() == Value::GlobalAliasVal;
}
};
} // End llvm namespace
#endif