mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-10 17:07:06 +00:00
aaecc0fc08
This optional register liveness analysis pass can be enabled with either -enable-stackmap-liveness, -enable-patchpoint-liveness, or both. The pass traverses each basic block in a machine function. For each basic block the instructions are processed in reversed order and if a patchpoint or stackmap instruction is encountered the current live-out register set is encoded as a register mask and attached to the instruction. Later on during stackmap generation the live-out register mask is processed and also emitted as part of the stackmap. This information is optional and intended for optimization purposes only. This will enable a client of the stackmap to reason about the registers it can use and which registers need to be preserved. Reviewed by Andy git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@197317 91177308-0d34-0410-b5e6-96231b3b80d8
533 lines
20 KiB
C++
533 lines
20 KiB
C++
//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// Collect native machine code for a function. This class contains a list of
|
|
// MachineBasicBlock instances that make up the current compiled function.
|
|
//
|
|
// This class also contains pointers to various classes which hold
|
|
// target-specific information about the generated code.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
|
|
#define LLVM_CODEGEN_MACHINEFUNCTION_H
|
|
|
|
#include "llvm/ADT/ilist.h"
|
|
#include "llvm/CodeGen/MachineBasicBlock.h"
|
|
#include "llvm/Support/Allocator.h"
|
|
#include "llvm/Support/ArrayRecycler.h"
|
|
#include "llvm/Support/DebugLoc.h"
|
|
#include "llvm/Support/Recycler.h"
|
|
|
|
namespace llvm {
|
|
|
|
class Value;
|
|
class Function;
|
|
class GCModuleInfo;
|
|
class MachineRegisterInfo;
|
|
class MachineFrameInfo;
|
|
class MachineConstantPool;
|
|
class MachineJumpTableInfo;
|
|
class MachineModuleInfo;
|
|
class MCContext;
|
|
class Pass;
|
|
class TargetMachine;
|
|
class TargetRegisterClass;
|
|
struct MachinePointerInfo;
|
|
|
|
template <>
|
|
struct ilist_traits<MachineBasicBlock>
|
|
: public ilist_default_traits<MachineBasicBlock> {
|
|
mutable ilist_half_node<MachineBasicBlock> Sentinel;
|
|
public:
|
|
MachineBasicBlock *createSentinel() const {
|
|
return static_cast<MachineBasicBlock*>(&Sentinel);
|
|
}
|
|
void destroySentinel(MachineBasicBlock *) const {}
|
|
|
|
MachineBasicBlock *provideInitialHead() const { return createSentinel(); }
|
|
MachineBasicBlock *ensureHead(MachineBasicBlock*) const {
|
|
return createSentinel();
|
|
}
|
|
static void noteHead(MachineBasicBlock*, MachineBasicBlock*) {}
|
|
|
|
void addNodeToList(MachineBasicBlock* MBB);
|
|
void removeNodeFromList(MachineBasicBlock* MBB);
|
|
void deleteNode(MachineBasicBlock *MBB);
|
|
private:
|
|
void createNode(const MachineBasicBlock &);
|
|
};
|
|
|
|
/// MachineFunctionInfo - This class can be derived from and used by targets to
|
|
/// hold private target-specific information for each MachineFunction. Objects
|
|
/// of type are accessed/created with MF::getInfo and destroyed when the
|
|
/// MachineFunction is destroyed.
|
|
struct MachineFunctionInfo {
|
|
virtual ~MachineFunctionInfo();
|
|
};
|
|
|
|
class MachineFunction {
|
|
const Function *Fn;
|
|
const TargetMachine &Target;
|
|
MCContext &Ctx;
|
|
MachineModuleInfo &MMI;
|
|
GCModuleInfo *GMI;
|
|
|
|
// RegInfo - Information about each register in use in the function.
|
|
MachineRegisterInfo *RegInfo;
|
|
|
|
// Used to keep track of target-specific per-machine function information for
|
|
// the target implementation.
