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https://github.com/c64scene-ar/llvm-6502.git
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7e1e31f467
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@74733 91177308-0d34-0410-b5e6-96231b3b80d8
422 lines
16 KiB
C++
422 lines
16 KiB
C++
//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect native machine code for a function. This class contains a list of
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// MachineBasicBlock instances that make up the current compiled function.
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//
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// This class also contains pointers to various classes which hold
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// target-specific information about the generated code.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
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#define LLVM_CODEGEN_MACHINEFUNCTION_H
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#include "llvm/ADT/ilist.h"
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#include "llvm/Support/DebugLoc.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/Support/Annotation.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/Recycler.h"
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namespace llvm {
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class Function;
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class MachineRegisterInfo;
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class MachineFrameInfo;
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class MachineConstantPool;
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class MachineJumpTableInfo;
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class TargetMachine;
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class TargetRegisterClass;
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template <>
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struct ilist_traits<MachineBasicBlock>
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: public ilist_default_traits<MachineBasicBlock> {
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mutable ilist_node<MachineBasicBlock> Sentinel;
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public:
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MachineBasicBlock *createSentinel() const {
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return static_cast<MachineBasicBlock*>(&Sentinel);
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}
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void destroySentinel(MachineBasicBlock *) const {}
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MachineBasicBlock *provideInitialHead() const { return createSentinel(); }
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MachineBasicBlock *ensureHead(MachineBasicBlock*) const {
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return createSentinel();
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}
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static void noteHead(MachineBasicBlock*, MachineBasicBlock*) {}
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void addNodeToList(MachineBasicBlock* MBB);
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void removeNodeFromList(MachineBasicBlock* MBB);
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void deleteNode(MachineBasicBlock *MBB);
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private:
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void createNode(const MachineBasicBlock &);
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};
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/// MachineFunctionInfo - This class can be derived from and used by targets to
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/// hold private target-specific information for each MachineFunction. Objects
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/// of type are accessed/created with MF::getInfo and destroyed when the
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/// MachineFunction is destroyed.
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struct MachineFunctionInfo {
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virtual ~MachineFunctionInfo() {}
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};
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class MachineFunction : private Annotation {
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const Function *Fn;
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const TargetMachine &Target;
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// RegInfo - Information about each register in use in the function.
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MachineRegisterInfo *RegInfo;
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// Used to keep track of target-specific per-machine function information for
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// the target implementation.
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MachineFunctionInfo *MFInfo;
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// Keep track of objects allocated on the stack.
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MachineFrameInfo *FrameInfo;
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// Keep track of constants which are spilled to memory
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MachineConstantPool *ConstantPool;
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// Keep track of jump tables for switch instructions
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MachineJumpTableInfo *JumpTableInfo;
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// Function-level unique numbering for MachineBasicBlocks. When a
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// MachineBasicBlock is inserted into a MachineFunction is it automatically
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// numbered and this vector keeps track of the mapping from ID's to MBB's.
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std::vector<MachineBasicBlock*> MBBNumbering;
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// Pool-allocate MachineFunction-lifetime and IR objects.
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BumpPtrAllocator Allocator;
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// Allocation management for instructions in function.
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Recycler<MachineInstr> InstructionRecycler;
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// Allocation management for basic blocks in function.
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Recycler<MachineBasicBlock> BasicBlockRecycler;
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// List of machine basic blocks in function
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typedef ilist<MachineBasicBlock> BasicBlockListType;
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BasicBlockListType BasicBlocks;
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// Default debug location. Used to print out the debug label at the beginning
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// of a function.
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DebugLoc DefaultDebugLoc;
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// Tracks debug locations.
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DebugLocTracker DebugLocInfo;
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// The alignment of the function.
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unsigned Alignment;
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public:
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MachineFunction(const Function *Fn, const TargetMachine &TM);
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~MachineFunction();
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/// getFunction - Return the LLVM function that this machine code represents
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///
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const Function *getFunction() const { return Fn; }
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/// getTarget - Return the target machine this machine code is compiled with
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///
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const TargetMachine &getTarget() const { return Target; }
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/// getRegInfo - Return information about the registers currently in use.
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///
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MachineRegisterInfo &getRegInfo() { return *RegInfo; }
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const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
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/// getFrameInfo - Return the frame info object for the current function.
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/// This object contains information about objects allocated on the stack
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/// frame of the current function in an abstract way.
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///
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MachineFrameInfo *getFrameInfo() { return FrameInfo; }
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const MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
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/// getJumpTableInfo - Return the jump table info object for the current
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/// function. This object contains information about jump tables for switch
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/// instructions in the current function.
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///
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MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }
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const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
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/// getConstantPool - Return the constant pool object for the current
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/// function.
