llvm-6502/lib/Linker/LinkArchives.cpp
John Criswell 71478b7f72 Removed linking functionality from gccld.cpp and moved it to linker.cpp.
Renamed functions that were all lower-case.
Moved functions from util.cpp into linker.cpp or gccld.cpp.
Removed util.h and created gccld.h.
Refactored the linker functionality in linker.cpp so that it is easier to
follow, easier to modify, and it's library/object file search behavior is
easier to understand and document.
Added code to include library paths when doing native linking, but this
causes problems and is currently #ifdef'd out.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@8609 91177308-0d34-0410-b5e6-96231b3b80d8
2003-09-19 20:24:23 +00:00

602 lines
16 KiB
C++

//===- gccld.cpp - LLVM 'ld' compatible linker ----------------------------===//
//
// This utility is intended to be compatible with GCC, and follows standard
// system 'ld' conventions. As such, the default output file is ./a.out.
// Additionally, this program outputs a shell script that is used to invoke LLI
// to execute the program. In this manner, the generated executable (a.out for
// example), is directly executable, whereas the bytecode file actually lives in
// the a.out.bc file generated by this program. Also, Force is on by default.
//
// Note that if someone (or a script) deletes the executable program generated,
// the .bc file will be left around. Considering that this is a temporary hack,
// I'm not too worried about this.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Utils/Linker.h"
#include "llvm/Module.h"
#include "llvm/PassManager.h"
#include "llvm/Bytecode/Reader.h"
#include "llvm/Bytecode/WriteBytecodePass.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Transforms/IPO.h"
#include "llvm/Transforms/Scalar.h"
#include "Support/FileUtilities.h"
#include "Support/SystemUtils.h"
#include "Support/CommandLine.h"
#include "Support/Signals.h"
#include "Config/stdlib.h"
#include "gccld.h"
#include <fstream>
#include <memory>
#include <set>
#include <algorithm>
//
// Function: FileExists ()
//
// Description:
// Determine if the specified filename exists and is readable.
//
// Inputs:
// FN - The name of the file.
//
// Outputs:
// None.
//
// Return Value:
// TRUE - The file exists and is readable.
// FALSE - The file does not exist or is unreadable.
//
static inline bool
FileExists(const std::string &FN)
{
return access(FN.c_str(), R_OK | F_OK) != -1;
}
//
// Function: IsArchive ()
//
// Description:
// Determine if the specified file is an ar archive. It determines this by
// checking the magic string at the beginning of the file.
//
// Inputs:
// filename - A C++ string containing the name of the file.
//
// Outputs:
// None.
//
// Return value:
// TRUE - The file is an archive.
// FALSE - The file is not an archive.
//
static inline bool
IsArchive (const std::string &filename)
{
std::string ArchiveMagic("!<arch>\012");
char buf[1 + ArchiveMagic.size()];
std::ifstream f(filename.c_str());
f.read(buf, ArchiveMagic.size());
buf[ArchiveMagic.size()] = '\0';
return ArchiveMagic == buf;
}
//
// Function: FindLib ()
//
// Description:
// This function locates a particular library. It will prepend and append
// various directories, prefixes, and suffixes until it can find the library.
//
// Inputs:
// Filename - Name of the file to find.
// Paths - List of directories to search.
//
// Outputs:
// None.
//
// Return value:
// The name of the file is returned.
// If the file is not found, an empty string is returned.
//
static std::string
FindLib (const std::string & Filename, const std::vector<std::string> & Paths)
{
//
// Determine if the pathname can be found as it stands.
//
if (FileExists (Filename))
{
return Filename;
}
//
// If that doesn't work, convert the name into a library name.
//
std::string LibName = "lib" + Filename;
//
// Iterate over the directories in Paths to see if we can find the library
// there.
