llvm-6502/lib/Transforms/IPO/Inliner.cpp
Chris Lattner 5095e3d1d1 Fix some nasty callgraph dangling pointer problems in
argpromotion and structretpromote.  Basically, when replacing
a function, they used the 'changeFunction' api which changes
the entry in the function map (and steals/reuses the callgraph
node).

This has some interesting effects: first, the problem is that it doesn't
update the "callee" edges in any callees of the function in the call graph.
Second, this covers for a major problem in all the CGSCC pass stuff, which 
is that it is completely broken when functions are deleted if they *don't*
reuse a CGN.  (there is a cute little fixme about this though :).

This patch changes the protocol that CGSCC passes must obey: now the CGSCC 
pass manager copies the SCC and preincrements its iterator to avoid passes
invalidating it.  This allows CGSCC passes to mutate the current SCC.  However
multiple passes may be run on that SCC, so if passes do this, they are now
required to *update* the SCC to be current when they return.

Other less interesting parts of this patch are that it makes passes update
the CG more directly, eliminates changeFunction, and requires clients of
replaceCallSite to specify the new callee CGN if they are changing it.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@80527 91177308-0d34-0410-b5e6-96231b3b80d8
2009-08-31 00:19:58 +00:00

402 lines
15 KiB
C++

//===- Inliner.cpp - Code common to all inliners --------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the mechanics required to implement inlining without
// missing any calls and updating the call graph. The decisions of which calls
// are profitable to inline are implemented elsewhere.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "inline"
#include "llvm/Module.h"
#include "llvm/Instructions.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/Analysis/CallGraph.h"
#include "llvm/Support/CallSite.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Transforms/IPO/InlinerPass.h"
#include "llvm/Transforms/Utils/InlineCost.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/Statistic.h"
#include <set>
using namespace llvm;
STATISTIC(NumInlined, "Number of functions inlined");
STATISTIC(NumDeleted, "Number of functions deleted because all callers found");
STATISTIC(NumMergedAllocas, "Number of allocas merged together");
static cl::opt<int>
InlineLimit("inline-threshold", cl::Hidden, cl::init(200), cl::ZeroOrMore,
cl::desc("Control the amount of inlining to perform (default = 200)"));
Inliner::Inliner(void *ID)
: CallGraphSCCPass(ID), InlineThreshold(InlineLimit) {}
Inliner::Inliner(void *ID, int Threshold)
: CallGraphSCCPass(ID), InlineThreshold(Threshold) {}
/// getAnalysisUsage - For this class, we declare that we require and preserve
/// the call graph. If the derived class implements this method, it should
/// always explicitly call the implementation here.
void Inliner::getAnalysisUsage(AnalysisUsage &Info) const {
CallGraphSCCPass::getAnalysisUsage(Info);
}
typedef DenseMap<const ArrayType*, std::vector<AllocaInst*> >
InlinedArrayAllocasTy;
/// InlineCallIfPossible - If it is possible to inline the specified call site,
/// do so and update the CallGraph for this operation.
///
/// This function also does some basic book-keeping to update the IR. The
/// InlinedArrayAllocas map keeps track of any allocas that are already
/// available from other functions inlined into the caller. If we are able to
/// inline this call site we attempt to reuse already available allocas or add
/// any new allocas to the set if not possible.
static bool InlineCallIfPossible(CallSite CS, CallGraph &CG,
const TargetData *TD,
InlinedArrayAllocasTy &InlinedArrayAllocas) {
Function *Callee = CS.getCalledFunction();
Function *Caller = CS.getCaller();
// Try to inline the function. Get the list of static allocas that were
// inlined.
SmallVector<AllocaInst*, 16> StaticAllocas;
if (!InlineFunction(CS, &CG, TD, &StaticAllocas))
return false;
// If the inlined function had a higher stack protection level than the
// calling function, then bump up the caller's stack protection level.
if (Callee->hasFnAttr(Attribute::StackProtectReq))
Caller->addFnAttr(Attribute::StackProtectReq);
else if (Callee->hasFnAttr(Attribute::StackProtect) &&
!Caller->hasFnAttr(Attribute::StackProtectReq))
Caller->addFnAttr(Attribute::StackProtect);
// Look at all of the allocas that we inlined through this call site. If we
// have already inlined other allocas through other calls into this function,
// then we know that they have disjoint lifetimes and that we can merge them.
//
// There are many heuristics possible for merging these allocas, and the
// different options have different tradeoffs. One thing that we *really*
// don't want to hurt is SRoA: once inlining happens, often allocas are no