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///
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MachineConstantPool *getConstantPool() { return ConstantPool; }
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const MachineConstantPool *getConstantPool() const { return ConstantPool; }
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/// getAlignment - Return the alignment (log2, not bytes) of the function.
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///
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unsigned getAlignment() const { return Alignment; }
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/// setAlignment - Set the alignment (log2, not bytes) of the function.
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///
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void setAlignment(unsigned A) { Alignment = A; }
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/// MachineFunctionInfo - Keep track of various per-function pieces of
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/// information for backends that would like to do so.
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///
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template<typename Ty>
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Ty *getInfo() {
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if (!MFInfo) {
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// This should be just `new (Allocator.Allocate<Ty>()) Ty(*this)', but
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// that apparently breaks GCC 3.3.
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Ty *Loc = static_cast<Ty*>(Allocator.Allocate(sizeof(Ty),
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AlignOf<Ty>::Alignment));
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MFInfo = new (Loc) Ty(*this);
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}
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assert((void*)dynamic_cast<Ty*>(MFInfo) == (void*)MFInfo &&
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"Invalid concrete type or multiple inheritence for getInfo");
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return static_cast<Ty*>(MFInfo);
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}
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template<typename Ty>
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const Ty *getInfo() const {
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return const_cast<MachineFunction*>(this)->getInfo<Ty>();
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}
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/// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
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/// are inserted into the machine function. The block number for a machine
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/// basic block can be found by using the MBB::getBlockNumber method, this
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/// method provides the inverse mapping.
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///
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MachineBasicBlock *getBlockNumbered(unsigned N) const {
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assert(N < MBBNumbering.size() && "Illegal block number");
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assert(MBBNumbering[N] && "Block was removed from the machine function!");
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return MBBNumbering[N];
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}
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/// getNumBlockIDs - Return the number of MBB ID's allocated.
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///
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unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }
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/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
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/// recomputes them. This guarantees that the MBB numbers are sequential,
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/// dense, and match the ordering of the blocks within the function. If a
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/// specific MachineBasicBlock is specified, only that block and those after
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/// it are renumbered.
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void RenumberBlocks(MachineBasicBlock *MBBFrom = 0);
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/// print - Print out the MachineFunction in a format suitable for debugging
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/// to the specified stream.
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///
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void print(std::ostream &OS) const;
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void print(std::ostream *OS) const { if (OS) print(*OS); }
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/// viewCFG - This function is meant for use from the debugger. You can just
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/// say 'call F->viewCFG()' and a ghostview window should pop up from the
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/// program, displaying the CFG of the current function with the code for each
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/// basic block inside. This depends on there being a 'dot' and 'gv' program
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/// in your path.
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///
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void viewCFG() const;
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/// viewCFGOnly - This function is meant for use from the debugger. It works
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/// just like viewCFG, but it does not include the contents of basic blocks
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/// into the nodes, just the label. If you are only interested in the CFG
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/// this can make the graph smaller.
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///
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void viewCFGOnly() const;
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/// dump - Print the current MachineFunction to cerr, useful for debugger use.
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///
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void dump() const;
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/// construct - Allocate and initialize a MachineFunction for a given Function
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/// and Target
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///
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static MachineFunction& construct(const Function *F, const TargetMachine &TM);
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/// destruct - Destroy the MachineFunction corresponding to a given Function
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///
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static void destruct(const Function *F);
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/// get - Return a handle to a MachineFunction corresponding to the given
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/// Function. This should not be called before "construct()" for a given
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/// Function.
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///
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static MachineFunction& get(const Function *F);
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// Provide accessors for the MachineBasicBlock list...
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typedef BasicBlockListType::iterator iterator;
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typedef BasicBlockListType::const_iterator const_iterator;
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typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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typedef std::reverse_iterator<iterator> reverse_iterator;
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/// addLiveIn - Add the specified physical register as a live-in value and
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/// create a corresponding virtual register for it.
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unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC);
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//===--------------------------------------------------------------------===//
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// BasicBlock accessor functions.
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//
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iterator begin() { return BasicBlocks.begin(); }
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const_iterator begin() const { return BasicBlocks.begin(); }
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iterator end () { return BasicBlocks.end(); }
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const_iterator end () const { return BasicBlocks.end(); }
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reverse_iterator rbegin() { return BasicBlocks.rbegin(); }
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const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); }
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reverse_iterator rend () { return BasicBlocks.rend(); }
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const_reverse_iterator rend () const { return BasicBlocks.rend(); }
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unsigned size() const { return (unsigned)BasicBlocks.size();}
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bool empty() const { return BasicBlocks.empty(); }
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const MachineBasicBlock &front() const { return BasicBlocks.front(); }
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MachineBasicBlock &front() { return BasicBlocks.front(); }
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const MachineBasicBlock & back() const { return BasicBlocks.back(); }
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MachineBasicBlock & back() { return BasicBlocks.back(); }
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void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
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void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
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void insert(iterator MBBI, MachineBasicBlock *MBB) {
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BasicBlocks.insert(MBBI, MBB);
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}
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void splice(iterator InsertPt, iterator MBBI) {
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BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
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}
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void remove(iterator MBBI) {
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BasicBlocks.remove(MBBI);
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}
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void erase(iterator MBBI) {
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BasicBlocks.erase(MBBI);
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}
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//===--------------------------------------------------------------------===//
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// Internal functions used to automatically number MachineBasicBlocks
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//
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/// getNextMBBNumber - Returns the next unique number to be assigned
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/// to a MachineBasicBlock in this MachineFunction.