//
for (unsigned Index = 0; Index != Paths.size(); ++Index)
{
std::string Directory = Paths[Index] + "/";
if (FileExists (Directory + LibName + ".bc"))
{
return Directory + LibName + ".bc";
}
if (FileExists (Directory + LibName + ".so"))
{
return Directory + LibName + ".so";
}
if (FileExists (Directory + LibName + ".a"))
{
return Directory + LibName + ".a";
}
}
//
// One last hope: Check LLVM_LIB_SEARCH_PATH.
//
char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH");
if (SearchPath == NULL)
{
return std::string();
}
LibName = std::string(SearchPath) + "/" + LibName;
if (FileExists (LibName))
{
return LibName;
}
return std::string();
}
//
// Function: GetAllDefinedSymbols ()
//
// Description:
// Find all of the defined symbols in the specified module.
//
// Inputs:
// M - The module in which to find defined symbols.
//
// Outputs:
// DefinedSymbols - A set of C++ strings that will contain the name of all
// defined symbols.
//
// Return value:
// None.
//
void
GetAllDefinedSymbols (Module *M, std::set<std::string> &DefinedSymbols)
{
for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
DefinedSymbols.insert(I->getName());
for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
DefinedSymbols.insert(I->getName());
}
//
// Function: GetAllUndefinedSymbols ()
//
// Description:
// This calculates the set of undefined symbols that still exist in an LLVM
// module. This is a bit tricky because there may be two symbols with the
// same name but different LLVM types that will be resolved to each other but
// aren't currently (thus we need to treat it as resolved).
//
// Inputs:
// M - The module in which to find undefined symbols.
//
// Outputs:
// UndefinedSymbols - A set of C++ strings containing the name of all
// undefined symbols.
//
// Return value:
// None.
//
void
GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols)
{
std::set<std::string> DefinedSymbols;
UndefinedSymbols.clear(); // Start out empty
for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
if (I->hasName()) {
if (I->isExternal())
UndefinedSymbols.insert(I->getName());
else if (!I->hasInternalLinkage())
DefinedSymbols.insert(I->getName());
}
for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
if (I->hasName()) {
if (I->isExternal())
UndefinedSymbols.insert(I->getName());
else if (!I->hasInternalLinkage())
DefinedSymbols.insert(I->getName());
}
// Prune out any defined symbols from the undefined symbols set...
for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
I != UndefinedSymbols.end(); )
if (DefinedSymbols.count(*I))
UndefinedSymbols.erase(I++); // This symbol really is defined!
else
++I; // Keep this symbol in the undefined symbols list
}
//
// Function: LoadObject ()
//
// Description:
// Read the specified bytecode object file.
//
// Inputs:
// FN - The name of the file to load.
//
// Outputs:
// OutErrorMessage - The error message to give back to the caller.
//
// Return Value:
// A pointer to a module represening the bytecode file is returned.
// If an error occurs, the pointer is 0.
//
std::auto_ptr<Module>
LoadObject (const std::string & FN, std::string &OutErrorMessage)
{
std::string ErrorMessage;
Module *Result = ParseBytecodeFile(FN, &ErrorMessage);
if (Result) return std::auto_ptr<Module>(Result);
OutErrorMessage = "Bytecode file '" + FN + "' corrupt!";
if (ErrorMessage.size()) OutErrorMessage += ": " + ErrorMessage;
return std::auto_ptr<Module>();
}
//
// Function: LinkInArchive ()
//
// Description:
// This function will open an archive library and link in all objects which
// provide symbols that are currently undefined.
//
// Inputs:
// M - The module in which to link the archives.
// Filename - The pathname of the archive.
// Verbose - Flags whether verbose messages should be printed.
//
// Outputs:
// ErrorMessage - A C++ string detailing what error occurred, if any.
//
// Return Value:
// TRUE - An error occurred.
// FALSE - No errors.
//
static bool
LinkInArchive (Module * M,
const std::string & Filename,
std::string & ErrorMessage,
bool Verbose)
{
//
// Find all of the symbols currently undefined in the bytecode program.