|
|
MachineFunctionInfo *MFInfo;
|
|
|
|
// Keep track of objects allocated on the stack.
|
|
MachineFrameInfo *FrameInfo;
|
|
|
|
// Keep track of constants which are spilled to memory
|
|
MachineConstantPool *ConstantPool;
|
|
|
|
// Keep track of jump tables for switch instructions
|
|
MachineJumpTableInfo *JumpTableInfo;
|
|
|
|
// Function-level unique numbering for MachineBasicBlocks. When a
|
|
// MachineBasicBlock is inserted into a MachineFunction is it automatically
|
|
// numbered and this vector keeps track of the mapping from ID's to MBB's.
|
|
std::vector<MachineBasicBlock*> MBBNumbering;
|
|
|
|
// Pool-allocate MachineFunction-lifetime and IR objects.
|
|
BumpPtrAllocator Allocator;
|
|
|
|
// Allocation management for instructions in function.
|
|
Recycler<MachineInstr> InstructionRecycler;
|
|
|
|
// Allocation management for operand arrays on instructions.
|
|
ArrayRecycler<MachineOperand> OperandRecycler;
|
|
|
|
// Allocation management for basic blocks in function.
|
|
Recycler<MachineBasicBlock> BasicBlockRecycler;
|
|
|
|
// List of machine basic blocks in function
|
|
typedef ilist<MachineBasicBlock> BasicBlockListType;
|
|
BasicBlockListType BasicBlocks;
|
|
|
|
/// FunctionNumber - This provides a unique ID for each function emitted in
|
|
/// this translation unit.
|
|
///
|
|
unsigned FunctionNumber;
|
|
|
|
/// Alignment - The alignment of the function.
|
|
unsigned Alignment;
|
|
|
|
/// ExposesReturnsTwice - True if the function calls setjmp or related
|
|
/// functions with attribute "returns twice", but doesn't have
|
|
/// the attribute itself.
|
|
/// This is used to limit optimizations which cannot reason
|
|
/// about the control flow of such functions.
|
|
bool ExposesReturnsTwice;
|
|
|
|
/// True if the function includes any inline assembly.
|
|
bool HasInlineAsm;
|
|
|
|
MachineFunction(const MachineFunction &) LLVM_DELETED_FUNCTION;
|
|
void operator=(const MachineFunction&) LLVM_DELETED_FUNCTION;
|
|
public:
|
|
MachineFunction(const Function *Fn, const TargetMachine &TM,
|
|
unsigned FunctionNum, MachineModuleInfo &MMI,
|
|
GCModuleInfo* GMI);
|
|
~MachineFunction();
|
|
|
|
MachineModuleInfo &getMMI() const { return MMI; }
|
|
GCModuleInfo *getGMI() const { return GMI; }
|
|
MCContext &getContext() const { return Ctx; }
|
|
|
|
/// getFunction - Return the LLVM function that this machine code represents
|
|
///
|
|
const Function *getFunction() const { return Fn; }
|
|
|
|
/// getName - Return the name of the corresponding LLVM function.
|
|
///
|
|
StringRef getName() const;
|
|
|
|
/// getFunctionNumber - Return a unique ID for the current function.
|
|
///
|
|
unsigned getFunctionNumber() const { return FunctionNumber; }
|
|
|
|
/// getTarget - Return the target machine this machine code is compiled with
|
|
///
|
|
const TargetMachine &getTarget() const { return Target; }
|
|
|
|
/// getRegInfo - Return information about the registers currently in use.
|
|
///
|
|
MachineRegisterInfo &getRegInfo() { return *RegInfo; }
|
|
const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
|
|
|
|
/// getFrameInfo - Return the frame info object for the current function.
|
|
/// This object contains information about objects allocated on the stack
|
|
/// frame of the current function in an abstract way.
|
|
///
|
|
MachineFrameInfo *getFrameInfo() { return FrameInfo; }
|
|
const MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
|
|
|
|
/// getJumpTableInfo - Return the jump table info object for the current
|
|
/// function. This object contains information about jump tables in the
|
|
/// current function. If the current function has no jump tables, this will
|
|
/// return null.