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///
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unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
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MBBNumbering.push_back(MBB);
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return (unsigned)MBBNumbering.size()-1;
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}
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/// removeFromMBBNumbering - Remove the specific machine basic block from our
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/// tracker, this is only really to be used by the MachineBasicBlock
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/// implementation.
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void removeFromMBBNumbering(unsigned N) {
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assert(N < MBBNumbering.size() && "Illegal basic block #");
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MBBNumbering[N] = 0;
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}
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/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
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/// of `new MachineInstr'.
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///
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MachineInstr *CreateMachineInstr(const TargetInstrDesc &TID,
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DebugLoc DL,
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bool NoImp = false);
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/// CloneMachineInstr - Create a new MachineInstr which is a copy of the
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/// 'Orig' instruction, identical in all ways except the the instruction
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/// has no parent, prev, or next.
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///
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MachineInstr *CloneMachineInstr(const MachineInstr *Orig);
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/// DeleteMachineInstr - Delete the given MachineInstr.
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///
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void DeleteMachineInstr(MachineInstr *MI);
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/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
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/// instead of `new MachineBasicBlock'.
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///
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MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = 0);
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/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
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///
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void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
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//===--------------------------------------------------------------------===//
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// Debug location.
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//
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/// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
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/// source file, line, and column. If none currently exists, create a new
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/// DebugLocTuple, and insert it into the DebugIdMap.
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unsigned getOrCreateDebugLocID(GlobalVariable *CompileUnit,
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unsigned Line, unsigned Col);
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/// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
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DebugLocTuple getDebugLocTuple(DebugLoc DL) const;
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/// getDefaultDebugLoc - Get the default debug location for the machine
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/// function.
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DebugLoc getDefaultDebugLoc() const { return DefaultDebugLoc; }
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/// setDefaultDebugLoc - Get the default debug location for the machine
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/// function.
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void setDefaultDebugLoc(DebugLoc DL) { DefaultDebugLoc = DL; }
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/// getDebugLocInfo - Get the debug info location tracker.
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DebugLocTracker &getDebugLocInfo() { return DebugLocInfo; }
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};
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//===--------------------------------------------------------------------===//
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// GraphTraits specializations for function basic block graphs (CFGs)
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//===--------------------------------------------------------------------===//
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// Provide specializations of GraphTraits to be able to treat a
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// machine function as a graph of machine basic blocks... these are
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// the same as the machine basic block iterators, except that the root
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// node is implicitly the first node of the function.
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//
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template <> struct GraphTraits<MachineFunction*> :
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public GraphTraits<MachineBasicBlock*> {
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static NodeType *getEntryNode(MachineFunction *F) {
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return &F->front();
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}
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// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
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typedef MachineFunction::iterator nodes_iterator;
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static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
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static nodes_iterator nodes_end (MachineFunction *F) { return F->end(); }
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};
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template <> struct GraphTraits<const MachineFunction*> :
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public GraphTraits<const MachineBasicBlock*> {
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static NodeType *getEntryNode(const MachineFunction *F) {
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return &F->front();
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}
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// nodes_iterator/begin/end - Allow iteration over all nodes in the graph
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typedef MachineFunction::const_iterator nodes_iterator;
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static nodes_iterator nodes_begin(const MachineFunction *F) {
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return F->begin();
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}
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static nodes_iterator nodes_end (const MachineFunction *F) {
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return F->end();
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}
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};
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// Provide specializations of GraphTraits to be able to treat a function as a
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// graph of basic blocks... and to walk it in inverse order. Inverse order for
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// a function is considered to be when traversing the predecessor edges of a BB
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// instead of the successor edges.
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//
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template <> struct GraphTraits<Inverse<MachineFunction*> > :
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public GraphTraits<Inverse<MachineBasicBlock*> > {
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static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
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return &G.Graph->front();
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}
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};
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template <> struct GraphTraits<Inverse<const MachineFunction*> > :
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public GraphTraits<Inverse<const MachineBasicBlock*> > {
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static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
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return &G.Graph->front();
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}
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};
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} // End llvm namespace
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#endif
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