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This patch adds to LLVMSupport the capability of writing files with international characters encoded in the current system encoding. This is relevant for Windows, where we can either use UTF16 or the current code page (the legacy Windows international characters). On UNIX, the file is always saved in UTF8. This will be used in a patch for clang to thoroughly support response files creation when calling other tools, addressing PR15171. On Windows, to correctly support internationalization, we need the ability to write response files both in UTF16 or the current code page, depending on the tool we will call. GCC for mingw, for instance, requires files to be encoded in the current code page. MSVC tools requires files to be encoded in UTF16. Patch by Rafael Auler! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@217068 91177308-0d34-0410-b5e6-96231b3b80d8
187 lines
8.5 KiB
C++
187 lines
8.5 KiB
C++
//===- llvm/Support/Program.h ------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the llvm::sys::Program class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_PROGRAM_H
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#define LLVM_SUPPORT_PROGRAM_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/Support/Path.h"
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#include <system_error>
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namespace llvm {
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namespace sys {
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/// This is the OS-specific separator for PATH like environment variables:
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// a colon on Unix or a semicolon on Windows.
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#if defined(LLVM_ON_UNIX)
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const char EnvPathSeparator = ':';
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#elif defined (LLVM_ON_WIN32)
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const char EnvPathSeparator = ';';
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#endif
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/// @brief This struct encapsulates information about a process.
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struct ProcessInfo {
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#if defined(LLVM_ON_UNIX)
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typedef pid_t ProcessId;
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#elif defined(LLVM_ON_WIN32)
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typedef unsigned long ProcessId; // Must match the type of DWORD on Windows.
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typedef void * HANDLE; // Must match the type of HANDLE on Windows.
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/// The handle to the process (available on Windows only).
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HANDLE ProcessHandle;
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#else
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#error "ProcessInfo is not defined for this platform!"
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#endif
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/// The process identifier.
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ProcessId Pid;
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/// The return code, set after execution.
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int ReturnCode;
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ProcessInfo();
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};
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/// This function attempts to locate a program in the operating
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/// system's file system using some pre-determined set of locations to search
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/// (e.g. the PATH on Unix). Paths with slashes are returned unmodified.
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///
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/// It does not perform hashing as a shell would but instead stats each PATH
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/// entry individually so should generally be avoided. Core LLVM library
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/// functions and options should instead require fully specified paths.
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///
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/// @returns A string containing the path of the program or an empty string if
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/// the program could not be found.
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std::string FindProgramByName(const std::string& name);
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// These functions change the specified standard stream (stdin or stdout) to
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// binary mode. They return errc::success if the specified stream
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// was changed. Otherwise a platform dependent error is returned.
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std::error_code ChangeStdinToBinary();
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std::error_code ChangeStdoutToBinary();
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/// This function executes the program using the arguments provided. The
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/// invoked program will inherit the stdin, stdout, and stderr file
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/// descriptors, the environment and other configuration settings of the
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/// invoking program.
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/// This function waits for the program to finish, so should be avoided in
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/// library functions that aren't expected to block. Consider using
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/// ExecuteNoWait() instead.
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/// @returns an integer result code indicating the status of the program.
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/// A zero or positive value indicates the result code of the program.
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/// -1 indicates failure to execute
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/// -2 indicates a crash during execution or timeout
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int ExecuteAndWait(
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StringRef Program, ///< Path of the program to be executed. It is
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/// presumed this is the result of the FindProgramByName method.
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const char **args, ///< A vector of strings that are passed to the
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///< program. The first element should be the name of the program.
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///< The list *must* be terminated by a null char* entry.
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const char **env = nullptr, ///< An optional vector of strings to use for
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///< the program's environment. If not provided, the current program's
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///< environment will be used.
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const StringRef **redirects = nullptr, ///< An optional array of pointers
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///< to paths. If the array is null, no redirection is done. The array
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///< should have a size of at least three. The inferior process's
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///< stdin(0), stdout(1), and stderr(2) will be redirected to the
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///< corresponding paths.
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///< When an empty path is passed in, the corresponding file
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///< descriptor will be disconnected (ie, /dev/null'd) in a portable
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///< way.