|
|
const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
|
|
MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }
|
|
|
|
/// getOrCreateJumpTableInfo - Get the JumpTableInfo for this function, if it
|
|
/// does already exist, allocate one.
|
|
MachineJumpTableInfo *getOrCreateJumpTableInfo(unsigned JTEntryKind);
|
|
|
|
|
|
/// getConstantPool - Return the constant pool object for the current
|
|
/// function.
|
|
///
|
|
MachineConstantPool *getConstantPool() { return ConstantPool; }
|
|
const MachineConstantPool *getConstantPool() const { return ConstantPool; }
|
|
|
|
/// getAlignment - Return the alignment (log2, not bytes) of the function.
|
|
///
|
|
unsigned getAlignment() const { return Alignment; }
|
|
|
|
/// setAlignment - Set the alignment (log2, not bytes) of the function.
|
|
///
|
|
void setAlignment(unsigned A) { Alignment = A; }
|
|
|
|
/// ensureAlignment - Make sure the function is at least 1 << A bytes aligned.
|
|
void ensureAlignment(unsigned A) {
|
|
if (Alignment < A) Alignment = A;
|
|
}
|
|
|
|
/// exposesReturnsTwice - Returns true if the function calls setjmp or
|
|
/// any other similar functions with attribute "returns twice" without
|
|
/// having the attribute itself.
|
|
bool exposesReturnsTwice() const {
|
|
return ExposesReturnsTwice;
|
|
}
|
|
|
|
/// setCallsSetJmp - Set a flag that indicates if there's a call to
|
|
/// a "returns twice" function.
|
|
void setExposesReturnsTwice(bool B) {
|
|
ExposesReturnsTwice = B;
|
|
}
|
|
|
|
/// Returns true if the function contains any inline assembly.
|
|
bool hasInlineAsm() const {
|
|
return HasInlineAsm;
|
|
}
|
|
|
|
/// Set a flag that indicates that the function contains inline assembly.
|
|
void setHasInlineAsm(bool B) {
|
|
HasInlineAsm = B;
|
|
}
|
|
|
|
/// getInfo - Keep track of various per-function pieces of information for
|
|
/// backends that would like to do so.
|
|
///
|
|
template<typename Ty>
|
|
Ty *getInfo() {
|
|
if (!MFInfo) {
|
|
// This should be just `new (Allocator.Allocate<Ty>()) Ty(*this)', but
|
|
// that apparently breaks GCC 3.3.
|
|
Ty *Loc = static_cast<Ty*>(Allocator.Allocate(sizeof(Ty),
|
|
AlignOf<Ty>::Alignment));
|
|
MFInfo = new (Loc) Ty(*this);
|
|
}
|
|
return static_cast<Ty*>(MFInfo);
|
|
}
|
|
|
|
template<typename Ty>
|
|
const Ty *getInfo() const {
|
|
return const_cast<MachineFunction*>(this)->getInfo<Ty>();
|
|
}
|
|
|
|
/// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
|
|
/// are inserted into the machine function. The block number for a machine
|
|
/// basic block can be found by using the MBB::getBlockNumber method, this
|
|
/// method provides the inverse mapping.
|
|
///
|
|
MachineBasicBlock *getBlockNumbered(unsigned N) const {
|
|
assert(N < MBBNumbering.size() && "Illegal block number");
|
|
assert(MBBNumbering[N] && "Block was removed from the machine function!");
|
|
return MBBNumbering[N];
|
|
}
|
|
|
|
/// getNumBlockIDs - Return the number of MBB ID's allocated.
|
|
///
|
|
unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }
|
|
|
|
/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
|
|
/// recomputes them. This guarantees that the MBB numbers are sequential,
|
|
/// dense, and match the ordering of the blocks within the function. If a
|
|
/// specific MachineBasicBlock is specified, only that block and those after
|
|
/// it are renumbered.
