mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-01 15:11:24 +00:00
ac655060b4
Currently, we canonicalize shuffles that produce a result larger than their operands with: shuffle(concat(v1, undef), concat(v2, undef)) -> shuffle(concat(v1, v2), undef) because we can access quad vectors (see PerformVECTOR_SHUFFLECombine). This is useful in the general case, but there are special cases where native shuffles produce larger results: the two-result ops. We can look through the concat when lowering them: shuffle(concat(v1, v2), undef) -> concat(VZIP(v1, v2):0, :1) This lets us generate the native shuffles instead of scalarizing to dozens of VMOVs. Differential Revision: http://reviews.llvm.org/D10424 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@240118 91177308-0d34-0410-b5e6-96231b3b80d8
267 lines
11 KiB
LLVM
267 lines
11 KiB
LLVM
; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s
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define <8 x i8> @vuzpi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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; CHECK-LABEL: vuzpi8:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vldr d16, [r1]
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; CHECK-NEXT: vldr d17, [r0]
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; CHECK-NEXT: vuzp.8 d17, d16
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; CHECK-NEXT: vadd.i8 d16, d17, d16
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i8>, <8 x i8>* %A
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%tmp2 = load <8 x i8>, <8 x i8>* %B
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%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%tmp5 = add <8 x i8> %tmp3, %tmp4
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ret <8 x i8> %tmp5
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}
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define <16 x i8> @vuzpi8_Qres(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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; CHECK-LABEL: vuzpi8_Qres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vldr d17, [r1]
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; CHECK-NEXT: vldr d16, [r0]
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; CHECK-NEXT: vuzp.8 d16, d17
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i8>, <8 x i8>* %A
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%tmp2 = load <8 x i8>, <8 x i8>* %B
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%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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ret <16 x i8> %tmp3
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}
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define <4 x i16> @vuzpi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
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; CHECK-LABEL: vuzpi16:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vldr d16, [r1]
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; CHECK-NEXT: vldr d17, [r0]
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; CHECK-NEXT: vuzp.16 d17, d16
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; CHECK-NEXT: vadd.i16 d16, d17, d16
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <4 x i16>, <4 x i16>* %A
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%tmp2 = load <4 x i16>, <4 x i16>* %B
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%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%tmp5 = add <4 x i16> %tmp3, %tmp4
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ret <4 x i16> %tmp5
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}
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define <8 x i16> @vuzpi16_Qres(<4 x i16>* %A, <4 x i16>* %B) nounwind {
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; CHECK-LABEL: vuzpi16_Qres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vldr d17, [r1]
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; CHECK-NEXT: vldr d16, [r0]
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; CHECK-NEXT: vuzp.16 d16, d17
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <4 x i16>, <4 x i16>* %A
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%tmp2 = load <4 x i16>, <4 x i16>* %B
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%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 1, i32 3, i32 5, i32 7>
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ret <8 x i16> %tmp3
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}
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; VUZP.32 is equivalent to VTRN.32 for 64-bit vectors.
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define <16 x i8> @vuzpQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
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; CHECK-LABEL: vuzpQi8:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
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; CHECK-NEXT: vuzp.8 q9, q8
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; CHECK-NEXT: vadd.i8 q8, q9, q8
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <16 x i8>, <16 x i8>* %A
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%tmp2 = load <16 x i8>, <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
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%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
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%tmp5 = add <16 x i8> %tmp3, %tmp4
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ret <16 x i8> %tmp5
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}
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define <32 x i8> @vuzpQi8_QQres(<16 x i8>* %A, <16 x i8>* %B) nounwind {
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; CHECK-LABEL: vuzpQi8_QQres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
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; CHECK-NEXT: vuzp.8 q9, q8
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; CHECK-NEXT: vst1.8 {d18, d19}, [r0:128]!
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; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <16 x i8>, <16 x i8>* %A
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%tmp2 = load <16 x i8>, <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <32 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30, i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
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ret <32 x i8> %tmp3
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}
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define <8 x i16> @vuzpQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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; CHECK-LABEL: vuzpQi16:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
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; CHECK-NEXT: vuzp.16 q9, q8
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; CHECK-NEXT: vadd.i16 q8, q9, q8
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i16>, <8 x i16>* %A
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%tmp2 = load <8 x i16>, <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%tmp5 = add <8 x i16> %tmp3, %tmp4
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ret <8 x i16> %tmp5
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}
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define <16 x i16> @vuzpQi16_QQres(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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; CHECK-LABEL: vuzpQi16_QQres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
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; CHECK-NEXT: vuzp.16 q9, q8
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; CHECK-NEXT: vst1.16 {d18, d19}, [r0:128]!
