mirror of
https://github.com/c64scene-ar/llvm-6502.git
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"Fix the MachineScheduler's logic for updating ready times for in-order. Now the scheduler updates a node's ready time as soon as it is scheduled, before releasing dependent nodes." This fix was only made in one variant of the ScheduleDAGMI driver. Francois de Ferriere reported the issue in the other bit of code where it was also needed. I never got around to coming up with a test case, but it's an obvious fix that shouldn't be delayed any longer. I'll try to refactor this code a little better. I did verify performance on a wide variety of targets and saw no negative impact with this fix. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@233366 91177308-0d34-0410-b5e6-96231b3b80d8
98 lines
2.6 KiB
LLVM
98 lines
2.6 KiB
LLVM
; RUN: llc -verify-machineinstrs < %s -mtriple=aarch64-none-linux-gnu -aarch64-load-store-opt=0 | FileCheck %s
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declare void @callee_stack0()
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declare void @callee_stack8([8 x i32], i64)
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declare void @callee_stack16([8 x i32], i64, i64)
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define void @caller_to0_from0() nounwind {
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; CHECK-LABEL: caller_to0_from0:
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; CHECK-NEXT: // BB
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tail call void @callee_stack0()
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ret void
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; CHECK-NEXT: b callee_stack0
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}
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define void @caller_to0_from8([8 x i32], i64) nounwind{
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; CHECK-LABEL: caller_to0_from8:
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; CHECK-NEXT: // BB
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tail call void @callee_stack0()
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ret void
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; CHECK-NEXT: b callee_stack0
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}
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define void @caller_to8_from0() {
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; CHECK-LABEL: caller_to8_from0:
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; Caller isn't going to clean up any extra stack we allocate, so it
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; can't be a tail call.
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tail call void @callee_stack8([8 x i32] undef, i64 42)
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ret void
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; CHECK: bl callee_stack8
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}
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define void @caller_to8_from8([8 x i32], i64 %a) {
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; CHECK-LABEL: caller_to8_from8:
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; CHECK-NOT: sub sp, sp,
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; This should reuse our stack area for the 42
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tail call void @callee_stack8([8 x i32] undef, i64 42)
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ret void
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; CHECK: str {{x[0-9]+}}, [sp]
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; CHECK-NEXT: b callee_stack8
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}
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define void @caller_to16_from8([8 x i32], i64 %a) {
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; CHECK-LABEL: caller_to16_from8:
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; Shouldn't be a tail call: we can't use SP+8 because our caller might
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; have something there. This may sound obvious but implementation does
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; some funky aligning.
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tail call void @callee_stack16([8 x i32] undef, i64 undef, i64 undef)
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; CHECK: bl callee_stack16
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ret void
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}
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define void @caller_to8_from24([8 x i32], i64 %a, i64 %b, i64 %c) {
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; CHECK-LABEL: caller_to8_from24:
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; CHECK-NOT: sub sp, sp
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; Reuse our area, putting "42" at incoming sp
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tail call void @callee_stack8([8 x i32] undef, i64 42)
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ret void
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; CHECK: str {{x[0-9]+}}, [sp]
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; CHECK-NEXT: b callee_stack8
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}
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define void @caller_to16_from16([8 x i32], i64 %a, i64 %b) {
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; CHECK-LABEL: caller_to16_from16:
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; CHECK-NOT: sub sp, sp,
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; Here we want to make sure that both loads happen before the stores:
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; otherwise either %a or %b will be wrongly clobbered.
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tail call void @callee_stack16([8 x i32] undef, i64 %b, i64 %a)
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ret void
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; CHECK: ldr [[VAL0:x[0-9]+]],
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; CHECK: ldr [[VAL1:x[0-9]+]],
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; CHECK: str [[VAL0]],
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; CHECK: str [[VAL1]],
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; CHECK-NOT: add sp, sp,
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; CHECK: b callee_stack16
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}
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@func = global void(i32)* null
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define void @indirect_tail() {
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; CHECK-LABEL: indirect_tail:
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; CHECK-NOT: sub sp, sp
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%fptr = load void(i32)*, void(i32)** @func
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tail call void %fptr(i32 42)
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ret void
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; CHECK: ldr [[FPTR:x[1-9]+]], [{{x[0-9]+}}, {{#?}}:lo12:func]
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; CHECK: movz w0, #{{42|0x2a}}
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; CHECK: br [[FPTR]]
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}
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