|
|
void RenumberBlocks(MachineBasicBlock *MBBFrom = 0);
|
|
|
|
/// print - Print out the MachineFunction in a format suitable for debugging
|
|
/// to the specified stream.
|
|
///
|
|
void print(raw_ostream &OS, SlotIndexes* = 0) const;
|
|
|
|
/// viewCFG - This function is meant for use from the debugger. You can just
|
|
/// say 'call F->viewCFG()' and a ghostview window should pop up from the
|
|
/// program, displaying the CFG of the current function with the code for each
|
|
/// basic block inside. This depends on there being a 'dot' and 'gv' program
|
|
/// in your path.
|
|
///
|
|
void viewCFG() const;
|
|
|
|
/// viewCFGOnly - This function is meant for use from the debugger. It works
|
|
/// just like viewCFG, but it does not include the contents of basic blocks
|
|
/// into the nodes, just the label. If you are only interested in the CFG
|
|
/// this can make the graph smaller.
|
|
///
|
|
void viewCFGOnly() const;
|
|
|
|
/// dump - Print the current MachineFunction to cerr, useful for debugger use.
|
|
///
|
|
void dump() const;
|
|
|
|
/// verify - Run the current MachineFunction through the machine code
|
|
/// verifier, useful for debugger use.
|
|
void verify(Pass *p = NULL, const char *Banner = NULL) const;
|
|
|
|
// Provide accessors for the MachineBasicBlock list...
|
|
typedef BasicBlockListType::iterator iterator;
|
|
typedef BasicBlockListType::const_iterator const_iterator;
|
|
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
|
|
typedef std::reverse_iterator<iterator> reverse_iterator;
|
|
|
|
/// addLiveIn - Add the specified physical register as a live-in value and
|
|
/// create a corresponding virtual register for it.
|
|
unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC);
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
// BasicBlock accessor functions.
|
|
//
|
|
iterator begin() { return BasicBlocks.begin(); }
|
|
const_iterator begin() const { return BasicBlocks.begin(); }
|
|
iterator end () { return BasicBlocks.end(); }
|
|
const_iterator end () const { return BasicBlocks.end(); }
|
|
|
|
reverse_iterator rbegin() { return BasicBlocks.rbegin(); }
|
|
const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); }
|
|
reverse_iterator rend () { return BasicBlocks.rend(); }
|
|
const_reverse_iterator rend () const { return BasicBlocks.rend(); }
|
|
|
|
unsigned size() const { return (unsigned)BasicBlocks.size();}
|
|
bool empty() const { return BasicBlocks.empty(); }
|
|
const MachineBasicBlock &front() const { return BasicBlocks.front(); }
|
|
MachineBasicBlock &front() { return BasicBlocks.front(); }
|
|
const MachineBasicBlock & back() const { return BasicBlocks.back(); }
|
|
MachineBasicBlock & back() { return BasicBlocks.back(); }
|
|
|
|
void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
|
|
void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
|
|
void insert(iterator MBBI, MachineBasicBlock *MBB) {
|
|
BasicBlocks.insert(MBBI, MBB);
|
|
}
|
|
void splice(iterator InsertPt, iterator MBBI) {
|
|
BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
|
|
}
|
|
void splice(iterator InsertPt, iterator MBBI, iterator MBBE) {
|
|
BasicBlocks.splice(InsertPt, BasicBlocks, MBBI, MBBE);
|
|
}
|
|
|
|
void remove(iterator MBBI) {
|
|
BasicBlocks.remove(MBBI);
|
|
}
|
|
void erase(iterator MBBI) {
|
|
BasicBlocks.erase(MBBI);
|
|
}
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
// Internal functions used to automatically number MachineBasicBlocks
|
|
//
|
|
|
|
/// \brief Adds the MBB to the internal numbering. Returns the unique number
|
|
/// assigned to the MBB.