// longer address taken and so they can be promoted.
//
// Our "solution" for that is to only merge allocas whose outermost type is an
// array type. These are usually not promoted because someone is using a
// variable index into them. These are also often the most important ones to
// merge.
//
// A better solution would be to have real memory lifetime markers in the IR
// and not have the inliner do any merging of allocas at all. This would
// allow the backend to do proper stack slot coloring of all allocas that
// *actually make it to the backend*, which is really what we want.
//
// Because we don't have this information, we do this simple and useful hack.
//
SmallPtrSet<AllocaInst*, 16> UsedAllocas;
// Loop over all the allocas we have so far and see if they can be merged with
// a previously inlined alloca. If not, remember that we had it.
for (unsigned AllocaNo = 0, e = StaticAllocas.size();
AllocaNo != e; ++AllocaNo) {
AllocaInst *AI = StaticAllocas[AllocaNo];
// Don't bother trying to merge array allocations (they will usually be
// canonicalized to be an allocation *of* an array), or allocations whose
// type is not itself an array (because we're afraid of pessimizing SRoA).
const ArrayType *ATy = dyn_cast<ArrayType>(AI->getAllocatedType());
if (ATy == 0 || AI->isArrayAllocation())
continue;
// Get the list of all available allocas for this array type.
std::vector<AllocaInst*> &AllocasForType = InlinedArrayAllocas[ATy];
// Loop over the allocas in AllocasForType to see if we can reuse one. Note
// that we have to be careful not to reuse the same "available" alloca for
// multiple different allocas that we just inlined, we use the 'UsedAllocas'
// set to keep track of which "available" allocas are being used by this
// function. Also, AllocasForType can be empty of course!
bool MergedAwayAlloca = false;
for (unsigned i = 0, e = AllocasForType.size(); i != e; ++i) {
AllocaInst *AvailableAlloca = AllocasForType[i];
// The available alloca has to be in the right function, not in some other
// function in this SCC.
if (AvailableAlloca->getParent() != AI->getParent())
continue;
// If the inlined function already uses this alloca then we can't reuse
// it.
if (!UsedAllocas.insert(AvailableAlloca))
continue;
// Otherwise, we *can* reuse it, RAUW AI into AvailableAlloca and declare
// success!
DEBUG(errs() << " ***MERGED ALLOCA: " << *AI);
AI->replaceAllUsesWith(AvailableAlloca);
AI->eraseFromParent();
MergedAwayAlloca = true;
++NumMergedAllocas;
break;
}
// If we already nuked the alloca, we're done with it.
if (MergedAwayAlloca)
continue;
// If we were unable to merge away the alloca either because there are no
// allocas of the right type available or because we reused them all
// already, remember that this alloca came from an inlined function and mark
// it used so we don't reuse it for other allocas from this inline
// operation.
AllocasForType.push_back(AI);
UsedAllocas.insert(AI);
}
return true;
}
/// shouldInline - Return true if the inliner should attempt to inline
/// at the given CallSite.
bool Inliner::shouldInline(CallSite CS) {
InlineCost IC = getInlineCost(CS);
if (IC.isAlways()) {
DEBUG(errs() << " Inlining: cost=always"
<< ", Call: " << *CS.getInstruction() << "\n");
return true;
}
if (IC.isNever()) {
DEBUG(errs() << " NOT Inlining: cost=never"
<< ", Call: " << *CS.getInstruction() << "\n");
return false;
}
int Cost = IC.getValue();
int CurrentThreshold = InlineThreshold;
Function *Fn = CS.getCaller();
if (Fn && !Fn->isDeclaration() &&
Fn->hasFnAttr(Attribute::OptimizeForSize) &&
InlineThreshold != 50)
CurrentThreshold = 50;
float FudgeFactor = getInlineFudgeFactor(CS);
if (Cost >= (int)(CurrentThreshold * FudgeFactor)) {
DEBUG(errs() << " NOT Inlining: cost=" << Cost
<< ", Call: " << *CS.getInstruction() << "\n");
return false;
}
DEBUG(errs() << " Inlining: cost=" << Cost
<< ", Call: " << *CS.getInstruction() << "\n");
return true;
}
bool Inliner::runOnSCC(std::vector<CallGraphNode*> &SCC) {
CallGraph &CG = getAnalysis<CallGraph>();
const TargetData *TD = getAnalysisIfAvailable<TargetData>();
SmallPtrSet<Function*, 8> SCCFunctions;
DEBUG(errs() << "Inliner visiting SCC:");
for (unsigned i = 0, e = SCC.size(); i != e; ++i) {
Function *F = SCC[i]->getFunction();
if (F) SCCFunctions.insert(F);
DEBUG(errs() << " " << (F ? F->getName() : "INDIRECTNODE"));
}
// Scan through and identify all call sites ahead of time so that we only
// inline call sites in the original functions, not call sites that result
// from inlining other functions.
SmallVector<CallSite, 16> CallSites;
for (unsigned i = 0, e = SCC.size(); i != e; ++i) {
Function *F = SCC[i]->getFunction();
if (!F) continue;
for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
CallSite CS = CallSite::get(I);
if (CS.getInstruction() == 0 || isa<DbgInfoIntrinsic>(I))
continue;
