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https://github.com/c64scene-ar/llvm-6502.git
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2afb3b7251
of exception handling builtin sjlj targets in functions turns out not to be necessary. Marking the intrinsic implementation in the .td file as defining all registers is sufficient to get the context saved properly by the containing function. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@71743 91177308-0d34-0410-b5e6-96231b3b80d8
408 lines
15 KiB
C++
408 lines
15 KiB
C++
//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect native machine code for a function. This class contains a list of
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// MachineBasicBlock instances that make up the current compiled function.
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//
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// This class also contains pointers to various classes which hold
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// target-specific information about the generated code.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
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#define LLVM_CODEGEN_MACHINEFUNCTION_H
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#include "llvm/ADT/ilist.h"
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#include "llvm/CodeGen/DebugLoc.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/Support/Annotation.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/Recycler.h"
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namespace llvm {
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class Function;
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class MachineRegisterInfo;
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class MachineFrameInfo;
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class MachineConstantPool;
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class MachineJumpTableInfo;
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class TargetMachine;
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class TargetRegisterClass;
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template <>
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struct ilist_traits<MachineBasicBlock>
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: public ilist_default_traits<MachineBasicBlock> {
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mutable ilist_node<MachineBasicBlock> Sentinel;
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public:
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MachineBasicBlock *createSentinel() const {
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return static_cast<MachineBasicBlock*>(&Sentinel);
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}
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void destroySentinel(MachineBasicBlock *) const {}
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MachineBasicBlock *provideInitialHead() const { return createSentinel(); }
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MachineBasicBlock *ensureHead(MachineBasicBlock*) const {
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return createSentinel();
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}
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static void noteHead(MachineBasicBlock*, MachineBasicBlock*) {}
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void addNodeToList(MachineBasicBlock* MBB);
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void removeNodeFromList(MachineBasicBlock* MBB);
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void deleteNode(MachineBasicBlock *MBB);
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private:
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void createNode(const MachineBasicBlock &);
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};
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/// MachineFunctionInfo - This class can be derived from and used by targets to
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/// hold private target-specific information for each MachineFunction. Objects
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/// of type are accessed/created with MF::getInfo and destroyed when the
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/// MachineFunction is destroyed.
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struct MachineFunctionInfo {
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virtual ~MachineFunctionInfo() {}
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};
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class MachineFunction : private Annotation {
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const Function *Fn;
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const TargetMachine &Target;
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// RegInfo - Information about each register in use in the function.
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MachineRegisterInfo *RegInfo;
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// Used to keep track of target-specific per-machine function information for
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// the target implementation.
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MachineFunctionInfo *MFInfo;
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// Keep track of objects allocated on the stack.
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MachineFrameInfo *FrameInfo;
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// Keep track of constants which are spilled to memory
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MachineConstantPool *ConstantPool;
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// Keep track of jump tables for switch instructions
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MachineJumpTableInfo *JumpTableInfo;
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// Function-level unique numbering for MachineBasicBlocks. When a
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// MachineBasicBlock is inserted into a MachineFunction is it automatically
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// numbered and this vector keeps track of the mapping from ID's to MBB's.
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std::vector<MachineBasicBlock*> MBBNumbering;
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// Pool-allocate MachineFunction-lifetime and IR objects.
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BumpPtrAllocator Allocator;
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// Allocation management for instructions in function.
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Recycler<MachineInstr> InstructionRecycler;
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// Allocation management for basic blocks in function.
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Recycler<MachineBasicBlock> BasicBlockRecycler;
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// List of machine basic blocks in function
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typedef ilist<MachineBasicBlock> BasicBlockListType;
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BasicBlockListType BasicBlocks;
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// Default debug location. Used to print out the debug label at the beginning
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// of a function.
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DebugLoc DefaultDebugLoc;
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// Tracks debug locations.
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DebugLocTracker DebugLocInfo;
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public:
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MachineFunction(const Function *Fn, const TargetMachine &TM);
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~MachineFunction();
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/// getFunction - Return the LLVM function that this machine code represents
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///
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const Function *getFunction() const { return Fn; }
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/// getTarget - Return the target machine this machine code is compiled with
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///
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const TargetMachine &getTarget() const { return Target; }
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/// getRegInfo - Return information about the registers currently in use.
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///
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MachineRegisterInfo &getRegInfo() { return *RegInfo; }
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const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
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/// getFrameInfo - Return the frame info object for the current function.
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/// This object contains information about objects allocated on the stack
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/// frame of the current function in an abstract way.
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///
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MachineFrameInfo *getFrameInfo() { return FrameInfo; }
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const MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
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/// getJumpTableInfo - Return the jump table info object for the current
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/// function. This object contains information about jump tables for switch
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/// instructions in the current function.