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unsigned secondsToWait = 0, ///< If non-zero, this specifies the amount
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///< of time to wait for the child process to exit. If the time
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///< expires, the child is killed and this call returns. If zero,
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///< this function will wait until the child finishes or forever if
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///< it doesn't.
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unsigned memoryLimit = 0, ///< If non-zero, this specifies max. amount
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///< of memory can be allocated by process. If memory usage will be
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///< higher limit, the child is killed and this call returns. If zero
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///< - no memory limit.
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std::string *ErrMsg = nullptr, ///< If non-zero, provides a pointer to a
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///< string instance in which error messages will be returned. If the
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///< string is non-empty upon return an error occurred while invoking the
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///< program.
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bool *ExecutionFailed = nullptr);
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/// Similar to ExecuteAndWait, but returns immediately.
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/// @returns The \see ProcessInfo of the newly launced process.
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/// \note On Microsoft Windows systems, users will need to either call \see
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/// Wait until the process finished execution or win32 CloseHandle() API on
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/// ProcessInfo.ProcessHandle to avoid memory leaks.
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ProcessInfo
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ExecuteNoWait(StringRef Program, const char **args, const char **env = nullptr,
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const StringRef **redirects = nullptr, unsigned memoryLimit = 0,
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std::string *ErrMsg = nullptr, bool *ExecutionFailed = nullptr);
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/// Return true if the given arguments fit within system-specific
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/// argument length limits.
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bool argumentsFitWithinSystemLimits(ArrayRef<const char*> Args);
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/// File encoding options when writing contents that a non-UTF8 tool will
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/// read (on Windows systems). For UNIX, we always use UTF-8.
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enum WindowsEncodingMethod {
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/// UTF-8 is the LLVM native encoding, being the same as "do not perform
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/// encoding conversion".
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WEM_UTF8,
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WEM_CurrentCodePage,
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WEM_UTF16
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};
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/// Saves the UTF8-encoded \p contents string into the file \p FileName
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/// using a specific encoding.
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///
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/// This write file function adds the possibility to choose which encoding
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/// to use when writing a text file. On Windows, this is important when
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/// writing files with internationalization support with an encoding that is
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/// different from the one used in LLVM (UTF-8). We use this when writing
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/// response files, since GCC tools on MinGW only understand legacy code
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/// pages, and VisualStudio tools only understand UTF-16.
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/// For UNIX, using different encodings is silently ignored, since all tools
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/// work well with UTF-8.
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/// This function assumes that you only use UTF-8 *text* data and will convert
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/// it to your desired encoding before writing to the file.
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///
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/// FIXME: We use EM_CurrentCodePage to write response files for GNU tools in
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/// a MinGW/MinGW-w64 environment, which has serious flaws but currently is
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/// our best shot to make gcc/ld understand international characters. This
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/// should be changed as soon as binutils fix this to support UTF16 on mingw.
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///
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/// \returns non-zero error_code if failed
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std::error_code
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writeFileWithEncoding(StringRef FileName, StringRef Contents,
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WindowsEncodingMethod Encoding = WEM_UTF8);
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/// This function waits for the process specified by \p PI to finish.
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/// \returns A \see ProcessInfo struct with Pid set to:
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/// \li The process id of the child process if the child process has changed
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/// state.
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/// \li 0 if the child process has not changed state.
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/// \note Users of this function should always check the ReturnCode member of
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/// the \see ProcessInfo returned from this function.
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ProcessInfo Wait(
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const ProcessInfo &PI, ///< The child process that should be waited on.
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unsigned SecondsToWait, ///< If non-zero, this specifies the amount of
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///< time to wait for the child process to exit. If the time expires, the
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///< child is killed and this function returns. If zero, this function
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///< will perform a non-blocking wait on the child process.
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bool WaitUntilTerminates, ///< If true, ignores \p SecondsToWait and waits
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///< until child has terminated.
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std::string *ErrMsg = nullptr ///< If non-zero, provides a pointer to a
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///< string instance in which error messages will be returned. If the
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///< string is non-empty upon return an error occurred while invoking the
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///< program.
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);
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}
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}
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#endif
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