|
|
///
|
|
unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
|
|
MBBNumbering.push_back(MBB);
|
|
return (unsigned)MBBNumbering.size()-1;
|
|
}
|
|
|
|
/// removeFromMBBNumbering - Remove the specific machine basic block from our
|
|
/// tracker, this is only really to be used by the MachineBasicBlock
|
|
/// implementation.
|
|
void removeFromMBBNumbering(unsigned N) {
|
|
assert(N < MBBNumbering.size() && "Illegal basic block #");
|
|
MBBNumbering[N] = 0;
|
|
}
|
|
|
|
/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
|
|
/// of `new MachineInstr'.
|
|
///
|
|
MachineInstr *CreateMachineInstr(const MCInstrDesc &MCID,
|
|
DebugLoc DL,
|
|
bool NoImp = false);
|
|
|
|
/// CloneMachineInstr - Create a new MachineInstr which is a copy of the
|
|
/// 'Orig' instruction, identical in all ways except the instruction
|
|
/// has no parent, prev, or next.
|
|
///
|
|
/// See also TargetInstrInfo::duplicate() for target-specific fixes to cloned
|
|
/// instructions.
|
|
MachineInstr *CloneMachineInstr(const MachineInstr *Orig);
|
|
|
|
/// DeleteMachineInstr - Delete the given MachineInstr.
|
|
///
|
|
void DeleteMachineInstr(MachineInstr *MI);
|
|
|
|
/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
|
|
/// instead of `new MachineBasicBlock'.
|
|
///
|
|
MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = 0);
|
|
|
|
/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
|
|
///
|
|
void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
|
|
|
|
/// getMachineMemOperand - Allocate a new MachineMemOperand.
|
|
/// MachineMemOperands are owned by the MachineFunction and need not be
|
|
/// explicitly deallocated.
|
|
MachineMemOperand *getMachineMemOperand(MachinePointerInfo PtrInfo,
|
|
unsigned f, uint64_t s,
|
|
unsigned base_alignment,
|
|
const MDNode *TBAAInfo = 0,
|
|
const MDNode *Ranges = 0);
|
|
|
|
/// getMachineMemOperand - Allocate a new MachineMemOperand by copying
|
|
/// an existing one, adjusting by an offset and using the given size.
|
|
/// MachineMemOperands are owned by the MachineFunction and need not be
|
|
/// explicitly deallocated.
|
|
MachineMemOperand *getMachineMemOperand(const MachineMemOperand *MMO,
|
|
int64_t Offset, uint64_t Size);
|
|
|
|
typedef ArrayRecycler<MachineOperand>::Capacity OperandCapacity;
|
|
|
|
/// Allocate an array of MachineOperands. This is only intended for use by
|
|
/// internal MachineInstr functions.
|
|
MachineOperand *allocateOperandArray(OperandCapacity Cap) {
|
|
return OperandRecycler.allocate(Cap, Allocator);
|
|
}
|
|
|
|
/// Dellocate an array of MachineOperands and recycle the memory. This is
|
|
/// only intended for use by internal MachineInstr functions.
|
|
/// Cap must be the same capacity that was used to allocate the array.
|
|
void deallocateOperandArray(OperandCapacity Cap, MachineOperand *Array) {
|
|
OperandRecycler.deallocate(Cap, Array);
|
|
}
|
|
|
|
/// \brief Allocate and initialize a register mask with @p NumRegister bits.
|
|
uint32_t *allocateRegisterMask(unsigned NumRegister) {
|
|
unsigned Size = (NumRegister + 31) / 32;
|
|
uint32_t *Mask = Allocator.Allocate<uint32_t>(Size);
|
|
for (unsigned i = 0; i != Size; ++i)
|
|
Mask[i] = 0;
|
|
return Mask;
|
|
}
|
|
|
|
/// allocateMemRefsArray - Allocate an array to hold MachineMemOperand
|
|
/// pointers. This array is owned by the MachineFunction.