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; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i16>, <8 x i16>* %A
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%tmp2 = load <8 x i16>, <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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ret <16 x i16> %tmp3
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}
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define <4 x i32> @vuzpQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
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; CHECK-LABEL: vuzpQi32:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
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; CHECK-NEXT: vuzp.32 q9, q8
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; CHECK-NEXT: vadd.i32 q8, q9, q8
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <4 x i32>, <4 x i32>* %A
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%tmp2 = load <4 x i32>, <4 x i32>* %B
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%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%tmp5 = add <4 x i32> %tmp3, %tmp4
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ret <4 x i32> %tmp5
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}
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define <8 x i32> @vuzpQi32_QQres(<4 x i32>* %A, <4 x i32>* %B) nounwind {
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; CHECK-LABEL: vuzpQi32_QQres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
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; CHECK-NEXT: vuzp.32 q9, q8
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; CHECK-NEXT: vst1.32 {d18, d19}, [r0:128]!
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; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <4 x i32>, <4 x i32>* %A
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%tmp2 = load <4 x i32>, <4 x i32>* %B
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%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 1, i32 3, i32 5, i32 7>
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ret <8 x i32> %tmp3
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}
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define <4 x float> @vuzpQf(<4 x float>* %A, <4 x float>* %B) nounwind {
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; CHECK-LABEL: vuzpQf:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
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; CHECK-NEXT: vuzp.32 q9, q8
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; CHECK-NEXT: vadd.f32 q8, q9, q8
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <4 x float>, <4 x float>* %A
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%tmp2 = load <4 x float>, <4 x float>* %B
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%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%tmp5 = fadd <4 x float> %tmp3, %tmp4
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ret <4 x float> %tmp5
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}
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define <8 x float> @vuzpQf_QQres(<4 x float>* %A, <4 x float>* %B) nounwind {
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; CHECK-LABEL: vuzpQf_QQres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
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; CHECK-NEXT: vuzp.32 q9, q8
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; CHECK-NEXT: vst1.32 {d18, d19}, [r0:128]!
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; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <4 x float>, <4 x float>* %A
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%tmp2 = load <4 x float>, <4 x float>* %B
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%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 1, i32 3, i32 5, i32 7>
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ret <8 x float> %tmp3
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}
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; Undef shuffle indices should not prevent matching to VUZP:
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define <8 x i8> @vuzpi8_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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; CHECK-LABEL: vuzpi8_undef:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vldr d16, [r1]
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; CHECK-NEXT: vldr d17, [r0]
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; CHECK-NEXT: vuzp.8 d17, d16
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; CHECK-NEXT: vadd.i8 d16, d17, d16
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i8>, <8 x i8>* %A
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%tmp2 = load <8 x i8>, <8 x i8>* %B
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%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 undef, i32 undef, i32 8, i32 10, i32 12, i32 14>
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%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 undef, i32 undef, i32 13, i32 15>
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%tmp5 = add <8 x i8> %tmp3, %tmp4
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ret <8 x i8> %tmp5
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}
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define <16 x i8> @vuzpi8_undef_Qres(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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; CHECK-LABEL: vuzpi8_undef_Qres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vldr d17, [r1]
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; CHECK-NEXT: vldr d16, [r0]
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; CHECK-NEXT: vuzp.8 d16, d17
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i8>, <8 x i8>* %A
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%tmp2 = load <8 x i8>, <8 x i8>* %B
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%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 undef, i32 undef, i32 8, i32 10, i32 12, i32 14, i32 1, i32 3, i32 5, i32 7, i32 undef, i32 undef, i32 13, i32 15>
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ret <16 x i8> %tmp3
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}
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define <8 x i16> @vuzpQi16_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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; CHECK-LABEL: vuzpQi16_undef:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r1]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r0]
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; CHECK-NEXT: vuzp.16 q9, q8
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; CHECK-NEXT: vadd.i16 q8, q9, q8
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; CHECK-NEXT: vmov r0, r1, d16
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; CHECK-NEXT: vmov r2, r3, d17
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i16>, <8 x i16>* %A
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%tmp2 = load <8 x i16>, <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 undef, i32 4, i32 undef, i32 8, i32 10, i32 12, i32 14>
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%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 undef, i32 undef, i32 11, i32 13, i32 15>
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%tmp5 = add <8 x i16> %tmp3, %tmp4
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ret <8 x i16> %tmp5
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}
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define <16 x i16> @vuzpQi16_undef_QQres(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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; CHECK-LABEL: vuzpQi16_undef_QQres:
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; CHECK: @ BB#0:
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; CHECK-NEXT: vld1.64 {d16, d17}, [r2]
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; CHECK-NEXT: vld1.64 {d18, d19}, [r1]
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; CHECK-NEXT: vuzp.16 q9, q8
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; CHECK-NEXT: vst1.16 {d18, d19}, [r0:128]!
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; CHECK-NEXT: vst1.64 {d16, d17}, [r0:128]
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; CHECK-NEXT: mov pc, lr
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%tmp1 = load <8 x i16>, <8 x i16>* %A
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%tmp2 = load <8 x i16>, <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <16 x i32> <i32 0, i32 undef, i32 4, i32 undef, i32 8, i32 10, i32 12, i32 14, i32 1, i32 3, i32 5, i32 undef, i32 undef, i32 11, i32 13, i32 15>
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ret <16 x i16> %tmp3
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}
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