// If all the symbols are defined, the program is complete, and there is
// no reason to link in any archive files.
//
std::set<std::string> UndefinedSymbols;
GetAllUndefinedSymbols (M, UndefinedSymbols);
if (UndefinedSymbols.empty())
{
if (Verbose) std::cerr << " No symbols undefined, don't link library!\n";
return false; // No need to link anything in!
}
//
// Load in the archive objects.
//
if (Verbose) std::cerr << " Loading '" << Filename << "'\n";
std::vector<Module*> Objects;
if (ReadArchiveFile (Filename, Objects, &ErrorMessage))
{
return true;
}
//
// Figure out which symbols are defined by all of the modules in the archive.
//
std::vector<std::set<std::string> > DefinedSymbols;
DefinedSymbols.resize (Objects.size());
for (unsigned i = 0; i != Objects.size(); ++i)
{
GetAllDefinedSymbols(Objects[i], DefinedSymbols[i]);
}
// While we are linking in object files, loop.
bool Linked = true;
while (Linked)
{
Linked = false;
for (unsigned i = 0; i != Objects.size(); ++i) {
// Consider whether we need to link in this module... we only need to
// link it in if it defines some symbol which is so far undefined.
//
const std::set<std::string> &DefSymbols = DefinedSymbols[i];
bool ObjectRequired = false;
for (std::set<std::string>::iterator I = UndefinedSymbols.begin(),
E = UndefinedSymbols.end(); I != E; ++I)
if (DefSymbols.count(*I)) {
if (Verbose)
std::cerr << " Found object providing symbol '" << *I << "'...\n";
ObjectRequired = true;
break;
}
// We DO need to link this object into the program...
if (ObjectRequired) {
if (LinkModules(M, Objects[i], &ErrorMessage))
return true; // Couldn't link in the right object file...
// Since we have linked in this object, delete it from the list of
// objects to consider in this archive file.
std::swap(Objects[i], Objects.back());
std::swap(DefinedSymbols[i], DefinedSymbols.back());
Objects.pop_back();
DefinedSymbols.pop_back();
--i; // Do not skip an entry
// The undefined symbols set should have shrunk.
GetAllUndefinedSymbols(M, UndefinedSymbols);
Linked = true; // We have linked something in!
}
}
}
return false;
}
//
// Function: LinkInFile ()
//
// Description:
// This function will open an archive library and link in all objects which
// provide symbols that are currently undefined.
//
// Inputs:
// HeadModule - The module in which to link the archives.
// Filename - The pathname of the archive.
// Verbose - Flags whether verbose messages should be printed.
//
// Outputs:
// ErrorMessage - A C++ string detailing what error occurred, if any.
//
// Return Value:
// TRUE - An error occurred.
// FALSE - No errors.
//
static bool
LinkInFile (Module * HeadModule,
const std::string & Filename,
std::string & ErrorMessage,
bool Verbose)
{
std::auto_ptr<Module> M(LoadObject(Filename, ErrorMessage));
if (M.get() == 0)
{
return true;
}
if (Verbose) std::cerr << "Linking in '" << Filename << "'\n";
return (LinkModules (HeadModule, M.get(), &ErrorMessage));
}
//
// Function: LinkFiles ()
//
// Description:
// This function takes a module and a list of files and links them all
// together. It locates the file either in the current directory, as it's
// absolute or relative pathname, or as a file somewhere in
// LLVM_LIB_SEARCH_PATH.
//
// Inputs:
// progname - The name of the program (infamous argv[0]).
// HeadModule - The module under which all files will be linked.
// Files - A vector of C++ strings indicating the LLVM bytecode filenames
// to be linked. The names can refer to a mixture of pure LLVM
// bytecode files and archive (ar) formatted files.
// Verbose - Flags whether verbose output should be printed while linking.