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///
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MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }
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const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
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/// getConstantPool - Return the constant pool object for the current
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/// function.
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///
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MachineConstantPool *getConstantPool() { return ConstantPool; }
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const MachineConstantPool *getConstantPool() const { return ConstantPool; }
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/// MachineFunctionInfo - Keep track of various per-function pieces of
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/// information for backends that would like to do so.
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///
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template<typename Ty>
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Ty *getInfo() {
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if (!MFInfo) {
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// This should be just `new (Allocator.Allocate<Ty>()) Ty(*this)', but
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// that apparently breaks GCC 3.3.
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Ty *Loc = static_cast<Ty*>(Allocator.Allocate(sizeof(Ty),
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AlignOf<Ty>::Alignment));
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MFInfo = new (Loc) Ty(*this);
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}
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assert((void*)dynamic_cast<Ty*>(MFInfo) == (void*)MFInfo &&
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"Invalid concrete type or multiple inheritence for getInfo");
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return static_cast<Ty*>(MFInfo);
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}
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template<typename Ty>
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const Ty *getInfo() const {
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return const_cast<MachineFunction*>(this)->getInfo<Ty>();
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}
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/// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
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/// are inserted into the machine function. The block number for a machine
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/// basic block can be found by using the MBB::getBlockNumber method, this
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/// method provides the inverse mapping.
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///
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MachineBasicBlock *getBlockNumbered(unsigned N) const {
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assert(N < MBBNumbering.size() && "Illegal block number");
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assert(MBBNumbering[N] && "Block was removed from the machine function!");
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return MBBNumbering[N];
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}
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/// getNumBlockIDs - Return the number of MBB ID's allocated.
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///
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unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }
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/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
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/// recomputes them. This guarantees that the MBB numbers are sequential,
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/// dense, and match the ordering of the blocks within the function. If a
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/// specific MachineBasicBlock is specified, only that block and those after
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/// it are renumbered.
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void RenumberBlocks(MachineBasicBlock *MBBFrom = 0);
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/// print - Print out the MachineFunction in a format suitable for debugging
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/// to the specified stream.
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///
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void print(std::ostream &OS) const;
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void print(std::ostream *OS) const { if (OS) print(*OS); }
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/// viewCFG - This function is meant for use from the debugger. You can just
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/// say 'call F->viewCFG()' and a ghostview window should pop up from the
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/// program, displaying the CFG of the current function with the code for each
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/// basic block inside. This depends on there being a 'dot' and 'gv' program
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/// in your path.
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///
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void viewCFG() const;
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/// viewCFGOnly - This function is meant for use from the debugger. It works
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/// just like viewCFG, but it does not include the contents of basic blocks
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/// into the nodes, just the label. If you are only interested in the CFG
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/// this can make the graph smaller.
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///
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void viewCFGOnly() const;
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/// dump - Print the current MachineFunction to cerr, useful for debugger use.
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///
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void dump() const;
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/// construct - Allocate and initialize a MachineFunction for a given Function
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/// and Target
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///
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static MachineFunction& construct(const Function *F, const TargetMachine &TM);
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/// destruct - Destroy the MachineFunction corresponding to a given Function
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///
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static void destruct(const Function *F);
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/// get - Return a handle to a MachineFunction corresponding to the given
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/// Function. This should not be called before "construct()" for a given
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/// Function.
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///
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static MachineFunction& get(const Function *F);
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// Provide accessors for the MachineBasicBlock list...
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typedef BasicBlockListType::iterator iterator;
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typedef BasicBlockListType::const_iterator const_iterator;
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typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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typedef std::reverse_iterator<iterator> reverse_iterator;
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/// addLiveIn - Add the specified physical register as a live-in value and
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/// create a corresponding virtual register for it.
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unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC);
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//===--------------------------------------------------------------------===//
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// BasicBlock accessor functions.
