mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-15 20:29:48 +00:00
9b50c1578d
when they are inserted. Ignore constant values without names. If they are used, they will be inlined. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@303 91177308-0d34-0410-b5e6-96231b3b80d8
201 lines
6.5 KiB
C++
201 lines
6.5 KiB
C++
//===-- SlotCalculator.cpp - Calculate what slots values land in ------------=//
|
|
//
|
|
// This file implements a useful analysis step to figure out what numbered
|
|
// slots values in a program will land in (keeping track of per plane
|
|
// information as required.
|
|
//
|
|
// This is used primarily for when writing a file to disk, either in bytecode
|
|
// or source format.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "llvm/Analysis/SlotCalculator.h"
|
|
#include "llvm/ConstantPool.h"
|
|
#include "llvm/Method.h"
|
|
#include "llvm/Module.h"
|
|
#include "llvm/BasicBlock.h"
|
|
#include "llvm/ConstPoolVals.h"
|
|
#include "llvm/iOther.h"
|
|
#include "llvm/DerivedTypes.h"
|
|
|
|
SlotCalculator::SlotCalculator(const Module *M, bool IgnoreNamed) {
|
|
IgnoreNamedNodes = IgnoreNamed;
|
|
TheModule = M;
|
|
|
|
// Preload table... Make sure that all of the primitive types are in the table
|
|
// and that their Primitive ID is equal to their slot #
|
|
//
|
|
for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) {
|
|
assert(Type::getPrimitiveType((Type::PrimitiveID)i));
|
|
insertVal(Type::getPrimitiveType((Type::PrimitiveID)i), true);
|
|
}
|
|
|
|
if (M == 0) return; // Empty table...
|
|
|
|
bool Result = processModule(M);
|
|
assert(Result == false && "Error in processModule!");
|
|
}
|
|
|
|
SlotCalculator::SlotCalculator(const Method *M, bool IgnoreNamed) {
|
|
IgnoreNamedNodes = IgnoreNamed;
|
|
TheModule = M ? M->getParent() : 0;
|
|
|
|
// Preload table... Make sure that all of the primitive types are in the table
|
|
// and that their Primitive ID is equal to their slot #
|
|
//
|
|
for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) {
|
|
assert(Type::getPrimitiveType((Type::PrimitiveID)i));
|
|
insertVal(Type::getPrimitiveType((Type::PrimitiveID)i), true);
|
|
}
|
|
|
|
if (TheModule == 0) return; // Empty table...
|
|
|
|
bool Result = processModule(TheModule);
|
|
assert(Result == false && "Error in processModule!");
|
|
|
|
incorporateMethod(M);
|
|
}
|
|
|
|
void SlotCalculator::incorporateMethod(const Method *M) {
|
|
assert(ModuleLevel.size() == 0 && "Module already incorporated!");
|
|
|
|
// Save the Table state before we process the method...
|
|
for (unsigned i = 0; i < Table.size(); ++i) {
|
|
ModuleLevel.push_back(Table[i].size());
|
|
}
|
|
|
|
// Process the method to incorporate its values into our table
|
|
processMethod(M);
|
|
}
|
|
|
|
void SlotCalculator::purgeMethod() {
|
|
assert(ModuleLevel.size() != 0 && "Module not incorporated!");
|
|
unsigned NumModuleTypes = ModuleLevel.size();
|
|
|
|
// First, remove values from existing type planes
|
|
for (unsigned i = 0; i < NumModuleTypes; ++i) {
|
|
unsigned ModuleSize = ModuleLevel[i]; // Size of plane before method came
|
|
while (Table[i].size() != ModuleSize) {
|
|
NodeMap.erase(NodeMap.find(Table[i].back())); // Erase from nodemap
|
|
Table[i].pop_back(); // Shrink plane
|
|
}
|
|
}
|
|
|
|
// We don't need this state anymore, free it up.
|
|
ModuleLevel.clear();
|
|
|
|
// Next, remove any type planes defined by the method...
|
|
while (NumModuleTypes != Table.size()) {
|
|
TypePlane &Plane = Table.back();
|
|
while (Plane.size()) {
|
|
NodeMap.erase(NodeMap.find(Plane.back())); // Erase from nodemap
|
|
Plane.pop_back(); // Shrink plane
|
|
}
|
|
|
|
Table.pop_back(); // Nuke the plane, we don't like it.
