llvm-6502/include/llvm/Target/TargetInstrItineraries.h

146 lines
5.1 KiB
C++

//===-- llvm/Target/TargetInstrItineraries.h - Scheduling -------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file describes the structures used for instruction itineraries and
// stages. This is used by schedulers to determine instruction stages and
// latencies.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TARGET_TARGETINSTRITINERARIES_H
#define LLVM_TARGET_TARGETINSTRITINERARIES_H
#include <algorithm>
namespace llvm {
//===----------------------------------------------------------------------===//
/// Instruction stage - These values represent a non-pipelined step in
/// the execution of an instruction. Cycles represents the number of
/// discrete time slots needed to complete the stage. Units represent
/// the choice of functional units that can be used to complete the
/// stage. Eg. IntUnit1, IntUnit2. NextCycles indicates how many
/// cycles should elapse from the start of this stage to the start of
/// the next stage in the itinerary. A value of -1 indicates that the
/// next stage should start immediately after the current one.
/// For example:
///
/// { 1, x, -1 }
/// indicates that the stage occupies FU x for 1 cycle and that
/// the next stage starts immediately after this one.
///
/// { 2, x|y, 1 }
/// indicates that the stage occupies either FU x or FU y for 2
/// consecuative cycles and that the next stage starts one cycle
/// after this stage starts. That is, the stage requirements
/// overlap in time.
///
/// { 1, x, 0 }
/// indicates that the stage occupies FU x for 1 cycle and that
/// the next stage starts in this same cycle. This can be used to
/// indicate that the instruction requires multiple stages at the
/// same time.
///
struct InstrStage {
unsigned Cycles_; ///< Length of stage in machine cycles
unsigned Units_; ///< Choice of functional units
int NextCycles_; ///< Number of machine cycles to next stage
/// getCycles - returns the number of cycles the stage is occupied
unsigned getCycles() const {
return Cycles_;
}
/// getUnits - returns the choice of FUs
unsigned getUnits() const {
return Units_;
}
/// getNextCycles - returns the number of cycles from the start of
/// this stage to the start of the next stage in the itinerary
unsigned getNextCycles() const {
return (NextCycles_ >= 0) ? (unsigned)NextCycles_ : Cycles_;
}
};
//===----------------------------------------------------------------------===//
/// Instruction itinerary - An itinerary represents a sequential series of steps
/// required to complete an instruction. Itineraries are represented as
/// sequences of instruction stages.
///
struct InstrItinerary {
unsigned First; ///< Index of first stage in itinerary
unsigned Last; ///< Index of last + 1 stage in itinerary
};
//===----------------------------------------------------------------------===//
/// Instruction itinerary Data - Itinerary data supplied by a subtarget to be
/// used by a target.
///
struct InstrItineraryData {
const InstrStage *Stages; ///< Array of stages selected
const InstrItinerary *Itineratries; ///< Array of itineraries selected
/// Ctors.
///
InstrItineraryData() : Stages(0), Itineratries(0) {}
InstrItineraryData(const InstrStage *S, const InstrItinerary *I)
: Stages(S), Itineratries(I) {}
/// isEmpty - Returns true if there are no itineraries.
///
bool isEmpty() const { return Itineratries == 0; }
/// begin - Return the first stage of the itinerary.
///
const InstrStage *begin(unsigned ItinClassIndx) const {
unsigned StageIdx = Itineratries[ItinClassIndx].First;
return Stages + StageIdx;
}
/// end - Return the last+1 stage of the itinerary.
///
const InstrStage *end(unsigned ItinClassIndx) const {
unsigned StageIdx = Itineratries[ItinClassIndx].Last;
return Stages + StageIdx;
}
/// getLatency - Return the scheduling latency of the given class. A
/// simple latency value for an instruction is an over-simplification
/// for some architectures, but it's a reasonable first approximation.
///
unsigned getLatency(unsigned ItinClassIndx) const {
// If the target doesn't provide latency information, use a simple
// non-zero default value for all instructions.
if (isEmpty())
return 1;
// Caclulate the maximum completion time for any stage. The
// assumption is that all inputs are consumed at the start of the
// first stage and that all outputs are produced at the end of the
// latest completing last stage.
unsigned Latency = 0, StartCycle = 0;
for (const InstrStage *IS = begin(ItinClassIndx), *E = end(ItinClassIndx);
IS != E; ++IS) {
Latency = std::max(Latency, StartCycle + IS->getCycles());
StartCycle += IS->getNextCycles();
}
return Latency;
}
};
} // End llvm namespace
#endif