|
|
MachineInstr::mmo_iterator allocateMemRefsArray(unsigned long Num);
|
|
|
|
/// extractLoadMemRefs - Allocate an array and populate it with just the
|
|
/// load information from the given MachineMemOperand sequence.
|
|
std::pair<MachineInstr::mmo_iterator,
|
|
MachineInstr::mmo_iterator>
|
|
extractLoadMemRefs(MachineInstr::mmo_iterator Begin,
|
|
MachineInstr::mmo_iterator End);
|
|
|
|
/// extractStoreMemRefs - Allocate an array and populate it with just the
|
|
/// store information from the given MachineMemOperand sequence.
|
|
std::pair<MachineInstr::mmo_iterator,
|
|
MachineInstr::mmo_iterator>
|
|
extractStoreMemRefs(MachineInstr::mmo_iterator Begin,
|
|
MachineInstr::mmo_iterator End);
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
// Label Manipulation.
|
|
//
|
|
|
|
/// getJTISymbol - Return the MCSymbol for the specified non-empty jump table.
|
|
/// If isLinkerPrivate is specified, an 'l' label is returned, otherwise a
|
|
/// normal 'L' label is returned.
|
|
MCSymbol *getJTISymbol(unsigned JTI, MCContext &Ctx,
|
|
bool isLinkerPrivate = false) const;
|
|
|
|
/// getPICBaseSymbol - Return a function-local symbol to represent the PIC
|
|
/// base.
|
|
MCSymbol *getPICBaseSymbol() const;
|
|
};
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
// GraphTraits specializations for function basic block graphs (CFGs)
|
|
//===--------------------------------------------------------------------===//
|
|
|
|
// Provide specializations of GraphTraits to be able to treat a
|
|
// machine function as a graph of machine basic blocks... these are
|
|
// the same as the machine basic block iterators, except that the root
|
|
// node is implicitly the first node of the function.
|
|
//
|
|
template <> struct GraphTraits<MachineFunction*> :
|
|
public GraphTraits<MachineBasicBlock*> {
|
|
static NodeType *getEntryNode(MachineFunction *F) {
|
|
return &F->front();
|
|
}
|
|
|
|
// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
|
|
typedef MachineFunction::iterator nodes_iterator;
|
|
static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
|
|
static nodes_iterator nodes_end (MachineFunction *F) { return F->end(); }
|
|
static unsigned size (MachineFunction *F) { return F->size(); }
|
|
};
|
|
template <> struct GraphTraits<const MachineFunction*> :
|
|
public GraphTraits<const MachineBasicBlock*> {
|
|
static NodeType *getEntryNode(const MachineFunction *F) {
|
|
return &F->front();
|
|
}
|
|
|
|
// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
|
|
typedef MachineFunction::const_iterator nodes_iterator;
|
|
static nodes_iterator nodes_begin(const MachineFunction *F) {
|
|
return F->begin();
|
|
}
|
|
static nodes_iterator nodes_end (const MachineFunction *F) {
|
|
return F->end();
|
|
}
|
|
static unsigned size (const MachineFunction *F) {
|
|
return F->size();
|
|
}
|
|
};
|
|
|
|
|
|
// Provide specializations of GraphTraits to be able to treat a function as a
|
|
// graph of basic blocks... and to walk it in inverse order. Inverse order for
|
|
// a function is considered to be when traversing the predecessor edges of a BB
|
|
// instead of the successor edges.
|
|
//
|
|
template <> struct GraphTraits<Inverse<MachineFunction*> > :
|
|
public GraphTraits<Inverse<MachineBasicBlock*> > {
|
|
static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
|
|
return &G.Graph->front();
|
|
}
|
|
};
|
|
template <> struct GraphTraits<Inverse<const MachineFunction*> > :
|
|
public GraphTraits<Inverse<const MachineBasicBlock*> > {
|
|
static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
|
|
return &G.Graph->front();
|
|
}
|
|
};
|
|
|
|
} // End llvm namespace
|
|
|
|
#endif
|