|
|
}
|
|
}
|
|
|
|
bool SlotCalculator::processConstant(const ConstPoolVal *CPV) {
|
|
//cerr << "Inserting constant: '" << CPV->getStrValue() << endl;
|
|
insertVal(CPV);
|
|
return false;
|
|
}
|
|
|
|
// processType - This callback occurs when an derived type is discovered
|
|
// at the class level. This activity occurs when processing a constant pool.
|
|
//
|
|
bool SlotCalculator::processType(const Type *Ty) {
|
|
//cerr << "processType: " << Ty->getName() << endl;
|
|
// TODO: Don't leak memory!!! Free this in the dtor!
|
|
insertVal(new ConstPoolType(Ty));
|
|
return false;
|
|
}
|
|
|
|
bool SlotCalculator::visitMethod(const Method *M) {
|
|
//cerr << "visitMethod: '" << M->getType()->getName() << "'\n";
|
|
insertVal(M);
|
|
return false;
|
|
}
|
|
|
|
bool SlotCalculator::processMethodArgument(const MethodArgument *MA) {
|
|
insertVal(MA);
|
|
return false;
|
|
}
|
|
|
|
bool SlotCalculator::processBasicBlock(const BasicBlock *BB) {
|
|
insertVal(BB);
|
|
ModuleAnalyzer::processBasicBlock(BB); // Lets visit the instructions too!
|
|
return false;
|
|
}
|
|
|
|
bool SlotCalculator::processInstruction(const Instruction *I) {
|
|
insertVal(I);
|
|
return false;
|
|
}
|
|
|
|
int SlotCalculator::getValSlot(const Value *D) const {
|
|
map<const Value*, unsigned>::const_iterator I = NodeMap.find(D);
|
|
if (I == NodeMap.end()) return -1;
|
|
|
|
return (int)I->second;
|
|
}
|
|
|
|
void SlotCalculator::insertVal(const Value *D, bool dontIgnore = false) {
|
|
if (D == 0) return;
|
|
|
|
// If this node does not contribute to a plane, or if the node has a
|
|
// name and we don't want names, then ignore the silly node...
|
|
//
|
|
if (!dontIgnore) // Don't ignore nonignorables!
|
|
if (D->getType() == Type::VoidTy || // Ignore void type nodes
|
|
(IgnoreNamedNodes &&
|
|
(D->hasName() || (D->isConstant() && !(D->getType() == Type::TypeTy)))))
|
|
return;// If IgnoreNamed nodes, ignore if it's a constant or has a name
|
|
|
|
const Type *Typ = D->getType();
|
|
unsigned Ty;
|
|
|
|
// Used for debugging DefSlot=-1 assertion...
|
|
//if (Typ == Type::TypeTy)
|
|
// cerr << "Inserting type '" << D->castTypeAsserting()->getName() << "'!\n";
|
|
|
|
if (Typ->isDerivedType()) {
|
|
int DefSlot = getValSlot(Typ);
|
|
if (DefSlot == -1) { // Have we already entered this type?
|
|
// This can happen if a type is first seen in an instruction. For
|
|
// example, if you say 'malloc uint', this defines a type 'uint*' that
|
|
// may be undefined at this point.
|
|
//
|
|
cerr << "Type '" << Typ->getName() << "' unknown!\n";
|
|
assert(0 && "Shouldn't type be in constant pool!?!?!");
|
|
abort();
|
|
}
|
|
Ty = (unsigned)DefSlot;
|
|
} else {
|
|
Ty = Typ->getPrimitiveID();
|
|
}
|
|
|
|
if (Table.size() <= Ty) // Make sure we have the type plane allocated...
|
|
Table.resize(Ty+1, TypePlane());
|
|
|
|
// Insert node into table and NodeMap...
|
|
NodeMap[D] = Table[Ty].size();
|
|
|
|
if (Typ == Type::TypeTy && !D->isType()) {
|
|
// If it's a type constant, add the Type also
|
|
|
|
// All Type instances should be constant types!
|
|
const ConstPoolType *CPT = (const ConstPoolType*)D->castConstantAsserting();
|
|
int Slot = getValSlot(CPT->getValue());
|
|
if (Slot == -1) {
|
|
// Only add if it's not already here!
|
|
NodeMap[CPT->getValue()] = Table[Ty].size();
|
|
} else if (!CPT->hasName()) { // If the type has no name...
|
|
NodeMap[D] = (unsigned)Slot; // Don't readd type, merge.
|
|
return;
|
|
}
|
|
}
|
|
Table[Ty].push_back(D);
|
|
}
|