if (CS.getCalledFunction() == 0 ||
!CS.getCalledFunction()->isDeclaration())
CallSites.push_back(CS);
}
}
DEBUG(errs() << ": " << CallSites.size() << " call sites.\n");
// Now that we have all of the call sites, move the ones to functions in the
// current SCC to the end of the list.
unsigned FirstCallInSCC = CallSites.size();
for (unsigned i = 0; i < FirstCallInSCC; ++i)
if (Function *F = CallSites[i].getCalledFunction())
if (SCCFunctions.count(F))
std::swap(CallSites[i--], CallSites[--FirstCallInSCC]);
InlinedArrayAllocasTy InlinedArrayAllocas;
// Now that we have all of the call sites, loop over them and inline them if
// it looks profitable to do so.
bool Changed = false;
bool LocalChange;
do {
LocalChange = false;
// Iterate over the outer loop because inlining functions can cause indirect
// calls to become direct calls.
for (unsigned CSi = 0; CSi != CallSites.size(); ++CSi) {
// We can only inline direct calls.
CallSite CS = CallSites[CSi];
Function *Callee = CS.getCalledFunction();
if (!Callee) continue;
// Calls to external functions are never inlinable.
if (Callee->isDeclaration()) {
if (SCC.size() == 1) {
std::swap(CallSites[CSi], CallSites.back());
CallSites.pop_back();
} else {
// Keep the 'in SCC / not in SCC' boundary correct.
CallSites.erase(CallSites.begin()+CSi);
}
--CSi;
continue;
}
// If the policy determines that we should inline this function,
// try to do so.
if (!shouldInline(CS))
continue;
Function *Caller = CS.getCaller();
// Attempt to inline the function...
if (!InlineCallIfPossible(CS, CG, TD, InlinedArrayAllocas))
continue;
// If we inlined the last possible call site to the function, delete the
// function body now.
if (Callee->use_empty() &&
(Callee->hasLocalLinkage() ||
Callee->hasAvailableExternallyLinkage()) &&
!SCCFunctions.count(Callee)) {
DEBUG(errs() << " -> Deleting dead function: "
<< Callee->getName() << "\n");
CallGraphNode *CalleeNode = CG[Callee];
// Remove any call graph edges from the callee to its callees.
CalleeNode->removeAllCalledFunctions();
resetCachedCostInfo(Callee);
// Removing the node for callee from the call graph and delete it.
delete CG.removeFunctionFromModule(CalleeNode);
++NumDeleted;
}
// Remove any cached cost info for this caller, as inlining the
// callee has increased the size of the caller (which may be the
// same as the callee).
resetCachedCostInfo(Caller);
// Remove this call site from the list. If possible, use
// swap/pop_back for efficiency, but do not use it if doing so would
// move a call site to a function in this SCC before the
// 'FirstCallInSCC' barrier.
if (SCC.size() == 1) {
std::swap(CallSites[CSi], CallSites.back());
CallSites.pop_back();
} else {
CallSites.erase(CallSites.begin()+CSi);
}
--CSi;
++NumInlined;
Changed = true;
LocalChange = true;
}
} while (LocalChange);
return Changed;
}
// doFinalization - Remove now-dead linkonce functions at the end of
// processing to avoid breaking the SCC traversal.
bool Inliner::doFinalization(CallGraph &CG) {
return removeDeadFunctions(CG);
}
/// removeDeadFunctions - Remove dead functions that are not included in
/// DNR (Do Not Remove) list.
bool Inliner::removeDeadFunctions(CallGraph &CG,
SmallPtrSet<const Function *, 16> *DNR) {
SmallPtrSet<CallGraphNode*, 16> FunctionsToRemove;
// Scan for all of the functions, looking for ones that should now be removed
// from the program. Insert the dead ones in the FunctionsToRemove set.
for (CallGraph::iterator I = CG.begin(), E = CG.end(); I != E; ++I) {
CallGraphNode *CGN = I->second;
if (CGN == 0 || CGN->getFunction() == 0)
continue;
Function *F = CGN->getFunction();
// If the only remaining users of the function are dead constants, remove
// them.
F->removeDeadConstantUsers();
if (DNR && DNR->count(F))
continue;
if (!F->hasLinkOnceLinkage() && !F->hasLocalLinkage())
continue;
if (!F->use_empty())
continue;
// Remove any call graph edges from the function to its callees.
CGN->removeAllCalledFunctions();
// Remove any edges from the external node to the function's call graph
// node. These edges might have been made irrelegant due to
// optimization of the program.
CG.getExternalCallingNode()->removeAnyCallEdgeTo(CGN);
// Removing the node for callee from the call graph and delete it.
FunctionsToRemove.insert(CGN);
}
// Now that we know which functions to delete, do so. We didn't want to do
// this inline, because that would invalidate our CallGraph::iterator
// objects. :(
//
// Note that it doesn't matter that we are iterating over a non-stable set
// here to do this, it doesn't matter which order the functions are deleted
// in.
bool Changed = false;
for (SmallPtrSet<CallGraphNode*, 16>::iterator I = FunctionsToRemove.begin(),
E = FunctionsToRemove.end(); I != E; ++I) {
resetCachedCostInfo((*I)->getFunction());
delete CG.removeFunctionFromModule(*I);
++NumDeleted;
Changed = true;
}
return Changed;
}