//
// Outputs:
// HeadModule - The module will have the specified LLVM bytecode files linked
// in.
//
// Return value:
// FALSE - No errors.
// TRUE - Some error occurred.
//
bool
LinkFiles (const char * progname,
Module * HeadModule,
const std::vector<std::string> & Files,
bool Verbose)
{
// String in which to receive error messages.
std::string ErrorMessage;
// Full pathname of the file
std::string Pathname;
// Get the library search path from the environment
char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH");
for (unsigned i = 1; i < Files.size(); ++i)
{
//
// Determine where this file lives.
//
if (FileExists (Files[i]))
{
Pathname = Files[i];
}
else
{
if (SearchPath == NULL)
{
std::cerr << "Cannot find " << Files[i];
return true;
}
Pathname = std::string(SearchPath)+"/"+Files[i];
if (!FileExists (Pathname))
{
std::cerr << "Cannot find " << Files[i];
return true;
}
}
//
// A user may specify an ar archive without -l, perhaps because it
// is not installed as a library. Detect that and link the library.
//
if (IsArchive(Pathname))
{
if (Verbose)
{
std::cerr << "Linking archive '" << Files[i] << "'\n";
}
if (LinkInArchive (HeadModule, Pathname, ErrorMessage, Verbose))
{
PrintAndReturn(progname, ErrorMessage,
": Error linking in '" + Files[i] + "'");
return true;
}
}
else
{
if (Verbose)
{
std::cerr << "Linking file '" << Files[i] << "'\n";
}
if (LinkInFile (HeadModule, Pathname, ErrorMessage, Verbose))
{
PrintAndReturn(progname, ErrorMessage,
": error linking in '" + Files[i] + "'");
return true;
}
}
}
return false;
}
//
// Function: LinkLibraries ()
//
// Description:
// This function takes the specified library files and links them into the
// main bytecode object file.
//
// Inputs:
// progname - The name of the program (infamous argv[0]).
// HeadModule - The module into which all necessary libraries will be linked.
// Libraries - The list of libraries to link into the module.
// LibPaths - The list of library paths in which to find libraries.
// Verbose - Flags whether verbose messages should be printed.
// Native - Flags whether native code is being generated.
//
// Outputs:
// HeadModule - The module will have all necessary libraries linked in.
//
// Return value:
// FALSE - No error.
// TRUE - Error.
//
bool
LinkLibraries (const char * progname,
Module * HeadModule,
const std::vector<std::string> & Libraries,
const std::vector<std::string> & LibPaths,
bool Verbose,
bool Native)
{
// String in which to receive error messages.
std::string ErrorMessage;
for (unsigned i = 1; i < Libraries.size(); ++i)
{
//
// Determine where this library lives.
//
std::string Pathname = FindLib (Libraries[i], LibPaths);
if (Pathname.empty())
{
//
// If the pathname does not exist, then continue to the next one if
// we're doing a native link and give an error if we're doing a bytecode
// link.
//
if (Native)
{
continue;
}
else
{
PrintAndReturn (progname, "Cannot find " + Libraries[i]);
return true;
}
}
//
// A user may specify an ar archive without -l, perhaps because it
// is not installed as a library. Detect that and link the library.
//
if (IsArchive(Pathname))
{
if (Verbose)
{
std::cerr << "Linking archive '" << Libraries[i] << "'\n";
}
if (LinkInArchive (HeadModule, Pathname, ErrorMessage, Verbose))
{
PrintAndReturn(progname, ErrorMessage,
": Error linking in '" + Libraries[i] + "'");
return true;
}
}
else
{
if (Verbose)
{
std::cerr << "Linking file '" << Libraries[i] << "'\n";
}
if (LinkInFile (HeadModule, Pathname, ErrorMessage, Verbose))
{
PrintAndReturn(progname, ErrorMessage,
": error linking in '" + Libraries[i] + "'");
return true;
}
}
}
return false;
}