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https://github.com/c64scene-ar/llvm-6502.git
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ae3a0be92e
integer and floating-point opcodes, introducing FAdd, FSub, and FMul. For now, the AsmParser, BitcodeReader, and IRBuilder all preserve backwards compatability, and the Core LLVM APIs preserve backwards compatibility for IR producers. Most front-ends won't need to change immediately. This implements the first step of the plan outlined here: http://nondot.org/sabre/LLVMNotes/IntegerOverflow.txt git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72897 91177308-0d34-0410-b5e6-96231b3b80d8
34 lines
1.4 KiB
LLVM
34 lines
1.4 KiB
LLVM
; RUN: llvm-as < %s | llc -march=x86 -enable-full-lsr >%t
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; RUN: grep {addl \\\$4,} %t | count 3
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; RUN: not grep {,%} %t
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define void @foo(float* nocapture %A, float* nocapture %B, float* nocapture %C, i32 %N) nounwind {
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entry:
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%0 = icmp sgt i32 %N, 0 ; <i1> [#uses=1]
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br i1 %0, label %bb, label %return
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bb: ; preds = %bb, %entry
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%i.03 = phi i32 [ 0, %entry ], [ %indvar.next, %bb ] ; <i32> [#uses=5]
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%1 = getelementptr float* %A, i32 %i.03 ; <float*> [#uses=1]
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%2 = load float* %1, align 4 ; <float> [#uses=1]
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%3 = getelementptr float* %B, i32 %i.03 ; <float*> [#uses=1]
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%4 = load float* %3, align 4 ; <float> [#uses=1]
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%5 = fadd float %2, %4 ; <float> [#uses=1]
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%6 = getelementptr float* %C, i32 %i.03 ; <float*> [#uses=1]
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store float %5, float* %6, align 4
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%7 = add i32 %i.03, 10 ; <i32> [#uses=3]
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%8 = getelementptr float* %A, i32 %7 ; <float*> [#uses=1]
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%9 = load float* %8, align 4 ; <float> [#uses=1]
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%10 = getelementptr float* %B, i32 %7 ; <float*> [#uses=1]
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%11 = load float* %10, align 4 ; <float> [#uses=1]
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%12 = fadd float %9, %11 ; <float> [#uses=1]
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%13 = getelementptr float* %C, i32 %7 ; <float*> [#uses=1]
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store float %12, float* %13, align 4
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%indvar.next = add i32 %i.03, 1 ; <i32> [#uses=2]
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%exitcond = icmp eq i32 %indvar.next, %N ; <i1> [#uses=1]
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br i1 %exitcond, label %return, label %bb
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return: ; preds = %bb, %entry
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ret void
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}
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