mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-19 01:13:25 +00:00
ae3a0be92e
integer and floating-point opcodes, introducing FAdd, FSub, and FMul. For now, the AsmParser, BitcodeReader, and IRBuilder all preserve backwards compatability, and the Core LLVM APIs preserve backwards compatibility for IR producers. Most front-ends won't need to change immediately. This implements the first step of the plan outlined here: http://nondot.org/sabre/LLVMNotes/IntegerOverflow.txt git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72897 91177308-0d34-0410-b5e6-96231b3b80d8
51 lines
3.6 KiB
LLVM
51 lines
3.6 KiB
LLVM
; RUN: llvm-as < %s | llc
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; PR2096
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%struct.AVClass = type { i8*, i8* (i8*)*, %struct.AVOption* }
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%struct.AVCodec = type { i8*, i32, i32, i32, i32 (%struct.AVCodecContext*)*, i32 (%struct.AVCodecContext*, i8*, i32, i8*)*, i32 (%struct.AVCodecContext*)*, i32 (%struct.AVCodecContext*, i8*, i32*, i8*, i32)*, i32, %struct.AVCodec*, void (%struct.AVCodecContext*)*, %struct.AVRational*, i32* }
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%struct.AVCodecContext = type { %struct.AVClass*, i32, i32, i32, i32, i32, i8*, i32, %struct.AVRational, i32, i32, i32, i32, i32, void (%struct.AVCodecContext*, %struct.AVFrame*, i32*, i32, i32, i32)*, i32, i32, i32, i32, i32, i32, i32, float, float, i32, i32, i32, i32, float, i32, i32, i32, %struct.AVCodec*, i8*, i32, i32, void (%struct.AVCodecContext*, i8*, i32, i32)*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i8*, [32 x i8], i32, i32, i32, i32, i32, i32, i32, float, i32, i32 (%struct.AVCodecContext*, %struct.AVFrame*)*, void (%struct.AVCodecContext*, %struct.AVFrame*)*, i32, i32, i32, i32, i8*, i8*, float, float, i32, %struct.RcOverride*, i32, i8*, i32, i32, i32, float, float, float, float, i32, float, float, float, float, float, i32, i32, i32, i32*, i32, i32, i32, i32, %struct.AVRational, %struct.AVFrame*, i32, i32, [4 x i64], i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32 (%struct.AVCodecContext*, i32*)*, i32, i32, i32, i32, i32, i32, i8*, i32, i32, i32, i32, i32, i32, i16*, i16*, i32, i32, i32, i32, %struct.AVPaletteControl*, i32, i32 (%struct.AVCodecContext*, %struct.AVFrame*)*, i32, i32, i32, i32, i32, i32, i32, i32 (%struct.AVCodecContext*, i32 (%struct.AVCodecContext*, i8*)*, i8**, i32*, i32)*, i8*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, float, i32, i32, i32, i32, i32, i32, i32, i32, float, i32, i32, i32, i32, i32, i32, float, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i64, i32, float }
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%struct.AVFrame = type { [4 x i8*], [4 x i32], [4 x i8*], i32, i32, i64, i32, i32, i32, i32, i32, i8*, i32, i8*, [2 x [2 x i16]*], i32*, i8, i8*, [4 x i64], i32, i32, i32, i32, i32, %struct.AVPanScan*, i32, i32, i16*, [2 x i8*] }
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%struct.AVOption = type opaque
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%struct.AVPaletteControl = type { i32, [256 x i32] }
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%struct.AVPanScan = type { i32, i32, i32, [3 x [2 x i16]] }
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%struct.AVRational = type { i32, i32 }
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%struct.RcOverride = type { i32, i32, i32, float }
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define i32 @sonic_encode_frame(%struct.AVCodecContext* %avctx, i8* %buf, i32 %buf_size, i8* %data) {
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entry:
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switch i32 0, label %bb429 [
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i32 0, label %bb244.preheader
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i32 1, label %bb279.preheader
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]
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bb279.preheader: ; preds = %entry
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ret i32 0
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bb244.preheader: ; preds = %entry
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ret i32 0
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bb429: ; preds = %entry
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br i1 false, label %bb.nph1770, label %bb627
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bb.nph1770: ; preds = %bb429
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br i1 false, label %bb471, label %bb505
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bb471: ; preds = %bb471, %bb.nph1770
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%tmp487 = fadd double 0.000000e+00, 0.000000e+00 ; <double> [#uses=1]
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br i1 false, label %bb505, label %bb471
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bb505: ; preds = %bb471, %bb.nph1770
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%xy.0.lcssa = phi double [ 0.000000e+00, %bb.nph1770 ], [ %tmp487, %bb471 ] ; <double> [#uses=1]
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%tmp507 = fsub double -0.000000e+00, %xy.0.lcssa ; <double> [#uses=1]
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%tmp509 = fdiv double %tmp507, 0.000000e+00 ; <double> [#uses=1]
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%tmp510 = fmul double %tmp509, 1.024000e+03 ; <double> [#uses=1]
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%tmp516 = fdiv double %tmp510, 0.000000e+00 ; <double> [#uses=1]
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%tmp517 = fadd double %tmp516, 5.000000e-01 ; <double> [#uses=1]
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%tmp518 = tail call double @floor( double %tmp517 ) nounwind readnone ; <double> [#uses=0]
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ret i32 0
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bb627: ; preds = %bb429
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ret i32 0
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}
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declare double @floor(double) nounwind readnone
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