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//
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iterator begin() { return BasicBlocks.begin(); }
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const_iterator begin() const { return BasicBlocks.begin(); }
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iterator end () { return BasicBlocks.end(); }
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const_iterator end () const { return BasicBlocks.end(); }
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reverse_iterator rbegin() { return BasicBlocks.rbegin(); }
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const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); }
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reverse_iterator rend () { return BasicBlocks.rend(); }
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const_reverse_iterator rend () const { return BasicBlocks.rend(); }
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unsigned size() const { return (unsigned)BasicBlocks.size();}
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bool empty() const { return BasicBlocks.empty(); }
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const MachineBasicBlock &front() const { return BasicBlocks.front(); }
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MachineBasicBlock &front() { return BasicBlocks.front(); }
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const MachineBasicBlock & back() const { return BasicBlocks.back(); }
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MachineBasicBlock & back() { return BasicBlocks.back(); }
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void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
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void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
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void insert(iterator MBBI, MachineBasicBlock *MBB) {
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BasicBlocks.insert(MBBI, MBB);
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}
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void splice(iterator InsertPt, iterator MBBI) {
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BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
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}
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void remove(iterator MBBI) {
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BasicBlocks.remove(MBBI);
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}
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void erase(iterator MBBI) {
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BasicBlocks.erase(MBBI);
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}
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//===--------------------------------------------------------------------===//
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// Internal functions used to automatically number MachineBasicBlocks
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//
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/// getNextMBBNumber - Returns the next unique number to be assigned
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/// to a MachineBasicBlock in this MachineFunction.
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///
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unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
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MBBNumbering.push_back(MBB);
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return (unsigned)MBBNumbering.size()-1;
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}
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/// removeFromMBBNumbering - Remove the specific machine basic block from our
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/// tracker, this is only really to be used by the MachineBasicBlock
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/// implementation.
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void removeFromMBBNumbering(unsigned N) {
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assert(N < MBBNumbering.size() && "Illegal basic block #");
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MBBNumbering[N] = 0;
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}
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/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
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/// of `new MachineInstr'.
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///
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MachineInstr *CreateMachineInstr(const TargetInstrDesc &TID,
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DebugLoc DL,
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bool NoImp = false);
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/// CloneMachineInstr - Create a new MachineInstr which is a copy of the
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/// 'Orig' instruction, identical in all ways except the the instruction
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/// has no parent, prev, or next.
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///
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MachineInstr *CloneMachineInstr(const MachineInstr *Orig);
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/// DeleteMachineInstr - Delete the given MachineInstr.
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///
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void DeleteMachineInstr(MachineInstr *MI);
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/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
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/// instead of `new MachineBasicBlock'.
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///
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MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = 0);
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/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
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///
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void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
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//===--------------------------------------------------------------------===//
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// Debug location.
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//
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/// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
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/// source file, line, and column. If none currently exists, create a new
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/// DebugLocTuple, and insert it into the DebugIdMap.
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unsigned getOrCreateDebugLocID(GlobalVariable *CompileUnit,
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unsigned Line, unsigned Col);
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/// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
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DebugLocTuple getDebugLocTuple(DebugLoc DL) const;
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/// getDefaultDebugLoc - Get the default debug location for the machine
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/// function.
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DebugLoc getDefaultDebugLoc() const { return DefaultDebugLoc; }
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/// setDefaultDebugLoc - Get the default debug location for the machine
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/// function.
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void setDefaultDebugLoc(DebugLoc DL) { DefaultDebugLoc = DL; }
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};
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//===--------------------------------------------------------------------===//
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// GraphTraits specializations for function basic block graphs (CFGs)
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//===--------------------------------------------------------------------===//
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// Provide specializations of GraphTraits to be able to treat a
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// machine function as a graph of machine basic blocks... these are
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// the same as the machine basic block iterators, except that the root
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// node is implicitly the first node of the function.
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//
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template <> struct GraphTraits<MachineFunction*> :
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public GraphTraits<MachineBasicBlock*> {
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static NodeType *getEntryNode(MachineFunction *F) {
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return &F->front();
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}
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// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
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typedef MachineFunction::iterator nodes_iterator;
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static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
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static nodes_iterator nodes_end (MachineFunction *F) { return F->end(); }
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};
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template <> struct GraphTraits<const MachineFunction*> :
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public GraphTraits<const MachineBasicBlock*> {
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static NodeType *getEntryNode(const MachineFunction *F) {
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return &F->front();
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}
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// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
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typedef MachineFunction::const_iterator nodes_iterator;
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static nodes_iterator nodes_begin(const MachineFunction *F) {
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return F->begin();
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}
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static nodes_iterator nodes_end (const MachineFunction *F) {
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return F->end();
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}
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};
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// Provide specializations of GraphTraits to be able to treat a function as a
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// graph of basic blocks... and to walk it in inverse order. Inverse order for
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// a function is considered to be when traversing the predecessor edges of a BB
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// instead of the successor edges.
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//
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template <> struct GraphTraits<Inverse<MachineFunction*> > :
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public GraphTraits<Inverse<MachineBasicBlock*> > {
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static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
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return &G.Graph->front();
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}
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};
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template <> struct GraphTraits<Inverse<const MachineFunction*> > :
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public GraphTraits<Inverse<const MachineBasicBlock*> > {
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static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
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return &G.Graph->front();
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}
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};
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} // End llvm namespace
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#endif
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